Difference between revisions of "Traits"
(Added PAWN_ to NAME, replaced PRONOUN with he/she.) |
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==General Traits== | ==General Traits== | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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|- | |- | ||
! Nudist | ! Nudist | ||
− | | | + | | PAWN_NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. |
| +20 mood bonus when naked | | +20 mood bonus when naked | ||
-3 mood penalty for wearing any clothing (except headgear and belts) | -3 mood penalty for wearing any clothing (except headgear and belts) | ||
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|- | |- | ||
! Bloodlust | ! Bloodlust | ||
− | | NAME gets a rush from hurting people, and never minds the sight of blood or death. | + | | PAWN_ NAME gets a rush from hurting people, and never minds the sight of blood or death. |
| +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin | | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin | ||
+8 mood bonus for witnessing a stranger's death<br> | +8 mood bonus for witnessing a stranger's death<br> | ||
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|- | |- | ||
! Kind | ! Kind | ||
− | | NAME is a nice person. They have a tendency to brighten everyone else's day and | + | | PAWN_ NAME is a nice person. They have a tendency to brighten everyone else's day and not insulting others. |
| Sometimes tells others Kind Words | | Sometimes tells others Kind Words | ||
+5 mood bonus for anyone who has been told Kind Words by this colonist <br> | +5 mood bonus for anyone who has been told Kind Words by this colonist <br> | ||
− | Will not | + | Will not slight or insult others. |
| Abrasive | | Abrasive | ||
Psychopath | Psychopath | ||
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|- | |- | ||
! Psychopath | ! Psychopath | ||
− | | NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | + | | PAWN_ NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. PAWN_ NAME also feels no mood boost from socializing. |
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats | | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats | ||
''Note: Rotting corpses will still cause a mood debuff.'' | ''Note: Rotting corpses will still cause a mood debuff.'' | ||
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|- | |- | ||
! Cannibal | ! Cannibal | ||
− | | NAME was taught that eating human meat is wrong and horrible. But one time, long ago, | + | | PAWN_ NAME was taught that eating human meat is wrong and horrible. But one time, long ago, He/She tried it... and He/She liked it. |
| +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin<br> | | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin<br> | ||
+15 mood bonus after eating meal made with human flesh <br> | +15 mood bonus after eating meal made with human flesh <br> | ||
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|- | |- | ||
! Abrasive | ! Abrasive | ||
− | | NAME always says exactly what's on their mind, especially if it's bugging | + | | PAWN_ NAME always says exactly what's on their mind, especially if it's bugging him/her. That tends to rub people the wrong way. |
| Has a tendency to slight and insult people | | Has a tendency to slight and insult people | ||
-15% of the market value <br> | -15% of the market value <br> | ||
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|- | |- | ||
! Too Smart | ! Too Smart | ||
− | | NAME is too smart for | + | | PAWN_ NAME is too smart for his/her own good. He/She learns everything much faster than everyone, but can be quite eccentric. |
| Global learning speed +75% | | Global learning speed +75% | ||
Mental break threshold +12% <br> | Mental break threshold +12% <br> | ||
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|- | |- | ||
! Brawler | ! Brawler | ||
− | | NAME likes to fight up close and personal. | + | | PAWN_ NAME likes to fight up close and personal. His/Her's accuracy is greatly increased in melee combat, but he/she be very upset if asked to carry a ranged weapon. |
| | | | ||
Melee skill +4 | Melee skill +4 | ||
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|- | |- | ||
! Nimble | ! Nimble | ||
− | | NAME has remarkable kinesthetic intelligence. | + | | PAWN_ NAME has remarkable kinesthetic intelligence. He/She seem to dance around danger with preternatural grace. |
| Melee dodge chance +15.0 | | Melee dodge chance +15.0 | ||
Trap spring chance x10% | Trap spring chance x10% | ||
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|- | |- | ||
! Fast Learner | ! Fast Learner | ||
− | | NAME has a knack for learning. | + | | PAWN_ NAME has a knack for learning. He/She picks things up much faster than others. |
| Global learning speed +75% | | Global learning speed +75% | ||
| Slow Learner | | Slow Learner | ||
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|- | |- | ||
! Slow Learner | ! Slow Learner | ||
− | | NAME is slow on the uptake. | + | | PAWN_ NAME is slow on the uptake. He/She picks things up much slower than others. |
