Difference between revisions of "Geothermal generator"
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==Acquisition== | ==Acquisition== | ||
− | Geothermal generators can be constructed once [[Research# | + | Geothermal generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}. |
==Analysis== | ==Analysis== |
Revision as of 23:04, 23 February 2022
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Geothermal generator
Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.
Base Stats
Building
- Size
- 6 × 6
- Minifiable
- False
- Placeable
- True
- Passability
- impassable
- Cover Effectiveness
- 75%
- Blocks Wind
- True
- Terrain Affordance
- Heavy
- Power
- 3600 W
Creation
- Required Research
- Geothermal power
- Skill Required
- Construction 8
- Work To Make
- 12,000 ticks (3.33 mins)
The geothermal generator is a power generator that can be built on top of a steam geyser to convert natural heat into electrical power, providing a constant 3600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.
Acquisition
Geothermal generators can be constructed once the Geothermal power research project has been completed. They require 340 Steel, 8 Components, 12,000 ticks (3.33 mins) of work, and a Construction of 8.
Analysis
It can be built indoors, but this causes heat buildup and eventually fire. A prevention method is to leave an open path towards outside or intentionally unroof the setup. Vents can be used to pipe the heat into other rooms. An open door will also release some of the heat from its room. However, in cold biomes, the increased temperature becomes beneficial as heat is needed instead. The amount of heat it provides is only a little more than a normal heater, but is not controllable beyond opening/closing doors and vents, and/or building/tearing down walls with the change of seasons.
Geothermal generators have a beauty score of -30.
If closed under roof it can heat up to 8 rooms of 6x6 placed symmetrically around it with a 1 tile corridor in between.
A geothermal generator and 2 batteries can power a sun lamp and full set of hydroponics basins.
Geothermal generators are excellent as a sustainable power source, providing permanent, free energy. If you have geysers in reasonable locations, these should be researched* to provide free power for your growing base. As they usually make up a significant portion of a colony's power generation and geysers can spawn in inopportune locations, care should be taken to defend them from destruction.
- (* probably sometime after Fabrication. See recommended tech paths for discussion.)