Difference between revisions of "Dye"
(Moved User:Harmonea's excellent table to a template.) Tag: Replaced |
(Expansion/Format standarisation. Shifted stub tags to specific locations so they can be removed as needed.) |
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{{Infobox main|resource | {{Infobox main|resource | ||
| name = Dye | | name = Dye | ||
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'''Dye''' comes from the [[tinctoria]] plant. It can be used to to paint walls and other buildings {{RimworldIcon}} or dye [[apparel]] and hair at the [[styling station]]{{IdeologyIcon}} | '''Dye''' comes from the [[tinctoria]] plant. It can be used to to paint walls and other buildings {{RimworldIcon}} or dye [[apparel]] and hair at the [[styling station]]{{IdeologyIcon}} | ||
− | == Color selection == | + | == Acquisition == |
+ | Dye is is obtained by harvesting [[tinctoria]] plant. Each fully grown plant yields {{Q|Tinctoria|Harvest Yield}} before modifiers for [[AI Storytellers#Harvest yield|Storyteller Harvest Yield]] and the harvesting pawn's [[Plant Harvest Yield]]. Note that by default, Storyteller Harvest Yield varies by difficulty. | ||
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc. }} | ||
+ | === Color selection === | ||
The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.<!--at least, that I can tell--> | The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.<!--at least, that I can tell--> | ||
{{Dye Color Table}} | {{Dye Color Table}} | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=General}} | ||
+ | Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. As it has no market value, it adds no [[raid points]], but also cannot be sold for silver, so stockpiling it not risky but also wastes space. If painting a large section of a base, then larger fields may be necessary. | ||
+ | |||
+ | Use of dye generally is of questionable mechanical utility, providing at most {{+|2}} mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties. | ||
== Version history == | == Version history == |
Revision as of 03:22, 3 May 2023
Dye
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.
Base Stats
- Type
- Resources – Plant matter
- Stack Limit
- 75
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 1
- Flammability
- 0%
- defName
- Dye
Dye comes from the tinctoria plant. It can be used to to paint walls and other buildings or dye apparel and hair at the styling station
Acquisition
Dye is is obtained by harvesting tinctoria plant. Each fully grown plant yields 1 before modifiers for Storyteller Harvest Yield and the harvesting pawn's Plant Harvest Yield. Note that by default, Storyteller Harvest Yield varies by difficulty.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanics - color preferences and ideo preferences (rough - can summarize and link to styling station), painting etc.. |
Color selection
The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. As it has no market value, it adds no raid points, but also cannot be sold for silver, so stockpiling it not risky but also wastes space. If painting a large section of a base, then larger fields may be necessary.
Use of dye generally is of questionable mechanical utility, providing at most +2 mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties.
Version history
- Ideology DLC release - Added
- 1.3.3067 - Now used for dying hair
- 1.3.3080 - Dye now deteriorates.
- 1.4.3523 - Moved from Ideology DLC to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.