User:Harakoni/Sandbox

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https://www.mediawiki.org/wiki/Manual:Purge

*

Player created pawns[edit]

Pawn name Title
(Short Title)
Description Skill Modifications Work types Traits Tribal Outlander Pirate Offworld Outsider Imperial
Common
Imperial
Fighter
Imperial
Royal
Bodytype
James 'Doc' Grey
Male.png
Pirate King - Can be a faction leader
Fallen prodigy
(Prodigy)
[PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.

[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.

  • −Social
Too smart Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.png
Mad scientist
(Scientist)
Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.

Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.

  • −Hauling
  • −Mining
-
Yiyang 'Mitsuya' Jiang
Male.png/Female.png
Transfer student
(Student)
A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.

[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.

  • −Dumb labor
- Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Male south.png/Naked Female south.png
Politician
(Politician)
[PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.

[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.

  • −Plants
  • −Mining
-

Weapon DPS comparator[edit]

Tradeable items[edit]

 Market Value BaseTypeType2
Biomutation pulser800ArtifactUtility
Serum lab725BuildingAnomaly (Buildings)
Shard inhibitor430BuildingAnomaly (Buildings)
Proximity detector65BuildingAnomaly (Buildings)
Electric inhibitor133BuildingAnomaly (Buildings)
Holding platform76BuildingAnomaly (Buildings)
Atmospheric heater1,385BuildingAnomaly (Buildings)
Sleep suppressor545BuildingAnomaly (Buildings)
Shard beacon425BuildingAnomaly (Buildings)
Bioferrite harvester141BuildingAnomaly (Buildings)
Electroharvester160BuildingAnomaly (Buildings)
Bioferrite shaper200BuildingAnomaly (Buildings)
Frenzy inducer495BuildingAnomaly (Buildings)
Wastepack atomizer2,440BuildingBiotech (Buildings)
Hemogen amplifier550BuildingBiotech (Buildings)
Mech recharger300BuildingBiotech (Buildings)
Gene bank145BuildingBiotech (Buildings)
Gene assembler550BuildingBiotech (Buildings)
Growth vat440BuildingBiotech (Buildings)
Subcore ripscanner1,925BuildingBiotech (Buildings)
Band node535BuildingBiotech (Buildings)
Hemopump360BuildingBiotech (Buildings)
Subcore softscanner985BuildingBiotech (Buildings)
Deathrest casket295BuildingBiotech (Buildings)
Gene extractor670BuildingBiotech (Buildings)
Large mech gestator820BuildingBiotech (Buildings)
Large mech recharger570BuildingBiotech (Buildings)
Subcore encoder315BuildingBiotech (Buildings)
Psychofluid pump1,225BuildingBiotech (Buildings)
Gene processor510BuildingBiotech (Buildings)
Deathrest accelerator710BuildingBiotech (Buildings)
Mechband antenna250BuildingBiotech (Buildings)
Glucosoid pump515BuildingBiotech (Buildings)
Pollution pump189BuildingBiotech (Buildings)
Mech gestator410BuildingBiotech (Buildings)
Mech booster345BuildingBiotech (Buildings)
Mechband dish795BuildingBiotech (Buildings)
Spikecore floor-star (medium)194BuildingFloor
Rustic rug (medium)154BuildingFloor
Rustic rug (broad)230BuildingFloor
Spikecore floor-star (broad)290BuildingFloor
Standing lamp39BuildingFurniture
Wall torch lamp18BuildingFurniture
Blood torch24BuildingFurniture
Fungus darktorch22BuildingFurniture
Sun lamp77BuildingFurniture
Wall lamp39BuildingFurniture
Animus stone5,000BuildingFurniture
Torch lamp24BuildingFurniture
Darktorch24BuildingFurniture
Flood light97BuildingFurniture
Christmas tree158BuildingIdeology (Buildings)
Loudspeaker220BuildingIdeology (Buildings)
Sleep accelerator275BuildingIdeology (Buildings)
Burnbong310BuildingIdeology (Buildings)
Lightball93BuildingIdeology (Buildings)
Pyre138BuildingIdeology (Buildings)
Sacrificial flag119BuildingIdeology (Buildings)
Effigy107BuildingIdeology (Buildings)
Neural supercharger245BuildingIdeology (Buildings)
Ideogram185BuildingIdeology (Buildings)
Biosculpter pod455BuildingIdeology (Buildings)
Cannibal platter132BuildingIdeology (Buildings)
Incense shrine163BuildingIdeology (Buildings)
Ground-penetrating scanner655BuildingMisc
Ship landing beacon111BuildingMisc
Long-range mineral scanner1,010BuildingMisc
