Difference between revisions of "Small altar"

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These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
 
These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
  
If the altar's room requirements aren't met, then colonists will gain {{--|4}} ''<Altar> disrespected'', or {{--|4}} ''Missing <Altar>'' if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a small altar, you will have to build their own dedicated altar.
+
If the altar's room requirements aren't met, then colonists will gain a {{--|4}} ''<Altar> disrespected'' [[mood]]let, or {{--|4}} ''Missing <Altar>'' if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a small altar, you will have to build their own dedicated altar.
  
 
== Analysis ==  
 
== Analysis ==  

Revision as of 11:17, 21 January 2023

Small altar

Small altar

A small platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingMisc
Beauty
10
Style Dominance
10
HP
50
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Light

Creation

Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13

Small altars are buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the smallest size of altar, with the larger sizes being the medium altar, large altar and grand altar. Altars also act as alternative to the ideogram.

Acquisition

Small altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 5,000 ticks (1.39 mins) of work.

Summary

Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the small altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a small altar, you will have to build their own dedicated altar.

Analysis

Small altars are the cheapest altar to create. Small altars also have the highest wealth, style dominance, and beauty per tile. Ideograms cost 50 steel, unable to be made of wood or stone, and take up a 3x3 area. Therefore, small altars are generally the best altar in terms of raw stats.

Small altars are the only altar option with a "light terrain affordance", allowing it to be placed on any tile that can support a wooden wall, including bridges.

Stats table

  • Small altar Small altar Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 2 012,500 ticks (3.47 mins) 100 0% 83 Silver
    Gold Gold 60 004,500 ticks (1.25 mins) 30 0% 5,015 Silver
    Granite blocks Granite blocks 10 030,140 ticks (8.37 mins) 85 0% 154 Silver
    Limestone blocks Limestone blocks 10 030,140 ticks (8.37 mins) 78 0% 154 Silver
    Marble blocks Marble blocks 14 027,640 ticks (7.68 mins) 60 0% 145 Silver
    Plasteel Plasteel 10 011,000 ticks (3.06 mins) 140 0% 490 Silver
    Sandstone blocks Sandstone blocks 11 025,140 ticks (6.98 mins) 70 0% 136 Silver
    Silver Silver 26 005,000 ticks (1.39 mins) 35 0% 520 Silver
    Slate blocks Slate blocks 11 030,140 ticks (8.37 mins) 65 0% 154 Silver
    Steel Steel 10 005,000 ticks (1.39 mins) 50 0% 113 Silver
    Jade Jade 35 025,000 ticks (6.94 mins) 25 0% 340 Silver
    Uranium Uranium 5 009,500 ticks (2.64 mins) 125 0% 335 Silver
    Wood Wood 10 003,500 ticks (58.33 secs) 33 0% 73 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history