Difference between revisions of "Frenzy inducer"
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== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == |
Revision as of 21:14, 19 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Frenzy inducer
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 50 kg
- HP
- 100
- Flammability
- 50%
Building
- Placeable
- True
- Terrain Affordance
- Heavy
- Power
- -150 W
Creation
- Required Research
- Frenzy inducer
}}
INTRO TEXT
Acquisition
Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 100 Bioferrite and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.
Summary
This building has 100 hp It takes 1 shard and 100 bioferrite to build It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
Analysis
The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.
Version history
- Anomaly DLC Release - Added