| Global learning speed -75% | | Global learning speed -75% | ||
| Fast Learner | | Fast Learner | ||
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|- | |- | ||
! Masochist | ! Masochist | ||
− | | For NAME, there's something exciting about getting hurt. | + | | For PAWN_ NAME, there's something exciting about getting hurt. He/She doesn't know why, He/She's just wired differently. |
| +5 mood bonus for being in a little pain | | +5 mood bonus for being in a little pain | ||
+10 mood bonus for being in medium pain | +10 mood bonus for being in medium pain | ||
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|- | |- | ||
! Transhumanist | ! Transhumanist | ||
− | | NAME feels limited in their feeble human body. NAME often dreams of going bionic. | + | | PAWN_ NAME feels limited in their feeble human body. PAWN_ NAME often dreams of going bionic. |
| Mood bonus for having artificial body parts, from +4 up to +13 | | Mood bonus for having artificial body parts, from +4 up to +13 | ||
-4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40 | -4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40 | ||
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|- | |- | ||
! Body purist | ! Body purist | ||
− | | NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | + | | PAWN_ NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. |
| Heavy mood penalty for having artificial body parts, starting at -10, going down to -35 | | Heavy mood penalty for having artificial body parts, starting at -10, going down to -35 | ||
-8 opinion of other colonists for each part installed on them, down to -40 | -8 opinion of other colonists for each part installed on them, down to -40 | ||
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|- | |- | ||
! Night Owl | ! Night Owl | ||
− | | NAME likes to work at night. | + | | PAWN_ NAME likes to work at night. He/She gets a mood bonus if awake at night and mood loss if awake during the day. PRONOUN doesn't get a mood penalty for being in the dark. |
| -10 mood penalty during day (11:00 - 18:00) | | -10 mood penalty during day (11:00 - 18:00) | ||
+16 mood bonus during night (23:00 - 06:00) | +16 mood bonus during night (23:00 - 06:00) | ||
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|- | |- | ||
! Greedy | ! Greedy | ||
− | | NAME needs a really impressive bedroom. | + | | PAWN_ NAME needs a really impressive bedroom. He/She gets a mood loss if they don't get what they want. |
| -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. | | -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. | ||
| Ascetic | | Ascetic | ||
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|- | |- | ||
! Jealous | ! Jealous | ||
− | | For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | + | | For PAWN_ NAME, it's degrading to have a less impressive bedroom than someone else. PAWN_ NAME gets a mood loss if any colonist has a more impressive bedroom. |
| -8 mood penalty for not having the best bedroom. | | -8 mood penalty for not having the best bedroom. | ||
| Ascetic | | Ascetic | ||
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|- | |- | ||
! Ascetic | ! Ascetic | ||
− | | NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. NAME will become unhappy if if ''[ | + | | PAWN_ NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. PAWN_ NAME will become unhappy if if ''[sil]'' PAWN_ NAME has a bedroom that's too impressive. He/She also dislikes fancy food and prefers to eat raw. PAWN_ NAME never judges others by their appearance. |
| +5 mood bonus for having an awful bedroom | | +5 mood bonus for having an awful bedroom | ||
-5 mood penalty for having a slightly impressive or better bedroom.<br> | -5 mood penalty for having a slightly impressive or better bedroom.<br> | ||
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|- | |- | ||
! Gay | ! Gay | ||
− | | NAME is romantically attracted to people of their own gender. | + | | PAWN_ NAME is romantically attracted to people of their own gender. |
| Will only have romantic relationships with people of the same gender. | | Will only have romantic relationships with people of the same gender. | ||
| Bisexual | | Bisexual | ||
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|- | |- | ||
! Bisexual | ! Bisexual | ||
− | | NAME is romantically attracted to both men and women. | + | | PAWN_ NAME is romantically attracted to both men and women. |
| Will have romantic relationships with people from either gender. | | Will have romantic relationships with people from either gender. | ||
| Gay | | Gay | ||
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|- | |- | ||
! Misandrist | ! Misandrist | ||
− | | NAME really dislikes and distrusts men. | + | | PAWN_ NAME really dislikes and distrusts men. |
| -25 opinion of men. | | -25 opinion of men. | ||
| Psychopath | | Psychopath | ||
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|- | |- | ||
! Misogynist | ! Misogynist | ||
− | | NAME really dislikes and distrusts women. | + | | PAWN_ NAME really dislikes and distrusts women. |
| -25 opinion of women. | | -25 opinion of women. | ||
| Psychopath | | Psychopath | ||
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|- | |- | ||
! Great memory | ! Great memory | ||
− | | NAME has a fantastic memory for detail. | + | | PAWN_ NAME has a fantastic memory for detail. He/She will lose unused skills at half the rate of other people. |
| Skill loss rate x50% | | Skill loss rate x50% | ||
| - | | - | ||
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|- | |- | ||
! Gourmand | ! Gourmand | ||
− | | NAME's life revolves around food. | + | | PAWN_ NAME's life revolves around food. He/She gets hungry quickly, and if he/she is in a bad mood, He/She will often satisfy his/herself by eating. |
| +50 % hunger rate <br> +4 cooking skill <br> Only possible mental break is food binge; can randomly change to such | | +50 % hunger rate <br> +4 cooking skill <br> Only possible mental break is food binge; can randomly change to such | ||
| Ascetic | | Ascetic | ||
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|- | |- | ||
! Quick sleeper | ! Quick sleeper | ||
− | | NAME doesn't need as much sleep as the average person. Whether | + | | PAWN_ NAME doesn't need as much sleep as the average person. Whether He/She's sleeping on a bed or on the ground, He/She will be fully rested in about 2/3 the usual time. |
| +50% rest gain rate | | +50% rest gain rate | ||
| - | | - | ||
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|- | |- | ||
! Annoying Voice | ! Annoying Voice | ||
− | | NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | + | | PAWN_ NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. |
| -25 opinion from other colonists | | -25 opinion from other colonists | ||
-20% of the market value | -20% of the market value | ||
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|- | |- | ||
! Creepy Breathing | ! Creepy Breathing | ||
− | | NAME breathes heavily all the time, and sweats constantly. People find it creepy. | + | | PAWN_ NAME breathes heavily all the time, and sweats constantly. People find it creepy. |
| -25 opinion from other colonists | | -25 opinion from other colonists | ||
-10% of the market value | -10% of the market value | ||
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|- | |- | ||
! Pyromaniac | ! Pyromaniac | ||
− | | NAME loves fire. They will occasionally start fires and will never extinguish them. | + | | PAWN_ NAME loves fire. They will occasionally start fires and will never extinguish them. |
| +5 mood bonus for having an incendiary weapon equipped | | +5 mood bonus for having an incendiary weapon equipped | ||
Incapable of firefighting | Incapable of firefighting | ||
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|- | |- | ||
! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref> | ! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref> | ||
− | | NAME is weak and cowardly. Even a little pain will immobilize | + | | PAWN_ NAME is weak and cowardly. Even a little pain will immobilize him/her. |
| Pain shock threshold to 20% | | Pain shock threshold to 20% | ||
-15% of the market value | -15% of the market value | ||
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|- | |- | ||
! Undergrounder | ! Undergrounder | ||
− | | NAME has no need to experience the outdoors or light. | + | | PAWN_ NAME has no need to experience the outdoors or light. He/She will never feel cooped up or get cabin fever, no matter how long he/she stays inside, and is not bothered by darkness. |
| Mood not affected by Darkness | | Mood not affected by Darkness | ||
No Outdoors or Space need | No Outdoors or Space need | ||
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|- | |- | ||
! Tortured Artist | ! Tortured Artist | ||
− | | NAME feels alienated and misunderstood by other human beings. | + | | PAWN_ NAME feels alienated and misunderstood by other human beings. He/She will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. |
| Permanent -8 mood | | Permanent -8 mood | ||
50% of receiving the [[mental inspiration]] Inspired Creativity after a mental break ends | 50% of receiving the [[mental inspiration]] Inspired Creativity after a mental break ends | ||
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Note that they can only go on a drug binge when drugs are present in the map. | Note that they can only go on a drug binge when drugs are present in the map. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits affect the colonist's [[Global Work Speed|global work speed]]. | These traits affect the colonist's [[Global Work Speed|global work speed]]. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits affect a colonist's walk speed. | These traits affect a colonist's walk speed. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits affect the colonist's base mood. | These traits affect the colonist's base mood. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits affect the colonist's mental break threshold. | These traits affect the colonist's mental break threshold. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]]. | These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]]. