Difference between revisions of "Template:Weapon Material Table Row"
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| {{True Melee DPS Calculator|{{#var:name}}|{{{1|Steel}}}}} | | {{True Melee DPS Calculator|{{#var:name}}|{{{1|Steel}}}}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | + | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack1Damage}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack1AP}}}}% </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack1Damage}}/({{#var:attack1Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: 100*{{#var:attack1SelectionChance}}}}% </td> | |
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack2Damage}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack2AP}}}}% </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack2Damage}}/({{#var:attack2Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable">{{#expr: 100*{{#var:attack2SelectionChance}}}}% </td> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|< | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack3Damage}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack3AP}}}}% </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack3Damage}}/({{#var:attack3Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: 100*{{#var:attack3SelectionChance}}}}% </td> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|< | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack4Damage}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack4AP}}}}% </td> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack4Damage}}/({{#var:attack4Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td> | |
− | + | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} </td> | |
| {{#expr:{{Q|{{{1|Steel}}}|Max Hit Points Factor}}*{{#var:HP}} }} | | {{#expr:{{Q|{{{1|Steel}}}|Max Hit Points Factor}}*{{#var:HP}} }} | ||
| {{Market Value Calculator|{{#var:name}}|{{{1|Steel}}}}} {{Icon Small|silver|}}</includeonly> | | {{Market Value Calculator|{{#var:name}}|{{{1|Steel}}}}} {{Icon Small|silver|}}</includeonly> |
Revision as of 13:52, 31 October 2022
Template:Weapon Material Table Row has been deprecated or removed from the wiki; it is no longer updated or in use. Reason: Functionality merged in Template: Weapon Stats Table |
Summary
This template is only ever called as part of Template:Weapon Material Table. It uses the variables defined in that template to render a single row of the table.
Example usage
This template isn't designed to be used in isolation, so as an example we'll show {{Weapon Material Table|Ikwa}}
Material table
Material | DPS[1] | AP[1] | Handle (Blunt) | Handle (Poke) | Head (Stab) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Ikwa | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 6 | 2s | 8.8% | 3 | 12.5% | 6 | 2s | 8.8% | 3 | 12.5% | 65 | 73 |
Bioferrite Ikwa | 8.33 | 24.38% | 8.1 | 2s | 11.7% | 4.05 | 12.5% | 8.1 | 2s | 11.7% | 4.05 | 12.5% | 19.5 | 2s | 28.6% | 9.75 | 37.5% | 19.5 | 2s | 28.6% | 9.75 | 37.5% | 200 | 83 |
Golden Ikwa | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 60 | 5015 |
Plasteel Ikwa | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 280 | 490 |
Silver Ikwa | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 70 | 520 |
Steel Ikwa | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 15 | 2s | 22% | 7.5 | 37.5% | 15 | 2s | 22% | 7.5 | 37.5% | 100 | 113 |
Uranium Ikwa | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 250 | 335 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 2.3 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Material table
Material | DPS[1] | AP[1] | Handle (Poke) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Axe | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 75% | 6 | 2s | 8.8% | 3 | 25% | 65 | 78 |
Bioferrite Axe | 8.33 | 24.38% | 8.1 | 2s | 11.7% | 4.05 | 25% | 19.5 | 2s | 28.6% | 9.75 | 75% | 200 | 101 |
Golden Axe | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 25% | 11.25 | 2s | 16.5% | 5.63 | 75% | 60 | 5025 |
Plasteel Axe | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 16.5 | 1.28s | 24.2% | 12.89 | 75% | 280 | 505 |
Silver Axe | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 25% | 12.75 | 2s | 18.7% | 6.38 | 75% | 70 | 525 |
Steel Axe | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 25% | 15 | 2s | 22% | 7.5 | 75% | 100 | 120 |
Uranium Axe | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 16.5 | 2.42s | 24.2% | 6.82 | 75% | 250 | 350 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Material Table Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |