Difference between revisions of "Smokeleaf joint"

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{{Info|Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency.  
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{{Info|Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a [[crafting spot]].}}
 
 
===Crafting===
 
Smokeleaf is produced at a [[crafting spot]].}}
 
  
 
==Gameplay Overview==
 
==Gameplay Overview==

Revision as of 02:48, 16 January 2017

<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Smokeleaf joint

Joint c.png

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Deterioration Rate
6
Flammability
1.3
Market Value
11
Mass
0.05
Max Hit Points
50
... further results

Stat Modifiers

... further results

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a crafting spot.

Gameplay Overview

Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.

As of Alpha 15, due to the calculation method of tolerance and addiction, taking one smokeleaf joint every three days will not cause any problems for the pawn, as long as they do not have any Chemical interest traits.