Firefoam popper180BuildingMisc
Multi-analyzer1,020BuildingMisc
Tool cabinet385BuildingMisc
Vitals monitor215BuildingMisc
Transport pod152BuildingMisc
Moisture pump275BuildingMisc
Pod launcher138BuildingMisc
Cryptosleep casket710BuildingMisc
Comms console365BuildingMisc
Orbital trade beacon111BuildingMisc
Large chemfuel tank380BuildingOdyssey (Buildings)
Orbital scanner935BuildingOdyssey (Buildings)
Oxygen pump255BuildingOdyssey (Buildings)
Small chemfuel tank235BuildingOdyssey (Buildings)
Grav anchor4,020BuildingOdyssey (Buildings)
Small thruster505BuildingOdyssey (Buildings)
Signal jammer2,750BuildingOdyssey (Buildings)
Large thruster755BuildingOdyssey (Buildings)
Passenger shuttle4,645BuildingOdyssey (Buildings)
Grav field extender1,610BuildingOdyssey (Buildings)
Grav engine2,000BuildingOdyssey (Buildings)
Vac barrier155BuildingOdyssey (Buildings)
Pilot console370BuildingOdyssey (Buildings)
Waterproof conduit19BuildingPower
Bioferrite generator740BuildingPower
Geothermal generator945BuildingPower
Watermill generator600BuildingPower
Gravcore power cell1,965BuildingPower
Toxifier generator360BuildingPower
Chemfuel powered generator295BuildingPower
Battery200BuildingPower
Power switch61BuildingPower
Wind turbine265BuildingPower
Solar generator295BuildingPower
Wood-fired generator265BuildingPower
Deep drill290BuildingProduction
Fueled stove159BuildingProduction
Brewery210BuildingProduction
Electric smithy295BuildingProduction
Fermenting barrel57BuildingProduction
Electric stove225BuildingProduction
Fueled smithy200BuildingProduction
Machining table455BuildingProduction
Fabrication bench1,180BuildingProduction
Electric smelter400BuildingProduction
Hopper30BuildingProduction
Nutrient paste dispenser340BuildingProduction
Hydroponics basin230BuildingProduction
Biofuel refinery390BuildingProduction
Harpsichord415BuildingRecreation
Telescope350BuildingRecreation
Megascreen television1,485BuildingRecreation
Piano670BuildingRecreation
Tube television315BuildingRecreation
Harp245BuildingRecreation
Flatscreen television920BuildingRecreation
Ancient transport pod2,000BuildingRuins
Autocannon turret1,270BuildingSecurity
IED EMP trap115BuildingSecurity
IED tox trap115BuildingSecurity
Rocketswarm launcher1,075BuildingSecurity
IED smoke trap115BuildingSecurity
IED deadlife trap100BuildingSecurity
IED antigrain warhead trap1,205BuildingSecurity
IED incendiary trap115BuildingSecurity
IED firefoam trap115BuildingSecurity
Uranium slug turret1,445BuildingSecurity
IED trap115BuildingSecurity
Ship computer core5,845BuildingShip
Ship structural beam1,065BuildingShip
Ship engine3,555BuildingShip
Sensor cluster1,805BuildingShip
Ship reactor5,440BuildingShip
Ship cryptosleep casket1,035BuildingShip
Vanometric power cell1,200BuildingSpecial
Psychic emanator1,300BuildingSpecial
Mech node200BuildingSpecial
Infinite chemreactor1,500BuildingSpecial
Unstable power cell400BuildingSpecial
Heavy bridge36BuildingStructure
Security door535BuildingStructure
Bridge20BuildingStructure
Campfire25BuildingTemperature
Vent58BuildingTemperature
Heater131BuildingTemperature
Cooler275BuildingTemperature
Passive cooler61BuildingTemperature
Smoke shell55Crafted resourcesMortar shell
Tox shell55Crafted resourcesMortar shell
EMP shell55Crafted resourcesMortar shell
Firefoam shell55Crafted resourcesMortar shell
Incendiary shell55Crafted resourcesMortar shell
High-explosive shell55Crafted resourcesMortar shell
Deadlife shell55Crafted resourcesMortar shell
Ghoul275EntityBasic
Tome250Exotic itemBook
Schematic150Exotic itemBook
Novel160Exotic itemBook
Map180Exotic itemBook
Textbook160Exotic itemBook
Lavish meal40FoodMeal
Vegetarian lavish meal40FoodMeal
Fine meal20FoodMeal
Packaged survival meal24FoodMeal
Carnivore lavish meal40FoodMeal
Vegetarian fine meal20FoodMeal
Carnivore fine meal20FoodMeal
Simple meal15FoodMeal
Flamingo egg (fert.)26FoodRaw food
Iguana egg (fert.)25FoodRaw food
Frostfish34FoodRaw food
Vulture egg (fert.)16FoodRaw food
Ostrich egg (fert.)23FoodRaw food
Alligator egg (fert.)20FoodRaw food
Monitor lizard egg (fert.)26FoodRaw food
Emu egg (fert.)18FoodRaw food
Sea turtle egg (fert.)20FoodRaw food
Peafowl egg (fert.)26FoodRaw food
Guppy25FoodRaw food
