Difference between revisions of "Steel"
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m (work to build and mass check) |
m (added beauty changed melee damage BASE to FACTOR) |
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Line 25: | Line 25: | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
| use hit points = false | | use hit points = false | ||
+ | | beauty base = -7 | ||
| beauty factor = 1 | | beauty factor = 1 | ||
| flammability factor = 0.2 | | flammability factor = 0.2 | ||
| market value base = 2.0 | | market value base = 2.0 | ||
| max hit points factor = 1 | | max hit points factor = 1 | ||
− | | melee blunt damage | + | | melee blunt damage factor = 1 |
| melee cooldown factor = 1 | | melee cooldown factor = 1 | ||
− | | melee sharp damage | + | | melee sharp damage factor = 1 |
| work to build factor = 1 | | work to build factor = 1 | ||
| mass = 0.05 | | mass = 0.05 |
Revision as of 21:01, 27 December 2016
Steel
An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.
Base Stats
Stat Modifiers
Steel is the primary resource for mid- to late-game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or smelting steel slag chunks into usable steel at an Electric Smelter.