Difference between revisions of "Deathrest"
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'''Deathrest''' is a near-catatonic state that [[Xenotypes#Sanguophages|Sanguophages]] and other pawns with the '''deathrest gene''' can go through to avoid devasating penalties. | '''Deathrest''' is a near-catatonic state that [[Xenotypes#Sanguophages|Sanguophages]] and other pawns with the '''deathrest gene''' can go through to avoid devasating penalties. | ||
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+ | ==Deathrest Need== | ||
+ | Only pawns with the deathrest gene or deathless gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3% every day, to a minimum of 0%. If the need goes below 10%, then pawns will gain the ''Deathrest exhaustion'' status - this reduces [[Consciousness]] by -50%, [[Psychic Sensitivity]] by -100%, and gives a -12 [[mood]]let. This means that a pawn would need to rest every 27 days to avoid exhaustion. | ||
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+ | A pawn with the ''deathless'' gene will go into compulsed deathrest if they would have otherwise died.{{Check Tag|Details?}} | ||
==Summary== | ==Summary== | ||
Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss. | Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss. | ||
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Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. Pawns must wait for a default of 3.6 game days to avoid penalties, regardless of their actual deathrest need. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' debuff for 5 days (0.8x Consciousness, 0.9x [[Moving]] and [[Manipulation]], which also removes the benefit of all deathrest buildings. | Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. Pawns must wait for a default of 3.6 game days to avoid penalties, regardless of their actual deathrest need. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' debuff for 5 days (0.8x Consciousness, 0.9x [[Moving]] and [[Manipulation]], which also removes the benefit of all deathrest buildings. |
Revision as of 14:36, 25 October 2022
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Deathrest is a near-catatonic state that Sanguophages and other pawns with the deathrest gene can go through to avoid devasating penalties.
Deathrest Need
Only pawns with the deathrest gene or deathless gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3% every day, to a minimum of 0%. If the need goes below 10%, then pawns will gain the Deathrest exhaustion status - this reduces Consciousness by -50%, Psychic Sensitivity by -100%, and gives a -12 moodlet. This means that a pawn would need to rest every 27 days to avoid exhaustion.
A pawn with the deathless gene will go into compulsed deathrest if they would have otherwise died.[Details?]
Summary
Deathresting can be done on any bed or deathrest casket, which must be in a roofed space. Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss.
Going into deathrest sets Consciousness to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. Pawns must wait for a default of 3.6 game days to avoid penalties, regardless of their actual deathrest need. They can wake up instantly on command, but waking up too early gives the Interrupted deathrest debuff for 5 days (0.8x Consciousness, 0.9x Moving and Manipulation, which also removes the benefit of all deathrest buildings.
Buildings
Deathrest can be improved by various buildings placed near the casket. Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a deathrest capacity serum. If the deathrest is interrupted, then these buildings will not apply.
- Hemopump: This blood-refining pump increases the amount of hemogen a deathresting person can store in their body.
- Hemogen amplifier: This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state.
- Glucosoid pump: This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue.
- Psychofluoid pump: This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues.
- Deathrest accelerator: This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals.