Difference between revisions of "Crashed shuttle"
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Daylong698 (talk | contribs) (Added more data from the info box, and changed content source to Biotech based on it) |
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{{See also|Shuttle}} | {{See also|Shuttle}} | ||
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| size = 5 ˣ 3 | | size = 5 ˣ 3 | ||
| hp = 200 | | hp = 200 | ||
+ | | cover = 0.75 | ||
+ | | flammability = 1 | ||
+ | | paintable = false | ||
+ | | work to make = 14 | ||
| passability = impassable | | passability = impassable | ||
| deconstruct yield = {{icon Small|Plasteel}} 35 + {{icon Small|component}} 5 + {{icon Small|Steel}} 20 | | deconstruct yield = {{icon Small|Plasteel}} 35 + {{icon Small|component}} 5 + {{icon Small|Steel}} 20 |
Latest revision as of 13:38, 10 January 2025
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
See also: Shuttle
Crashed shuttle
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
Base Stats
Building
- Size
- 5 × 3
- Passability
- impassable
- Cover Effectiveness
- 75%
- Paintable
Creation
- Work To Make
- 14 ticks (0.23 secs)
Crashed shuttles are destroyed vehicles.
Occurrence[edit]
Crashed shuttles only ever spawn as a result of a quest - damaging or destroying a shuttle does not create a crashed shuttle in its place. A crashed shuttle will land in a random spot on the map along with a few Steel slag chunks.
Unlike normal shuttles, they do not respect or interact with ship landing beacons im any way.
Quests[edit]
Summary[edit]
Crashed shuttles, yield 35 plasteel + 20 steel + 5 components when deconstructed.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |