Difference between revisions of "Ancient shrine"
PigeonGuru (talk | contribs) |
PigeonGuru (talk | contribs) |
||
Line 1: | Line 1: | ||
{{UC}} | {{UC}} | ||
− | [[File:Ancient_danger.PNG|400px|right]] | + | [[File:Ancient_danger.PNG|400px|right|thumb|Ancient Structure]] |
Ancient structures are large rooms that contain ancient [[cryptosleep casket]]s, bug hives and [[mechanoid]]s. | Ancient structures are large rooms that contain ancient [[cryptosleep casket]]s, bug hives and [[mechanoid]]s. | ||
+ | |||
+ | They are built mainly out of stone walls. | ||
Rare things and artifacts, such as [[luciferium]], [[psychic insanity lance]]s or [[psychic animal pulser]]s can be found in these buildings. | Rare things and artifacts, such as [[luciferium]], [[psychic insanity lance]]s or [[psychic animal pulser]]s can be found in these buildings. | ||
Line 13: | Line 15: | ||
Each casket contains a human. The human can be neutral or hostile to the players, and can spawn downed or dead. | Each casket contains a human. The human can be neutral or hostile to the players, and can spawn downed or dead. | ||
− | All pods in the ancient structure open simultaneously. When done so, | + | All pods in the ancient structure open simultaneously. When done so, downed |
− | Pod people sometimes come with [[plasteel]], [[component]]s, and [[gold]]. | + | Pod people wear [[synthread]] and [[hyperweave]] clothing. They can be equipped with a weapon, and sometimes come with [[plasteel]], [[component]]s, and [[gold]], which drop when they are downed. |
Having a colonist walk to the walls of the structure will cause this prompt: | Having a colonist walk to the walls of the structure will cause this prompt: | ||
''"As (Colonist Name) draws near the ancient wall a sense of foreboding overcomes him. (S)He isn't sure why, but (s)he feels this dusty structure may contain great dangers"'' | ''"As (Colonist Name) draws near the ancient wall a sense of foreboding overcomes him. (S)He isn't sure why, but (s)he feels this dusty structure may contain great dangers"'' |
Revision as of 09:27, 8 February 2017
Ancient structures are large rooms that contain ancient cryptosleep caskets, bug hives and mechanoids.
They are built mainly out of stone walls.
Rare things and artifacts, such as luciferium, psychic insanity lances or psychic animal pulsers can be found in these buildings.
They can spawn on any map tile, and can sometimes have multiple, or none at all.
Cryptosleep Caskets
Each casket contains a human. The human can be neutral or hostile to the players, and can spawn downed or dead.
All pods in the ancient structure open simultaneously. When done so, downed
Pod people wear synthread and hyperweave clothing. They can be equipped with a weapon, and sometimes come with plasteel, components, and gold, which drop when they are downed.
Having a colonist walk to the walls of the structure will cause this prompt:
"As (Colonist Name) draws near the ancient wall a sense of foreboding overcomes him. (S)He isn't sure why, but (s)he feels this dusty structure may contain great dangers"