Difference between revisions of "User:Harakoni"

From RimWorld Wiki
Jump to navigation Jump to search
Line 23: Line 23:
  
 
=== TODO ===
 
=== TODO ===
 +
* Merge [[Armor]] and [[Clothing]] into [[Apparel]] page
 +
** [[Talk:Armor| Heat Armor]]
 +
** Finish convert of [[Armor#Comparison table|Armor comparison table]] into row template ala ranged table on [[Weapons]], including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only?
 +
**Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the [[Category:Armor]], [[Category:Clothing]] system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. [[Template: Armor material table]] and [[Template: Clothing material table]] could be merged and the right variants coupld be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
 +
***This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
 +
** Create Clothing comparison table
 +
 
* Weapon Material Table
 
* Weapon Material Table
 
* Make weapon quality table show details for the steel/plasteel on stuffable sharp, and steel/uranium on stuffable blunt
 
* Make weapon quality table show details for the steel/plasteel on stuffable sharp, and steel/uranium on stuffable blunt
* Finish convert of [[Armor#Comparison table|Armor comparison table]] into row template ala ranged table on [[Weapons]], including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only?
 
**Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the [[Category:Armor]], [[Category:Clothing]] system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. [[Template: Armor material table]] and [[Template: Clothing material table]] could be merged and the right variants coupld be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
 
***This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
 
 
* Armor material table value calculator is not quite right. Theres a round issue and also -  See [[Market Value]] - its not a straight multiplier but to work it out you'd need to get resource values to put in whcih you can't because the FLAK helmet exists. The current hack is asume the base market value is steel, and assuming the item is ALL steel. But you can't do that.  
 
* Armor material table value calculator is not quite right. Theres a round issue and also -  See [[Market Value]] - its not a straight multiplier but to work it out you'd need to get resource values to put in whcih you can't because the FLAK helmet exists. The current hack is asume the base market value is steel, and assuming the item is ALL steel. But you can't do that.  
 
* Create Weapon Quality Table template - requires optional arugments to deal with wood, stone and metal weapons and weapons that can be several material types.
 
* Create Weapon Quality Table template - requires optional arugments to deal with wood, stone and metal weapons and weapons that can be several material types.
Line 33: Line 37:
 
* Turn leather ask into a template to allow easy updating
 
* Turn leather ask into a template to allow easy updating
 
* Make persona trait formatting consistent
 
* Make persona trait formatting consistent
* Clean up [[Armor]] page now the table has made much of it obsolete
 
 
* Create Melee weapon comparison table, include implant weapons.
 
* Create Melee weapon comparison table, include implant weapons.
* Split page for Persona [[Monosword]] to allow automated comparisons.
 
* Split page for Persona [[Plasmasword]] to allow automated comparisons.
 
* Add persona traits to Persona weapon pages
 
 
* Get feedback on how to handle extra effects of weapons - EMP damage on Zeushammer, Fire on Plasmasword, Toxic Buildup on Venom Fangs/Talons and how to display them on tables without messing with automated math. Maybe add new "special damage", "special damage type" and "special damage DPS" categories to infobox? Seems like bloat.
 
* Get feedback on how to handle extra effects of weapons - EMP damage on Zeushammer, Fire on Plasmasword, Toxic Buildup on Venom Fangs/Talons and how to display them on tables without messing with automated math. Maybe add new "special damage", "special damage type" and "special damage DPS" categories to infobox? Seems like bloat.
 
* Finish converting [[:Category: Body Part]] from terrible [[Template: Body Part]] to infobox for greater utility. (e.g. Armor comparison of the -skin Glands and weapon comparions for the implant weapons)
 
* Finish converting [[:Category: Body Part]] from terrible [[Template: Body Part]] to infobox for greater utility. (e.g. Armor comparison of the -skin Glands and weapon comparions for the implant weapons)
* Create Clothing comparison table
 
** Clean up [[Clothing]] page now the table has made much of it obsolete
 
 
* Fix Wood not counting as a weapon
 
* Fix Wood not counting as a weapon
 
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]]
 
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]]
Line 54: Line 52:
 
* [[Talk:Shield_belt|Zeushammer vs shiedl?]]
 
* [[Talk:Shield_belt|Zeushammer vs shiedl?]]
 
* [[Talk:Mechanoid|Disassembling now called shredding and only produces steel?]]
 
* [[Talk:Mechanoid|Disassembling now called shredding and only produces steel?]]
* [[Talk:Anima tree|Animus stone effect]]
 
* [[Talk:Armor| Heat Armor]]
 
  
 
=== EVENTUAL TODO ===  
 
=== EVENTUAL TODO ===  

Revision as of 05:42, 8 September 2020

Hello! This is Harakoni's user page. You can see my contributions here. I also created the following templates:

I also created the following that are not yet templates but are similar mechanically to the above.

If you have any issue with any of them, please feel free to ask.

Hey Harakoni, if you're looking for your mess its here: User:Harakoni/Sandbox

User:Harakoni/Sandbox/Apparel

TODO

  • Merge Armor and Clothing into Apparel page
    • Heat Armor
    • Finish convert of Armor comparison table into row template ala ranged table on Weapons, including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only?
    • Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the, system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants coupld be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
      • This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
    • Create Clothing comparison table
  • Weapon Material Table
  • Make weapon quality table show details for the steel/plasteel on stuffable sharp, and steel/uranium on stuffable blunt
  • Armor material table value calculator is not quite right. Theres a round issue and also - See Market Value - its not a straight multiplier but to work it out you'd need to get resource values to put in whcih you can't because the FLAK helmet exists. The current hack is asume the base market value is steel, and assuming the item is ALL steel. But you can't do that.
  • Create Weapon Quality Table template - requires optional arugments to deal with wood, stone and metal weapons and weapons that can be several material types.
    • Apply template to other pages.
  • Turn leather ask into a template to allow easy updating
  • Make persona trait formatting consistent
  • Create Melee weapon comparison table, include implant weapons.
  • Get feedback on how to handle extra effects of weapons - EMP damage on Zeushammer, Fire on Plasmasword, Toxic Buildup on Venom Fangs/Talons and how to display them on tables without messing with automated math. Maybe add new "special damage", "special damage type" and "special damage DPS" categories to infobox? Seems like bloat.
  • Finish converting Category: Body Part from terrible Template: Body Part to infobox for greater utility. (e.g. Armor comparison of the -skin Glands and weapon comparions for the implant weapons)
  • Fix Wood not counting as a weapon
  • Investigate sarcophagus giving a mood boost
  • Pyromaniac mood boost - just incendiary launcher or molotovs as well? Wb inferno cannons or plasmaswords? Add to pages.
  • Update:
  • Zeushammer vs shiedl?
  • Disassembling now called shredding and only produces steel?

EVENTUAL TODO

  • Merge Clothing and Armor into apparel? There isn't an in game difference.
  • RimWorld Wiki talk:To-do The auto lists are broken. Fix how?
  • RimWorld Wiki:To-do Versions need to be integrated and the lists deleted as you go.
  • Bring everything under the same Into; Acqusition; Analysis; Tables]; Trivia; Version History; format
  • Template talk:Infobox main STDT tables don't play nice with infoboxes. Wikitables do. Why? How fix? Fix. Jimyoda is working on it.
  • Blunt weapon effects of ranged weapons
  • Add "crafted at" tag to info boxes, so you can see at a glance whats crafted where.
  • Investigate ranged weapons melee efficacy.

LOLNEVER HAPPENING TODO