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits affect the colonist's [[Shooting Accuracy|accuracy]] in ranged combat, as well as [[Aiming Time|aiming time]]. Mutually exclusive with brawler. | These traits affect the colonist's [[Shooting Accuracy|accuracy]] in ranged combat, as well as [[Aiming Time|aiming time]]. Mutually exclusive with brawler. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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Each point of beauty corresponds to +20 opinion from other colonists, e.g. a colonist with 2 beauty will have +40 opinion, while another with -1 beauty will have -20. | Each point of beauty corresponds to +20 opinion from other colonists, e.g. a colonist with 2 beauty will have +40 opinion, while another with -1 beauty will have -20. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits influence how much a colonist is affected by psychic phenomena. | These traits influence how much a colonist is affected by psychic phenomena. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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These traits influence how often colonists are infected by a disease. | These traits influence how often colonists are infected by a disease. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12}} |
! Name | ! Name | ||
! Description | ! Description | ||
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==Obsolete Traits== | ==Obsolete Traits== | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_12 }} |
! Name | ! Name | ||
! Description | ! Description |
Revision as of 02:11, 25 August 2020
|
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
General Traits
Name | Description | Effect | Conflicting Traits | Commonality |
---|---|---|---|---|
Nudist | PAWN_NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. | +20 mood bonus when naked
-3 mood penalty for wearing any clothing (except headgear and belts) |
- | 0.7 |
Bloodlust | PAWN_ NAME gets a rush from hurting people, and never minds the sight of blood or death. | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin
+8 mood bonus for witnessing a stranger's death |
- | 0.8 |
Kind | PAWN_ NAME is a nice person. They have a tendency to brighten everyone else's day and not insulting others. | Sometimes tells others Kind Words
+5 mood bonus for anyone who has been told Kind Words by this colonist |
Abrasive
Psychopath |
2 |
Psychopath | PAWN_ NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. PAWN_ NAME also feels no mood boost from socializing. | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats
Note: Rotting corpses will still cause a mood debuff. |
- | 1 |
Cannibal | PAWN_ NAME was taught that eating human meat is wrong and horrible. But one time, long ago, He/She tried it... and He/She liked it. | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin +15 mood bonus after eating meal made with human flesh |
- | 0.6 |
Abrasive | PAWN_ NAME always says exactly what's on their mind, especially if it's bugging him/her. That tends to rub people the wrong way. | Has a tendency to slight and insult people
-15% of the market value |
- | 1 |
Too Smart | PAWN_ NAME is too smart for his/her own good. He/She learns everything much faster than everyone, but can be quite eccentric. | Global learning speed +75%
Mental break threshold +12% |
Nerves spectrum traits | 1 |
Brawler | PAWN_ NAME likes to fight up close and personal. His/Her's accuracy is greatly increased in melee combat, but he/she be very upset if asked to carry a ranged weapon. |
Melee skill +4
|
Trigger Happy
|
1 |
Nimble | PAWN_ NAME has remarkable kinesthetic intelligence. He/She seem to dance around danger with preternatural grace. | Melee dodge chance +15.0
Trap spring chance x10% |
- | 1 |
Fast Learner | PAWN_ NAME has a knack for learning. He/She picks things up much faster than others. | Global learning speed +75% | Slow Learner | 1 |
Slow Learner | PAWN_ NAME is slow on the uptake. He/She picks things up much slower than others. | Global learning speed -75% | Fast Learner | 1 |
Masochist | For PAWN_ NAME, there's something exciting about getting hurt. He/She doesn't know why, He/She's just wired differently. | +5 mood bonus for being in a little pain
+10 mood bonus for being in medium pain
|
- | 0.5 |
Transhumanist | PAWN_ NAME feels limited in their feeble human body. PAWN_ NAME often dreams of going bionic. | Mood bonus for having artificial body parts, from +4 up to +13
-4 mood penalty for not having an artificial body part |
Body purist | 0.9 |
Body purist | PAWN_ NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | Heavy mood penalty for having artificial body parts, starting at -10, going down to -35
-8 opinion of other colonists for each part installed on them, down to -40 |
Transhumanist | 0.7 |
Night Owl | PAWN_ NAME likes to work at night. He/She gets a mood bonus if awake at night and mood loss if awake during the day. PRONOUN doesn't get a mood penalty for being in the dark. | -10 mood penalty during day (11:00 - 18:00)
+16 mood bonus during night (23:00 - 06:00) No mood penalty from being in the dark |
- | 1.3 |