Marlin28FoodRaw food
Piranha40FoodRaw food
Penguin egg (fert.)25FoodRaw food
Heron egg (fert.)18FoodRaw food
Flounder22FoodRaw food
Catfish26FoodRaw food
Cobra egg (fert.)40FoodRaw food
Cassowary egg (fert.)19FoodRaw food
Tuna32FoodRaw food
Swan egg (fert.)15FoodRaw food
Tortoise egg (fert.)23FoodRaw food
Orbital power beam targeter1,200GearUtility
Shard insanity lance530GearUtility
Turret pack235GearUtility
Smokepop pack166GearUtility
Tornado generator800GearUtility
Control pack395GearUtility
Biomutation lance850GearUtility
Orbital mech cluster targeter1,200GearUtility
Bandwidth pack1,360GearUtility
Deadlife pack445GearUtility
Shard shock lance510GearUtility
Jump pack645GearUtility
Psychic insanity lance650GearUtility
Shield belt390GearUtility
Psychic shock lance550GearUtility
Orbital bombardment targeter1,200GearUtility
Disruptor flare pack80GearUtility
Low-shield pack430GearUtility
Firefoam pop pack143GearUtility
Tox pack132GearUtility
Bionic arm1,030Medical ItemsBody Parts
Mindscrew210Medical ItemsBody Parts
Ghoul plating85Medical ItemsBody Parts
Stoneskin gland1,920Medical ItemsBody Parts
Reprocessor stomach1,030Medical ItemsBody Parts
Elbow blade355Medical ItemsBody Parts
Repair probe1,200Medical ItemsBody Parts
Gastro-analyzer830Medical ItemsBody Parts
Immunoenhancer1,030Medical ItemsBody Parts
Mech gestation processor1,200Medical ItemsBody Parts
Xenogerm100Medical ItemsBody Parts
Mechlink500Medical ItemsBody Parts
Psylink neuroformer2,600Medical ItemsBody Parts
Bionic spine1,030Medical ItemsBody Parts
Power claw385Medical ItemsBody Parts
Circadian assistant1,030Medical ItemsBody Parts
Field hand425Medical ItemsBody Parts
Sterilizing stomach1,030Medical ItemsBody Parts
Knee spike355Medical ItemsBody Parts
Control sublink (standard)1,200Medical ItemsBody Parts
Death acidifier400Medical ItemsBody Parts
Bionic heart1,030Medical ItemsBody Parts
Bionic tongue565Medical ItemsBody Parts
Metalblood heart95Medical ItemsBody Parts
Prosthetic arm260Medical ItemsBody Parts
Learning assistant1,030Medical ItemsBody Parts
Detoxifier kidney1,080Medical ItemsBody Parts
Kidney900Medical ItemsBody Parts
Drill arm425Medical ItemsBody Parts
Circadian half-cycler1,030Medical ItemsBody Parts
Venom fangs355Medical ItemsBody Parts
Control sublink (high)1,200Medical ItemsBody Parts
Prosthetic heart230Medical ItemsBody Parts
Bionic leg1,030Medical ItemsBody Parts
Archotech eye2,800Medical ItemsBody Parts
Bionic eye1,030Medical ItemsBody Parts
Bionic ear785Medical ItemsBody Parts
Flesh tentacle385Medical ItemsBody Parts
Painstopper220Medical ItemsBody Parts
Corrosive heart95Medical ItemsBody Parts
Psychic sensitizer1,000Medical ItemsBody Parts
Prosthetic leg260Medical ItemsBody Parts
Neurocalculator1,030Medical ItemsBody Parts
Bionic jaw1,030Medical ItemsBody Parts
Venom talon355Medical ItemsBody Parts
Remote repairer1,200Medical ItemsBody Parts
Aesthetic shaper830Medical ItemsBody Parts
Blood warmer110Medical ItemsBody Parts
Healing enhancer1,030Medical ItemsBody Parts
Archotech leg2,800Medical ItemsBody Parts
Toughskin gland1,030Medical ItemsBody Parts
Aesthetic nose585Medical ItemsBody Parts
Heart1,200Medical ItemsBody Parts
Bionic stomach785Medical ItemsBody Parts
Cochlear implant220Medical ItemsBody Parts
Adrenal heart95Medical ItemsBody Parts
Psychic reader1,000Medical ItemsBody Parts
Psychic harmonizer1,030Medical ItemsBody Parts
Ghoul barbs48Medical ItemsBody Parts
Vacskin gland1,230Medical ItemsBody Parts
Detoxifier lung925Medical ItemsBody Parts
Love enhancer1,030Medical ItemsBody Parts
Hand talon355Medical ItemsBody Parts
Remote shielder1,200Medical ItemsBody Parts
Coagulator830Medical ItemsBody Parts
Revenant vertebrae1,895Medical ItemsBody Parts
Archotech arm2,800Medical ItemsBody Parts
Nuclear stomach1,030Medical ItemsBody Parts
Pilot assistant585Medical ItemsBody Parts
Liver1,200Medical ItemsBody Parts
Joywire220Medical ItemsBody Parts
Armorskin gland1,475Medical ItemsBody Parts
Lung1,000Medical ItemsBody Parts
Antigrain warhead1,200ResourcesMortar shell
Harbinger seed600ResourcesPlant matter
Gauranlen seed70ResourcesPlant matter
Polux seed1,200ResourcesPlant matter
Archean seed650ResourcesPlant matter
Thrumbomane20TextileLeather

