Difference between revisions of "War urchin"
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===Combat=== | ===Combat=== | ||
− | War urchins wield the [[spiner]] gun, which has an incredibly | + | War urchins wield the [[spiner]] gun, which has an incredibly short range of {{Q|Spiner|Range}} tiles. |
== Analysis == | == Analysis == |
Revision as of 04:33, 2 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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War urchin
A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 10%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 4.2 c/s
- Health Scale
- 130% HP
- Body Size
- 0.7
- Mass
- 42 kg
- Pack Capacity
- 24.5 kg
- Carrying Capacity
- 53 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Creation
- weaponTags
- MechanoidGunSpiner
A war urchin is a mechanoid added by the Biotech DLC.
Summary
War urchins are mechanoids created by a war queen. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 steel to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after 6 game-hours have passed. They do not use bandwidth and can't go dormant.
As mechanoids, war urchins do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks.
Combat
War urchins wield the spiner gun, which has an incredibly short range of 6.9 tiles.
Analysis
As an ally
War urchins are extra-disposable pawns, even cheaper than a militor. They can lure in attacks from enemies.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.