Difference between revisions of "Shard inhibitor"
Fuzzysherbet (talk | contribs) (→Analysis: Removed mention of tribal starts benefiting from shard inhibitors before unlocking power, as shard inhibitors are locked behind the entity containment research project, which has electricity as a prerequisite. Also added a link to the secur) |
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[[File:Shard inhibitor radius maximum packing.jpg|thumb|left|The maximum number of affected platforms is 14.]] | [[File:Shard inhibitor radius maximum packing.jpg|thumb|left|The maximum number of affected platforms is 14.]] | ||
− | Since it is usually outclassed by the | + | Since it is usually outclassed by the [[Security door]], it is not very useful for basic research setups. However, it can be used in the early game before security doors to contain multiple entities into one room. In the late game it can be used to store multiple metal horrors for the sake of making a large amount of [[Bioferrite]] for either power or weaponry. However between this it is likely to be not very useful since it requires a shard which are usually rare at that stage of the game and have many more effective uses that should be prioritized first. |
== Version history == | == Version history == |
Latest revision as of 04:29, 18 March 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Shard inhibitor
A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.
The effect does not stack.
Base Stats
- Type
- Building – Anomaly (Buildings)
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- False
Creation
- Required Research
- Entity containment
- Work To Make
- 1,000 ticks (16.67 secs)
Containment
- Containment Offset
- +20
The Shard inhibitor is a shard of archotechnology being utilized to increase the containment strength of your Holding platforms.
Acquisition[edit]
Shard inhibitors can be constructed once the Entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires 15 Steel,
1 Shard and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: general summary info. |
Increases containment by +20 for all holding platforms within a 5 tile radius. Works through walls, a well placed shard beacon can cover multiple holding platforms in multiple cells. AoE needs to include the middle cell of the holding spot or holding platform.
Analysis[edit]
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Could benefit from images regarding placement of containment cells and beacon. Max density is rarely useful by itself. |
Since it is usually outclassed by the Security door, it is not very useful for basic research setups. However, it can be used in the early game before security doors to contain multiple entities into one room. In the late game it can be used to store multiple metal horrors for the sake of making a large amount of Bioferrite for either power or weaponry. However between this it is likely to be not very useful since it requires a shard which are usually rare at that stage of the game and have many more effective uses that should be prioritized first.
Version history[edit]
- Anomaly DLC Release - Added