Nutrition math sanity check[edit]

Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:

Food produced/Food consumed 
where:
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05 

Cow: 10.27092

for 16.8

Horse 13.7718

for 16.8

[edit]

Operations[edit]

Operation Description Operation Success Rate Multiplier (%) Violation Anesthetize XP Factor Work Medicine required Skill required
Administer Drug In-game description

Mechanical desc

Can't fail Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Anesthetize Render a creature unconscious by administering general anesthetic.

Mechanical desc

200 Violation Check.png 16x ticks (0 secs) Herbal medicine 1 -
Euthanize by cut Euthanize a creature by cutting.

Mechanical desc

500 Check.png Anesthetize 16 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Remove (Artificial body part) In-game description

Mechanical desc

120 Check.png Anesthetize 16 2,500 ticks (41.67 secs) Herbal medicine 1 Medical 5
Install (body part) In-game description

Mechanical desc

120 Violation Anesthetize XP Factor 2,500 ticks (41.67 secs) Herbal medicine 2 Medical 5
Harvest (body part) Remove a body part.

Mechanical desc

120 Violation Anesthetize 16 2,000 ticks (33.33 secs) Herbal medicine 1 -
Terminate pregnancy Content added by the Biotech DLC Terminate the pregnancy of an animal or human.

Mechanical desc

2% death on fail chance

200 Check.png Anesthetize XP Factor 1,500 ticks (25 secs) Herbal medicine 2 Skill required
Extract ovum for IVF Content added by the Biotech DLC Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.

Mechanical desc Requires Fertility proceedures researched must be 15+ Mst be fertile must be female

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Implant embryo Content added by the Biotech DLC In-game description

Mechanical desc

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Extract hemogen pack Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood.
Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.

Chance Check.png Ex.png 2x 500 ticks (8.33 secs) - -
Implant xenogerm Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.

