Difference between revisions of "Ship cryptosleep casket"
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|name = Ship cryptosleep casket | |name = Ship cryptosleep casket | ||
|image = ShipCryptosleepCasket.png|Ship cryptosleep casket | |image = ShipCryptosleepCasket.png|Ship cryptosleep casket | ||
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Ship caskets also spawn with the ship in the [[Quests#Journey_offer|Journey offer]] quest. | Ship caskets also spawn with the ship in the [[Quests#Journey_offer|Journey offer]] quest. | ||
− | == | + | === Summary == |
− | + | Ship cryptosleep caskets are required to build and launch a [[ship]]. At least one casket must be loaded in order for a ship to launch. | |
− | + | A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive [[mood]] effects do tick down whie in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount. | |
− | Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. | + | For colonists, simply select the colonist, right click the casket, and select "Enter ancient cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them. |
− | When occupied, an | + | When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. |
− | When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire. | + | When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire. |
− | == | + | == Analysis== |
− | + | Ship cryptosleep caskets are required to launch a [[ship]]. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time. | |
− | With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals | + | With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance. |
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=== Comparisons to other caskets === | === Comparisons to other caskets === | ||
There are three types of cryptosleep casket: | There are three types of cryptosleep casket: | ||
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{| {{STDT| sortable c_01 text-center}} | {| {{STDT| sortable c_01 text-center}} | ||
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+ | Ship cryptosleep caskets are required to build a [[ship]], so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regualr caskets and ancient caskets (which require none at all). They also need a [[ship structural beam]] to build, which is both space and resource demanding. | ||
== Version history == | == Version history == |
Revision as of 18:40, 19 October 2022
Ship cryptosleep casket
A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.
Base Stats
- HP
- 200
- Flammability
- 0%
- Rotatable
- True
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- True
- Terrain Affordance
- Heavy
Creation
- Required Research
- Vacuum cryptosleep casket
- Skill Required
- Construction 8
- Work To Make
- 8,000 ticks (2.22 mins)
The ship cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its non-ship cousin.
Acquisition
Ship cryptosleep caskets can only be constructed once the Vacuum cryptosleep casket research project has been completed. Each requires 120 Steel, 14 Uranium, 3 Components, 3 Advanced components, 8,000 of work, and a Construction skill of 8. Additionally, it must be constructed adjacent to a ship structural beam (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
Ship caskets also spawn with the ship in the Journey offer quest.
= Summary
Ship cryptosleep caskets are required to build and launch a ship. At least one casket must be loaded in order for a ship to launch.
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive mood effects do tick down whie in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining raid points. This means that pawns do count for determining raid size, but at a lesser amount.
For colonists, simply select the colonist, right click the casket, and select "Enter ancient cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant , they can also be EMPed to cause brain shock to quickly and cheaply down them.
When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.
When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.
Analysis
Ship cryptosleep caskets are required to launch a ship. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.
Comparisons to other caskets
There are three types of cryptosleep casket:
Casket | Acquisition | Placement | Opening | Resource Cost |
---|---|---|---|---|
Cryptosleep casket | Built | Anywhere | Can only be opened by a hauler, using the 'Open' designator | 180 + 5 + 4 + 1 |
Ship cryptosleep casket | Built | Must Connect to Ship Beam | Colonist may eject self | 120 + 14 + 3 + 3 (+ 200 + 40 + 3 + 1 per 8 caskets) |
Ancient cryptosleep casket | Found in Ancient shrines | Where found | Can only be opened by a hauler, using the 'Open' designator | None |
Ship cryptosleep caskets are required to build a ship, so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regualr caskets and ancient caskets (which require none at all). They also need a ship structural beam to build, which is both space and resource demanding.
Version history
Sprite was updated in in A14
Sprite was updated again at some point.
See also