Difference between revisions of "IED EMP trap"
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When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however. | When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however. | ||
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{{nav|security|wide}} | {{nav|security|wide}} | ||
+ | [[Category:Security]] |
Revision as of 20:54, 4 January 2018
IED EMP trap
A simple trap consisting of an EMP shell and a homemade trigger. The explosion can paralyze mechanical creatures for a few seconds. Can be triggered even by those who are unaffected by EMP explosions.
Base Stats
- Type
- Security
- Beauty
- -4
- HP
- 40
Building
- Size
- 1
- Placeable
- Yes
The IED trap explodes in a 8.5-tile radius shortly after an enemy had walked over it, dealing 360 EMP damage
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.