Mechanical desc

Chance Check.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Herbal medicine 4 -
Perform tubal ligation In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Perform vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Reverse vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Implant IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Remove IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Blood transfusion In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Excise carcinoma In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Cure scaria This special medical operation cures scaria.

Mechanical desc

Chance Violation Anesthetize 16 4,500 ticks (1.25 mins) Medicine 3 Medical 8
Sterilize Sterilize a creature so it can no longer reproduce.

Mechanical desc

surgeryIgnoreEnvironment true

Chance Check.png Anesthetize 16 500 ticks (8.33 secs) Medicine required Medical 3
Cure blood rotContent added by the Royalty DLC This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.

Mechanical desc

Chance Ex.png Anesthetize 16 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5
Anti-abasia mechanite infusionContent added by the Royalty DLC This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.

Mechanical desc

Chance Ex.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5

Loop[edit]

{{{2}}}

remove linkng[edit]

Knife




MBOX[edit]





Page existence[edit]

The image is a link, and it has an explanatory mouse over.


  • [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
  • [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]


  • [[{{{1}}}]]

used to see if they have their loaer case version of the page {{#ask: [[Category:Stat]] [[Health Type::Stat]] | format=Template | template=User:Harakoni/Sandbox | limit= 500 | link= none }}

Animal nutrition table[edit]

  • Products Nutrition/Day when eaten as:
    Raw Simple meal Nutrient paste meal
    14xMilk/Day 0.7 1.26 2.1
  • Market Value Calculated, not set[edit]

    Adrenal heart, Airwire headset, Array headset, Atmospheric heater, Autocannon turret, Band node, Bandwidth pack, Battery, Bioferrite generator, Bioferrite harvester... further results

    Animal DPS[edit]

    Name DPS AP
    Alpaca 3.74 11.25
    Bison 5.14 20.25
    Boomalope 4.63 13.5
    Capybara 4.21 13
    Caribou 5 15.6
    Cassowary 4.46 10.5
    Chicken 1.47 3.75
    Chinchilla 2.55 6
    Cow 3.81 12.25
    Deer 3.63 10.5
    Donkey 4.07 16.35
    Dromedary 4.63 13.5
    Duck 2 5
    Elephant 9.38 34
    Elk 5 15.6
    Emu 5.08 12.25
    Gazelle 3.62 8.5
    Goat 3.49 10.5
    Goose 2.64 7
    Guinea pig 2.55 6
    Hare 1.7 5
    Horse 3.26 10
    Ibex 3.97 12.45
    Megasloth 9.88 31.5
    Muffalo 5 15.6
    Ostrich 6.77 16
    Rhinoceros 8.84 28
    Sheep 4.52 18.15
    Snowhare 1.7 5
    Squirrel 2.13 6.25
    Turkey 3.23 7.5
    Yak 3.81 12.25
    Alphabeaver 3.76 11.5
    Thrumbo 11.1 33.67
    Boomrat 3.25 7.75
    Grizzly bear 8.67 27.5
    Human 4.1 12
    Husky 5.03 16.5
    Iguana 3.95 12.75
    Labrador retriever 4.73 15.67
    Megascarab 2.5 7
    Megaspider 4.62 18
    Monkey 2.28 5.25
    Pig 3.49 10.5
    Polar bear 8.67 27.5
    Spelopede 3.5 10
    Raccoon 3.13 9.25
    Rat 2.58 6
    Tortoise 3.08 12
    Wild boar 4.7 14.5
    Yorkshire terrier 1.95 5.5
    Arctic fox 4.17 12.33
    Arctic wolf 5.86 17.5
    Cat 3.85 9.25
    Cobra 6 18
    Cougar 7.54 18
    Fennec fox 4.17 12.33
    Lynx 6 14.25
    Panther 7.54 18
    Red fox 4.17 12.33
    Timber wolf 5.86 17.5
    Warg 8.31 19.75
    Barkskin 4.17 12.33
    Berrymaker 4.17 12.33
    Carrier 4.17 12.33
    Clawer 12 80
    Gaumaker 4.17 12.33
    Immature dryad 4.17 12.33
    Medicinemaker 4.17 12.33
    Woodmaker 4.17 12.33
    Centipede 6.54 25
    Lancer 6 18
    Pikeman 6 18
    Scyther 10 30
    Termite 6.54 25

