Difference between revisions of "Long-range mineral scanner"

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It received a rework in Beta 19. Prior to that:
 
It received a rework in Beta 19. Prior to that:
*It can only find gold or jade.
+
*It can only find gold or jade, and cannot be tuned.
*It cannot be tuned.
 
 
*It did not require a colonist to operate.
 
*It did not require a colonist to operate.
 
*The lumps did not expire.
 
*The lumps did not expire.
 +
*Only one scanner is effective in the same map- building more did nothing.
  
 
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.
 
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.

Revision as of 08:29, 10 April 2020

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Base Stats

Type
MiscellaneousResources
Beauty
-8
HP
250
Flammability
50%
Path Cost
25 (34%)

Building

Size
3
Placeable
Yes
Cover Effectiveness
40%
Power
- 700 W

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work; how this is affected by researcher skill is unclear.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner.

  • Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
  • Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
  • Components are found in large lumps, that can amount to more than 100 components once mining is finished.
  • Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
  • Gold is found in small lumps of 10 or so tiles of ore.
  • Uranium is found in small lumps of 15 - 20 tiles of ore.
  • Jade is found in medium-sized lumps of around 20 - 25 tiles.

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.