Difference between revisions of "Deathrest"
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Deathrest can be improved by various buildings placed near the casket. If the deathrest is interrupted, then these buildings will not apply. | Deathrest can be improved by various buildings placed near the casket. If the deathrest is interrupted, then these buildings will not apply. | ||
− | *[[Hemopump]]: | + | *[[Hemopump]]: Increases [[hemogen]] storage capacity by +25. |
− | *[[Hemogen amplifier]]: | + | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by +25% |
− | *[[Glucosoid pump]]: Speeds pawn [[Movement]] by | + | *[[Glucosoid pump]]: Speeds pawn [[Movement]] by +12% until the next deathrest. |
− | *[[Psychofluoid pump]]: | + | *[[Psychofluoid pump]]: Increases [[Psychic Sensitivity]] by +25%, as well as [[psyfocus]] (+5%) and neural heat recovery (+0.05 heat). |
− | *[[Deathrest accelerator]]: Speeds deathrest by | + | *[[Deathrest accelerator]]: Speeds deathrest by +20%. |
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. |
Revision as of 05:36, 26 October 2022
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Deathrest is a near-catatonic state that Sanguophages and other pawns with the deathrest gene can go through to avoid devasating penalties.
Deathrest Need
Only pawns with the deathrest gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3% every day, to a minimum of 0%. If the need goes below 10%, then pawns will gain the Deathrest exhaustion status - this reduces Consciousness by -50%, Psychic Sensitivity by -100%, and gives a -12 moodlet. This means that a pawn would need to rest every 27 days to avoid exhaustion.
A pawn that has both the deathrest and deathless gene, which also include Sanguophages, will go into compulsed deathrest if they would have otherwise died. While the pawn hosting lethal injuries, their deathrest need or the minimum deathrest timer will not increase. However, the deathrest timer (4 days by default) is shorter than the native 7 day regeneration coma for the deathless gene. Deathless itself can restore the torso, but no other body parts (including vital ones like the heart); deathrest does not impact this.
Summary
Deathresting can be done on any bed or deathrest casket, which must be in a roofed space. Forced deathrest from being deathless has no restrictions. Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss.
Going into deathrest sets Consciousness to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. Pawns must wait for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. They can wake up instantly on command, but waking up too early gives the Interrupted deathrest debuff for 5 days (0.8x Consciousness, 0.9x Moving and Manipulation), which also negates the benefit of all deathrest buildings. Using a deathrest casket connected to power accelerates this by 11%, to 3.6 days, while a deathrest accelerator speeds it up further.
Buildings
Deathrest can be improved by various buildings placed near the casket. If the deathrest is interrupted, then these buildings will not apply.
- Hemopump: Increases hemogen storage capacity by +25.
- Hemogen amplifier: Increases hemogen gain by +25%
- Glucosoid pump: Speeds pawn Movement by +12% until the next deathrest.
- Psychofluoid pump: Increases Psychic Sensitivity by +25%, as well as psyfocus (+5%) and neural heat recovery (+0.05 heat).
- Deathrest accelerator: Speeds deathrest by +20%.
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a deathrest capacity serum.