Difference between revisions of "Biofuel refinery"
(→Analysis: RWr into 1) Few sources of chemfuel, 2) Why chemfuel? , and 3) Fuel) |
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* Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{icon small|chemfuel}} 35 chemfuel, worth {{icon small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work. | * Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{icon small|chemfuel}} 35 chemfuel, worth {{icon small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work. | ||
** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood. | ** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood. | ||
+ | |||
+ | Food that colonists don't like, such as [[human meat]] and [[insect meat]] | ||
== Analysis == | == Analysis == | ||
− | Biofuel refineries are one of the few ways to produce chemfuel. [[Boomalope]]s are better in both nutrition/chemfuel and work/chemfuel with any amount of Animals proficiency. However, you'll need to actually get boomalopes, and manage the explosive animal. [[Infinite chemreactor]]s are entirely free fuel, but it is exclusively a [[quest]] reward. Chemfuel is required in order to | + | Biofuel refineries are one of the few ways to produce chemfuel. [[Boomalope]]s are better in both nutrition/chemfuel and work/chemfuel with any amount of Animals proficiency. However, you'll need to actually get boomalopes, and manage the explosive animal. [[Infinite chemreactor]]s are entirely free fuel, but it is exclusively a [[quest]] reward. |
+ | |||
+ | Chemfuel is required in order to create items like [[molotov cocktail]]s and [[high-explosive shell]]s, and refuel items like [[pod launcher]]s and [[firefoam pop pack]]s. Meanwhile, [[chemfuel powered generator]]s are more efficient than [[wood-fired generator|wood generators]] in almost any scenario (see [[Wood-fired_generator#Chemfuel_powered_generators|Comparison to chemfuel generators]]). | ||
===Fuel creation=== | ===Fuel creation=== |
Revision as of 10:46, 2 January 2023
Biofuel refinery
Refines biological matter like wood or plant matter into chemfuel.
Base Stats
- Type
- Building – Production
- HP
- 200
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Heavy
- Power
- -170 W
Creation
- Required Research
- Biofuel refining
- Skill Required
- Construction 4
- Work To Make
- 2,000 ticks (33.33 secs)
The biofuel refinery is a production building that produces chemfuel from wood or non-hay raw food.
Acquisition
Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as 150 Steel, 3 Components and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.
Once constructed, it cannot be re-installed, it can only be deconstructed.
Summary
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:
- Make chemfuel from wood: Turns 70 wood logs, worth 84 into 35 chemfuel, worth 80.5. Takes 2,000 ticks (33.33 secs) of work.
- Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth 80.5. Takes 2,500 ticks (41.67 secs) of work.
Food that colonists don't like, such as human meat and insect meat
Analysis
Biofuel refineries are one of the few ways to produce chemfuel. Boomalopes are better in both nutrition/chemfuel and work/chemfuel with any amount of Animals proficiency. However, you'll need to actually get boomalopes, and manage the explosive animal. Infinite chemreactors are entirely free fuel, but it is exclusively a quest reward.
Chemfuel is required in order to create items like molotov cocktails and high-explosive shells, and refuel items like pod launchers and firefoam pop packs. Meanwhile, chemfuel powered generators are more efficient than wood generators in almost any scenario (see Comparison to chemfuel generators).
Fuel creation
As a rough order of which fuel takes the least work:
- Insect meat and human meat. These are usually undesirable to eat, but processing them in a refinery has no consequences. An infestation can lead to a massive amount of food, for instance.
- Harvesting trees, if you have a lot of trees in the nearby area (such as in a Tropical rainforest).
- Growing plants - specifically corn, if available.
- Actually sowing trees takes a lot of time - it is never worth it to use wood over raw food if you have to grow wood.
Version history
- Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.