Difference between revisions of "Capacity"

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A [[characters|character]]'s capacities are determined by their health and may affect their [[stats]]. Factors that may affect capacities include [[artificial body parts]], [[drugs]], [[diseases]] and [[Injury|injuries]].
 
A [[characters|character]]'s capacities are determined by their health and may affect their [[stats]]. Factors that may affect capacities include [[artificial body parts]], [[drugs]], [[diseases]] and [[Injury|injuries]].
  

Latest revision as of 06:06, 6 November 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social
Health Body Parts Capacities Injury Disease Ailments

A character's capacities are determined by their health and may affect their stats. Factors that may affect capacities include artificial body parts, drugs, diseases and injuries.

Pawn capacityDescription
Blood FiltrationA character's ability to fight off diseases. Affects consciousness and immunity gain speed.
Blood PumpingHow well a creature can move blood around its body. Affects consciousness and moving.
BreathingThe ability of a character to breathe. Affects consciousness and movement.
ConsciousnessThe state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
DigestionHow well a creature's body converts food reserves into energy to sustain life. Digestion influences the rest rate multiplier at 30% weight.
EatingA character's ability to eat.
HearingHow well a creature can detect sound waves. It improves social and trade prices.
ManipulationHow well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
MovingHow well a character can move around. Directly affected by consciousness.
PainHow much pain a person feels.
SightHow well a character can see.
TalkingA character's capacity of speech. Directly affected by consciousness.