Difference between revisions of "Template:Ranged Cooldown Row"
Line 4: | Line 4: | ||
{{#vardefine:baseTime| {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}} }} }} | {{#vardefine:baseTime| {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}} }} }} | ||
! {{Icon Small|{{{?Name}}}|24}} | ! {{Icon Small|{{{?Name}}}|24}} | ||
− | ! {{DLC Icons| | + | ! {{DLC Icons|{{{?Name}}}}} |
| 100% <!--This seems dumb, but it makes it clear what the other col is comparing against --> | | 100% <!--This seems dumb, but it makes it clear what the other col is comparing against --> | ||
| {{#expr: ({{#var:baseTime}}/({{{?Aiming Time Base}}}+(0.8*{{{?Ranged Cooldown Base}}})+{{#var:burstTime}}))*100 round 0}}% | | {{#expr: ({{#var:baseTime}}/({{{?Aiming Time Base}}}+(0.8*{{{?Ranged Cooldown Base}}})+{{#var:burstTime}}))*100 round 0}}% |
Latest revision as of 12:07, 24 October 2022
As each ranged weapon has their own combination of Warm-up and Cooldown times, the effect of changes in Ranged Cooldown on total DPS can vary from weapon to weapon. This template calculates the effect on DPS for ranged weapons affected by a variety of changes in Ranged Cooldown reduction of the Heavy bandolier
These values are then displayed as a table row for use with the #Ask method. The #Ask controls what weapons are placed in the template.
Usage[edit]
The template must be used with the #Ask method and a table. It is compatible with Template:STDT tables.
<div><li style="display: inline-table;">
{| {{STDT|sortable c_06 text-center}}
|-
! colspan="2" | Weapon !! DPS<br>(100% Ranged Cooldown Time) !! DPS<br>(80% Ranged Cooldown Time)
{{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Thump cannon]] [[Name::!Autocannon]] [[Name::!Light charge blaster]] [[Name::!Mini-turret gun]] [[Mode::!Single-Use]]
| named args=yes
| ?Name=?Name
| ?Aiming Time Base #=?Aiming Time Base
| ?Ranged Cooldown Base #=?Ranged Cooldown Base
| ?Burst Count =?Burst Count
| ?Burst Ticks =?Burst Ticks
| format=template
| template=Ranged Cooldown Row
| sort = From DLC, name
}}
|}
</li><div>
Results in:
Weapon | DPS (100% Ranged Cooldown Time) |
DPS (80% Ranged Cooldown Time) | |
---|---|---|---|
Assault rifle | 100% | 113% | |
Autopistol | 100% | 118% | |
Bolt-action rifle | 100% | 110% | |
Chain shotgun | 100% | 110% | |
Charge lance | 100% | 114% | |
Charge rifle | 100% | 113% | |
EMP grenades | 100% | 115% | |
EMP launcher | 100% | 111% | |
Frag grenades | 100% | 115% | |
Greatbow | 100% | 109% | |
Heavy SMG | 100% | 113% | |
Incendiary launcher | 100% | 111% | |
LMG | 100% | 109% | |
Machine pistol | 100% | 112% | |
Minigun | 100% | 107% | |
Molotov cocktails | 100% | 115% | |
Pila | 100% | 111% | |
Pump shotgun | 100% | 113% | |
Recurve bow | 100% | 112% | |
Revolver | 100% | 120% | |
Short bow | 100% | 112% | |
Smoke launcher | 100% | 111% | |
Sniper rifle | 100% | 109% | |
Hellcat rifle | 100% | 112% | |
Nerve spiker | 100% | 112% | |
Tactical turret gun | 100% | 124% | |
Flamebow | 100% | 112% | |
Grenadier armor | 100% | 109% |
The above documentation is transcluded from Template:Ranged Cooldown Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |