Difference between revisions of "Crashed ship parts"
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These ship parts carry negative effects. | These ship parts carry negative effects. | ||
− | Upon attacking the part a group of mechanoids will emerge to defend the | + | Upon attacking the part a group of mechanoids will emerge to defend it. They will also emerge if a player built structure is placed within 4 tiles of the ship part. The size of the group is dependent on colony wealth and storyteller difficulty. The mechanoids will surround the ship part to protect it until the ship part's health drops too low, in which they will simply charge your colonists like a normal raid. |
When destroyed both leave 100 [[steel]], 35 [[plasteel]], 9 [[Debris#Slag_debris|steel slag chunk]]s, 4 [[component]]s and 1 [[advanced component]]. | When destroyed both leave 100 [[steel]], 35 [[plasteel]], 9 [[Debris#Slag_debris|steel slag chunk]]s, 4 [[component]]s and 1 [[advanced component]]. |
Revision as of 13:51, 30 April 2019
Crashed ship parts drop as part of a map event. A crashed ship part, accompanied by fire, appears at a random unroofed location when the event triggers. These ship parts carry negative effects.
Upon attacking the part a group of mechanoids will emerge to defend it. They will also emerge if a player built structure is placed within 4 tiles of the ship part. The size of the group is dependent on colony wealth and storyteller difficulty. The mechanoids will surround the ship part to protect it until the ship part's health drops too low, in which they will simply charge your colonists like a normal raid.
When destroyed both leave 100 steel, 35 plasteel, 9 steel slag chunks, 4 components and 1 advanced component.
Psychic Ship
Crashed ship parts
A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous
Base Stats
- Type
- Building - Exotic
- Beauty
- -100
- HP
- 1000
- Flammability
- 0%
Building
- Size
- 6
This ship part contains a hostile AI persona core that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
Psychic drone stages
Psychic drone (level) | Onset | Mood effect | Description |
---|---|---|---|
Low | Initial | -12 | It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. |
Medium | 2.5 days | -24 | I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! |
High | 5 days | -36 | The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! |
Extreme | 7.5 days | -48 | My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... |
Poison Ship
Crashed ship parts
A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.
Base Stats
- Type
- Building - Exotic
- Beauty
- -100
- HP
- 1000
- Flammability
- 0%
Building
- Size
- 6
Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.