Difference between revisions of "Deep drill"
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A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely. | A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely. | ||
− | They are operated by the Mining tab and skill | + | They are operated by the Mining tab and skill. Each extraction cycle takes a base of {{ticks|14000}} of work to finish, modified according to the colonist's [[Deep Drilling Speed]] stat. Every mineable object takes the same time; it is the quantity that changes. |
− | The deep drill defaults to mining out [[stone chunk]]s from the map's default stone types. Drills placed under ice predominantly found in the ''ice sheet'' and ''sea ice'' biome will not produce stone chunks, though | + | The deep drill defaults to mining out [[stone chunk]]s from the map's default stone types. Drills placed under ice, predominantly found in the ''ice sheet'' and ''sea ice'' biome, will not produce stone chunks, though ice does ''not'' restrict ore mining. There is no limit to mining chunks. |
=== Ores === | === Ores === |
Revision as of 03:33, 2 November 2022
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Deep drill
A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.
Base Stats
- Type
- Building – Production
- Mass
- 35 kg
- Beauty
- -25
- HP
- 300
- Flammability
- 50%
- Path Cost
- 50
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Light
- Power
- -200 W
Creation
- Required Research
- Deep drilling
- Skill Required
- Construction 4
- Work To Make
- 10,000 ticks (2.78 mins)
A deep drill extracts resources, such as metals or rock chunks, from underground deposits.
Acquisition
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Are they ever found in mining camps like the scanners?. |
Deep drills can be constructed once the Deep drilling research project has been completed. They require 100 Steel,
2 Components and 10,000 ticks (2.78 mins) of work.
Summary
A deep drill takes 200 W of power and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely.
They are operated by the Mining tab and skill. Each extraction cycle takes a base of 14,000 ticks (3.89 mins) of work to finish, modified according to the colonist's Deep Drilling Speed stat. Every mineable object takes the same time; it is the quantity that changes.
The deep drill defaults to mining out stone chunks from the map's default stone types. Drills placed under ice, predominantly found in the ice sheet and sea ice biome, will not produce stone chunks, though ice does not restrict ore mining. There is no limit to mining chunks.
Ores
A ground-penetrating scanner can be used to find ore deposits. Deep drills will mine found ores in a 5-tile radius. While drills can't be placed in water, walls, or other invalid terrain, a nearby drill can still mine ores within those tiles.
Resource | Deposit Size | Deposit Mean | Commonality | Resource per cycle |
---|---|---|---|---|
![]() |
20 - 40 | ~ 30 | 4 | 35 |
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7 - 20 | ~ 14 | 0.5 | 40 |
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2 - 10 | ~ 7 | 1 | 7 |
![]() ![]() |
1 - 5 | ~ 3 | 0.5 | 10 |
![]() |
4 - 10 | ~ 7 | 1 | 10 |
The drill's inspection pane shows what resource is below (bioferrite, gold, plasteel, silver, steel, uranium, or jade). Cells will turn from green to yellow and then blank as they are depleted. Each cell contains a total of 300 resources, but the actual number obtained depends on the miner's mining yield, so the values may be slightly lower. When the drill runs out of ores, the building is automatically forbidden, though you can unforbid it to mine stone chunks as usual.
Infestations
Manned drills are capable of drilling into underground insect hives, activating the Too Deep: Infestation event and bringing several to the surface. There will be a short delay between the alert and their appearance, giving your miner time to get away.
Analysis
As the colonist will spend long times drilling in a place far away from the base, their Mood will suffer because of the lack of beauty and comfort. A room can be constructed around the drill to mitigate the debuffs, using Chairs[Verify] and sculptures to increase Room Quality.
Power
A deep drill requires power to operate, but ore deposits may be far from your main power grid. A vanometric power cell can power up to 5 drills, and although it is quite explosive, an unstable power cell can power 2 drills. A fully charged battery can be re-installed, providing a little less than 3 days worth of power.
Version history
- Beta 19 - Chemfuel can no longer be acquired by drilling.
- Beta 19/ 1.0 - Now costs more and mines slower.
- 1.0 - it is now possible to drill into insectoid hives.
- 1.1.2624 - the area of deep drills has been expanded to become 21 tiles large (5x5 square minus the corners), as opposed to 9 tiles (3x3 square). Its power consumption has also been reduced (300 -> 200W).