Greedy | PAWN_ NAME needs a really impressive bedroom. He/She gets a mood loss if they don't get what they want. | -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. | Ascetic
Jealous |
1 |
Jealous | For PAWN_ NAME, it's degrading to have a less impressive bedroom than someone else. PAWN_ NAME gets a mood loss if any colonist has a more impressive bedroom. | -8 mood penalty for not having the best bedroom. | Ascetic
Greedy |
1 |
Ascetic | PAWN_ NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. PAWN_ NAME will become unhappy if if [sil] PAWN_ NAME has a bedroom that's too impressive. He/She also dislikes fancy food and prefers to eat raw. PAWN_ NAME never judges others by their appearance. | +5 mood bonus for having an awful bedroom
-5 mood penalty for having a slightly impressive or better bedroom. |
Greedy
Jealous Gourmand |
0.7 |
Gay | PAWN_ NAME is romantically attracted to people of their own gender. | Will only have romantic relationships with people of the same gender. | Bisexual | 0.3 |
Bisexual | PAWN_ NAME is romantically attracted to both men and women. | Will have romantic relationships with people from either gender. | Gay | 0.2 |
Misandrist | PAWN_ NAME really dislikes and distrusts men. | -25 opinion of men. | Psychopath | 0.3 for men
1.7 for women |
Misogynist | PAWN_ NAME really dislikes and distrusts women. | -25 opinion of women. | Psychopath | 1.7 for men
0.3 for women |
Great memory | PAWN_ NAME has a fantastic memory for detail. He/She will lose unused skills at half the rate of other people. | Skill loss rate x50% | - | 1.1 |
Tough | NAME has thick skin, dense flesh, and durable bones. PRONOUN takes much less damage than other people from the same blows. PRONOUN is extremely hard to kill. | Take 50% damage | - | 1.1 |
Gourmand | PAWN_ NAME's life revolves around food. He/She gets hungry quickly, and if he/she is in a bad mood, He/She will often satisfy his/herself by eating. | +50 % hunger rate +4 cooking skill Only possible mental break is food binge; can randomly change to such |
Ascetic | 1 |
Quick sleeper | PAWN_ NAME doesn't need as much sleep as the average person. Whether He/She's sleeping on a bed or on the ground, He/She will be fully rested in about 2/3 the usual time. | +50% rest gain rate | - | 1.1 |
Annoying Voice | PAWN_ NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | -25 opinion from other colonists
-20% of the market value |
- | 0.5 |
Creepy Breathing | PAWN_ NAME breathes heavily all the time, and sweats constantly. People find it creepy. | -25 opinion from other colonists
-10% of the market value |
- | 0.5 |
Pyromaniac | PAWN_ NAME loves fire. They will occasionally start fires and will never extinguish them. | +5 mood bonus for having an incendiary weapon equipped
Incapable of firefighting
|
- | 0.8 |
Wimp[1] | PAWN_ NAME is weak and cowardly. Even a little pain will immobilize him/her. | Pain shock threshold to 20%
-15% of the market value |
Brawler | 1 |
Undergrounder | PAWN_ NAME has no need to experience the outdoors or light. He/She will never feel cooped up or get cabin fever, no matter how long he/she stays inside, and is not bothered by darkness. | Mood not affected by Darkness
No Outdoors or Space need +3 mood when indoors, +4 when underground -3 mood when outdoors |
- | 0.2 |
Tortured Artist | PAWN_ NAME feels alienated and misunderstood by other human beings. He/She will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | Permanent -8 mood
50% of receiving the mental inspiration Inspired Creativity after a mental break ends |
- | 0.6 |
- ↑ Hostiles cannot spawn with the Wimp trait.
Spectrum Traits
All traits in a given spectrum are mutually exclusive
Drug Desire
These traits affect a colonist's likelihood to consume drugs.
Note that they can only go on a drug binge when drugs are present in the map.
Name | Description | Effect |
---|---|---|
Chemical Fascination | NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person. | Ignores drug policies
Has Chemical need, mood buff when satisfied and mood debuff when not |
Chemical Interest | NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person. | Ignores drug policies
Has Chemical need, mood buff when satisfied and mood debuff when not |
Teetotaler | NAME abhors the idea of gaining pleasure from chemicals. PRONOUN strictly avoids alcohol and recreational drugs. | Will not go on binges
Cannot be directed to take non-medical drugs; force administering the drug will cause a -20 mood penalty |
Industriousness
These traits affect the colonist's global work speed.
Name | Description | Effect |
---|---|---|
Industrious | NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. | Work speed +35%
-5 opinion of all colonists without the same trait |
Hard Worker | NAME is a natural hard worker and will finish tasks faster than most. | Work speed +20%
-5 opinion of all colonists without the same or industrious trait |
Lazy | NAME is a little bit lazy. | Work speed -20% |
Slothful | NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task. | Work speed -35% |
Speed Traits
These traits affect a colonist's walk speed.
