Difference between revisions of "Security"
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PrivateGER (talk | contribs) m (Changed outdated "Deadfall trap" to "Spike trap") |
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| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]] | | {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]] | ||
| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]] | | {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]] | ||
− | | {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link= | + | | {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Spike trap]] |
| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | | {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | ||
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | | {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | ||
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| [[Improvised turret]] | | [[Improvised turret]] | ||
| [[Mortar]] | | [[Mortar]] | ||
− | | [[ | + | | [[Spike trap]] |
| [[IED trap]] | | [[IED trap]] | ||
| [[IED incendiary trap]] | | [[IED incendiary trap]] | ||
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| 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars | | 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars | ||
|- | |- | ||
− | ! [[ | + | ! [[Spike trap|Steel spike <br/>trap]] * |
| 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || - | | 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || - | ||
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Revision as of 18:47, 3 September 2019
This article is suggested to be rewritten. Reason: Some outdated names and data. You can help the RimWorld Wiki by improving it. |
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For strategies on building defenses, see Defense structures.
Colonists can build the following security structures to help protect the colony from harm:
Sandbags | Improvised turret | Mortar | Spike trap | IED trap | IED incendiary trap | IED EMP trap | IED firefoam trap | IED antigrain warhead trap |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Notes:
- Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name | HP | Work to Make | Metal Cost | Power Consumption | Flammable | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sandbags | 300 | 3 | 3 | - | 0% | 40 | - | -10 | - | - | - | - |
Steel mini-turret * |
100 | 42 | 160 | 350 | 20% | 50 | No | -60 | Improvised turret gun | 25.9 | 3 | Gun turrets |
Steel mortar * | 180 | 45 | 150 | - | 20% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Mortars |
Steel spike trap * |
40 | 50 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED incendiary trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | Incendiary IEDs |
IED EMP trap | 40 | 34 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED firefoam trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED antigrain warhead trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
* Values given only for steel structures but can be made of other materials with different properties.