Difference between revisions of "Count-down activator"
m (category) |
|||
Line 1: | Line 1: | ||
− | {{Royalty}}{{Stub}}{{ | + | {{Royalty}} |
− | |name = Count-down activator | + | {{Stub}} |
− | |image = ActivatorCountdown.png | + | {{Infobox main|building |
− | |description = A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures. | + | | name = Count-down activator |
− | |type = Building | + | | image = ActivatorCountdown.png |
− | |type2 = Mechanoid cluster | + | | description = A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures. |
− | |placeable = false | + | | type = Building |
− | |path cost = 30 | + | | type2 = Mechanoid cluster |
− | |passability = pass through only | + | | placeable = false |
− | |blockswind = true | + | | path cost = 30 |
− | |cover = 0.25 | + | | passability = pass through only |
− | |size = 1 ˣ 1 | + | | blockswind = true |
− | |flammability = 0 | + | | cover = 0.25 |
− | |hp = 100 | + | | size = 1 ˣ 1 |
− | |beauty = -20 | + | | flammability = 0 |
− | |glowradius = 2 | + | | hp = 100 |
− | |glowcolor = (55, 145, 10) | + | | beauty = -20 |
− | |deconstruct yield = {{Icon | + | | glowradius = 2 |
− | |destroyyield = {{Icon | + | | glowcolor = (55, 145, 10) |
− | |page verified for version = 1.3.3117 | + | | deconstruct yield = {{Icon Small|Plasteel}} 3.5 |
+ | | destroyyield = {{Icon Small|Plasteel}} 1.75 | ||
+ | | page verified for version = 1.3.3117 | ||
}} | }} | ||
'''Count-down activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They wake up the cluster after a set amount of time. The average count-down time is {{Ticks|267060}} (4.45 days), but could be as short as {{Ticks|600}} or as long as {{Ticks|1200000}} (20 days). | '''Count-down activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They wake up the cluster after a set amount of time. The average count-down time is {{Ticks|267060}} (4.45 days), but could be as short as {{Ticks|600}} or as long as {{Ticks|1200000}} (20 days). | ||
− | ==Trivia== | + | == Trivia == |
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
+ | [[Category:Mechanoid Cluster]] |
Revision as of 00:19, 14 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Count-down activator
A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 30 (30%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- True
- Light Radius
- 0.55
Creation
Count-down activators are Mechanoid cluster buildings added by the Royalty DLC. They wake up the cluster after a set amount of time. The average count-down time is 267,060 ticks (74.18 mins) (4.45 days), but could be as short as 600 ticks (10 secs) or as long as 1,200,000 ticks (333.33 mins) (20 days).
Trivia
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.