Name | Description | Effect |
---|---|---|
Jogger | NAME always moves with a sense of urgency - so much so that others often fail to keep up. | Movement speed +0.4 c/s |
Fast Walker | NAME likes to be where HE's going. HE walks quicker than most people. | Movement speed +0.2 c/s |
Slowpoke | NAME is always falling behind the group whenever HE goes anywhere. | Movement speed -0.2 c/s |
Natural Mood
These traits affect the colonist's base mood.
Name | Description | Effect |
---|---|---|
Sanguine | NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. | Permanent +12 mood bonus[1] |
Optimist | NAME is naturally optimistic about life. It's hard to get HIM down. | Permanent +6 mood bonus[1] |
Pessimist | NAME tends to look on the bad side of life. | Permanent -6 mood penalty[1] |
Depressive | NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine. | Permanent -12 mood penalty[1] |
Nerves
These traits affect the colonist's mental break threshold.
Name | Description | Effect |
---|---|---|
Iron-Willed | NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before. | Mental break threshold -18% |
Steadfast | NAME is mentally tough and won't break down under stresses that would crack most people. | Mental break threshold -9% |
Nervous | NAME tends to crack under pressure. | Mental break threshold +8% |
Volatile | NAME is on a hair-trigger all the time. HE is the first to break in any tough situation. | Mental break threshold +15% |
Neurotic
These traits affect the colonist's mental break threshold and their global work speed.
Name | Description | Effect |
---|---|---|
Neurotic | NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. | Work speed +20%
Mental break threshold +8% |
Very Neurotic | NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. | Work speed +40%
Mental break threshold +14% |
Shooting Accuracy
These traits affect the colonist's accuracy in ranged combat, as well as aiming time. Mutually exclusive with brawler.
Name | Description | Effect |
---|---|---|
Careful Shooter | NAME takes more time to aim when shooting. HE shoots less often than others, but with more accuracy. | Aiming time +25%
Shooting accuracy +25% |
Trigger-Happy | Pew! Pew! Pew! NAME just likes pulling the trigger. HE shoots faster than others, but less accurately. | Aiming time -50%
Shooting accuracy -25% |
Beauty
These traits influence a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness.
Each point of beauty corresponds to +20 opinion from other colonists, e.g. a colonist with 2 beauty will have +40 opinion, while another with -1 beauty will have -20.
Name | Description | Effect |
---|---|---|
Beautiful | NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth. | +2 pawn beauty |
Pretty | NAME has a pretty face, which predisposes people to like HIM. | +1 pawn beauty |
Ugly | NAME is somewhat ugly. This subtly repels others during social interactions. | -1 pawn beauty |
Staggeringly Ugly | NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing. | -2 pawn beauty |
Psychic Sensitivity
These traits influence how much a colonist is affected by psychic phenomena.
Name | Description | Effect |
---|---|---|
Psychically Hypersensitive | NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena. | Psychic Sensitivity +80% |
Psychically Sensitive | NAME's mind is unusually sensitive to psychic phenomena. | Psychic Sensitivity +40% |
Psychically Dull | NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena. | Psychic Sensitivity -50% |
Psychically Deaf | NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena. | Psychic Sensitivity -100% |
Immunity
These traits influence how often colonists are infected by a disease.
Name | Description | Effect |
---|---|---|
Super-immune | NAME has a naturally powerful immune system. HE will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. | Immunity gain speed +30% |
Sickly | NAME has an awful immune system. HE gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | Medicine skill +4 Randomly catch diseases independently from rest of the colony, on average once every 30 days |
Obsolete Traits
Name | Description | Effect | Conflicting Traits | Fate |
---|---|---|---|---|
Prosthophile | NAME feels limited in their feeble human body. NAME often dreams of going bionic. | +14 mood bouns for having a bionic body part -4 mood penalty for not having a bionic body part |
Body purist | Replaced by Transhumanist |
Prosthophobe | NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | -10 mood penalty for having a bionic body part | Transhumanist | Replaced by Body purist |
Green Thumb | NAME has a passion for gardening. They get a mood bonus for every plant they sow. | +1 mood bonus from sowing a plant. Stackable up to 20 times. | - | Removed in Beta 19 |
Tunneler | NAME has no need for space. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays indoors. | No Outdoors need | - | Replaced by Undergrounder |