Difference between revisions of "Barricades"
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(Created Page, Added infotable of different quality comparisons.) |
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| Sandstone || -3 || 420 || 57% || 0% || 29 || 5 || Heavy | | Sandstone || -3 || 420 || 57% || 0% || 29 || 5 || Heavy | ||
+ | |- | ||
+ | | Granite || -3 || 510 || 57% || 0% || 35 || 5 || Heavy | ||
+ | |- | ||
+ | | Limestone || -3 || 465 || 57% || 0% || 35 || 5 || Heavy | ||
|- | |- | ||
| Slate || -3 || 390 || 57% || 0% || 35 || 5 || Heavy | | Slate || -3 || 390 || 57% || 0% || 35 || 5 || Heavy |
Revision as of 15:39, 1 March 2020
Barricades
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects.
Base Stats
- Type
- Security
- Beauty
- -3
- HP
- 300
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 57%
Barricades can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
Barricades provide 57% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 57% chance to hit the bags, and a 43% chance to cross over. Barricades slow down pawns walking over them.
Quality table
Material | Beauty | HP | Cover Effectiveness | Flammability | Work to Build | Material Cost | Terrain Requirement |
---|---|---|---|---|---|---|---|
Wooden | -3 | 195 | 57% | 100% | 4 | 5 | Light |
Steel | -3 | 300 | 57% | 40% | 6 | 5 | Medium |
Plasteel | -3 | 840 | 57% | 20% | 12 | 5 | Medium |
Uranium | -3 | 750 | 57% | 0% | 11 | 5 | Medium |
Sandstone | -3 | 420 | 57% | 0% | 29 | 5 | Heavy |
Granite | -3 | 510 | 57% | 0% | 35 | 5 | Heavy |
Limestone | -3 | 465 | 57% | 0% | 35 | 5 | Heavy |
Slate | -3 | 390 | 57% | 0% | 35 | 5 | Heavy |
Marble | -2 | 360 | 57% | 0% | 32 | 5 | Heavy |
Silver | 3 | 210 | 57% | 40% | 6 | 50 | Medium |
Gold | 17 | 180 | 57% | 40% | 5 | 50 | Medium |
Jade | 7 | 150 | 57% | 0% | 27 | 5 | Heavy |
Version history
added in 1.1