Difference between revisions of "Subcore softscanner"
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{{Biotech}}{{stub}}{{infobox main|building| | {{Biotech}}{{stub}}{{infobox main|building| | ||
| name = Subcore softscanner | | name = Subcore softscanner | ||
− | | image = | + | | image = SubcoreSoftscanner north.png |
− | | description = | + | | description = A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.<br>Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.<br>Higher tier subcores can be created by building a subcore ripscanner. |
| type = Building | | type = Building | ||
| type2 = | | type2 = | ||
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = | | blockswind = | ||
+ | | mass base = 25 | ||
| cover = 0.3 | | cover = 0.3 | ||
| minifiable = | | minifiable = | ||
Line 20: | Line 21: | ||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
− | | work to make = | + | | work to make = 8000 |
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 200 | | resource 1 amount = 200 |
Revision as of 00:04, 10 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Subcore softscanner
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.
Base Stats
- Type
- Building
- Mass
- 25 kg
- Beauty
- 0
- HP
- 250
- Flammability
- 50%
Building
- Size
- 2 × 3
- Passability
- PassThroughOnly
- Cover Effectiveness
- 30%
- Terrain Affordance
- Light
- Power
- 150 W
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 5
- Work To Make
- 8,000 ticks (2.22 mins)
Acquisition
The Subcore softscanner can be constructed once Standard Mechtech is researched.
Summary
The subcore softscanner takes 150 W of power. Its only purpose is to form a standard subcore, an ingredient used for the gestation of the following mechanoids:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Lancer | 75 + 75 + 4 + 1 | Mechanoid |
Pikeman | 100 + 40 + 4 + 1 | Mechanoid |
Scyther | 75 + 75 + 4 + 1 | Mechanoid |
Scorcher | 80 + 32 + 3 + 1 | Mechanoid |
Tunneler | 150 + 75 + 4 + 1 | Mechanoid |
A standard subcore requires 50 Steel and 4 Components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 24,000 ticks (6.67 mins). This reduces Consciousness and Manipulation by x75% and causes a −8 mood penalty.
Analysis
Prisoners don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff.
Version history
- Biotech DLC Release - Added.