Difference between revisions of "High subcore"
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==History== | ==History== | ||
− | *[[Version/1.4.3555|1.4.3555]] - | + | *[[Version/1.4.3555|1.4.3555]] - Fix: Ripscanning doesn't kill pawns if colonist instant death in difficulty settings is 0%. |
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Revision as of 15:10, 4 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Basic subcore
A high-tier mechanoid brain, this is a psychodynamic substrate unit which supports a sophisticated subpersona. This particular subcore is of the strongest tier, and can power complex ultra-heavy mechanoids.
The subpersona inside this core approaches a live human in its complexity, though it is of a very different nature. Like any such mind, it has a noticeable psychic presence. This subcore could only have been produced by rich pattern transfer from another sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process.
Base Stats
Creation
- thingCategories
- Manufactured
- techHediffsTags
- SubcoreBasic
A high subcore is a mechanoid component added by the Biotech DLC.
Acquisition
High Subcores are acquired from the subcore ripscanner. The Ripscanner can produce one subcore using 4 components, 50 steel and one sacrificial pawn. The Ripscanner destroys the pawn's brain in the process, killing it and necessitating a new victim for every new subcore.
Usage
High subcores are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Centipede blaster | 255 + 355 + 8 + 1 | Mechanoid |
Centipede burner | 255 + 255 + 8 + 1 | Mechanoid |
Centipede gunner | 255 + 255 + 8 + 1 | Mechanoid |
Centurion | 300 + 200 + 2 + 1 + 1 | Mechanoid |
Diabolus | 300 + 300 + 2 + 1 | Mechanoid |
Fabricor | 100 + 1 | Mechanoid |
Legionary | 100 + 6 + 1 | Mechanoid |
Paramedic | 100 + 1 | Mechanoid |
Tesseron | 110 + 7 + 1 | Mechanoid |
War queen | 600 + 300 + 3 + 1 + 1 | Mechanoid |
History
- 1.4.3555 - Fix: Ripscanning doesn't kill pawns if colonist instant death in difficulty settings is 0%.
Nav and categories here.