Difference between revisions of "Mortar"
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Revision as of 06:03, 27 November 2015
Mortar
Base Stats
Building
- Size
- 2 × 2
Ranged Combat
-
"DMG" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- DMG
- Damage
- 360 dmg
- Warm-Up
- 300 ticks (5 secs)
- Cooldown
- 3,000 ticks (50 secs)
- Range
- 500 tile(s)
- Minimum Range
- 30 tiles
- Velocity
- 41 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 16 tile(s)
- Blast Radius
- 7.5
- DPS
- 6.55
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The Mortar is a stationary defense mechanism which launches artillery shells at any enemy pawns which enter its firing range. When manned, it will target any Raiders, Mechanoids, and Psychotic Animals which enter within a 500-square radius around the mortar. It will not fire at enemies within 30 squares. The Mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a Mortar is severely damaged, it will explode.
Building
- Metal required to build: 250
- Area required to build: 2 by 2
- Unroofed: Yes
Notes
- There is no way to increase mortar accuracy; Reliable shelling is very expensive and requires multiple manned mortars
- Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially go crazy.