    Weapon Table[edit]

    Name Average DPS Damage type Average AP Value Silver
    Axe Axe
    Wood Wood 1.2
    Beer Beer 12
    Bionic arm Bionic arm 1,030
    Club Club
    Elephant tusk Elephant tusk 80
    Gladius Gladius
    Ikwa Ikwa
    Jade knife Jade knife 159
    Knife Knife
    Longsword Longsword
    Mace Mace
    Monosword Monosword 2,000
    Persona monosword Persona monosword 3,000
    Plasmasword Plasmasword 2,000
    Persona plasmasword Persona plasmasword 3,000
    Eltex staff Eltex staff 2,000
    Spear Spear
    Thrumbo horn Thrumbo horn 800
    Warhammer Warhammer
    Zeushammer Zeushammer 2,000
    Persona zeushammer Persona zeushammer 3,000
    Archotech arm Archotech arm 2,800
    Power claw Power claw 385
    Prosthetic arm Prosthetic arm 260
    Drill arm Drill arm 425
    Elbow blade Elbow blade 355
    Field hand Field hand 425
    Hand talon Hand talon 355
    Venom talon Venom talon 355
    Venom fangs Venom fangs 355
    Knee spike Knee spike 355


    This article is about the base weapon, for the persona weapon, see Persona zeushammer

    This article is about the Persona weapon, for the base weapon, see Zeushammer

    AP = flat scalar


    Does this armor occupy the middle layer Ex.png Check.png

    Ex.png

    Middle, Outer 0

    p


    Skin


    Example way to display outdated data page[edit]

    Alligator, Alpaca, Alpha thrumbo, Alphabeaver, Arctic fox, Arctic wolf, Armadillo, Badger, Barkskin dryad, Berrymaker dryad, Bison, Bluebird, Bog hound, Boomalope, Boomrat, Bullfrog, Capybara, Caribou, Carrier dryad, Cassowary, Cat, Chicken, Chinchilla, Clawer dryad, Cobra, Colossus toad, Cougar, Cow, Crow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Flamingo, Gaumaker dryad, Gazelle, Genies, Goat, Goose, Gorilla, Greatwolf, Grizzly bear, Guinea pig, Hare, Hermit crab... further results

    This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have

    [[Category: Data Pages]] {{Verified|<version number here>}}
    

    When tehy're created and then we could have the

    {{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}
    

    On the To-Do page to remind people to update the data pages as needed.

    In use[edit]

     Stub Reason
    Ailments"Forget memory" and "confused wandering" mechanics
    Section:How do the stages progress/occur and what chances and factors affects them?
    Section:Missing details, sources, mechanics etc. Are there any other causes in humans?
    Section:Unknown whether should remain on Psycasts, whether it should be moved here, or whether a transclusion or template should be used to duplicate it in both places
    Section:what does it interrupt, what happens when different tasks are underway - e.g. eating cancels the eating task but doesn't waste the meal, explanation that vomiting is expressed as mtb etc
    Section:What is the effect of Toxic Environment Resistance vs Toxic Resistance, tox rain
    Tox gasUses, management, strategies, vent use? etc
    Section:How much is created by each option and for multishot, at what rate, does 1 wastepack being destroyed generate as much gas as a full stack of 5? wb 1 stack of 5 vs 5 stacks of 1?
    0) Cleanup - Analyis is Summary and vice versa 1) Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion 2) Toxic Environment Resistance prevents toxic build up from this gas. Does it also affect the stat from exposure? 3) Toxic lung genes interaction with this 4) How does the tox gas exposure tick up over time? How does it relate to gas density? etc?
    Toxic wastepack1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type
    Psyfocus Cost1) Better table formatting 2) Version history 3) Two-way links 4) StatWorker
    Duration1) Better table formatting 2) Version history 3) Two-way links
    Casting Time1) Better table formatting 2) Version history 3) Two-way links
    Mech Remote Shield Energy1) Convert shield energy to a relevant unit of damage capacity / hp
    Terror (Source)1) Corresponding Property 2) Two-way links 3) replicate part of info on terror sculpture
    Shooting Accuracy (Turrets)1) Corresponding Property 2) Two-way links
    Section:General
    Research Speed Factor1) Corresponding Property 2) Two-way links
    Section:General
    Birth Quality Offset1) Corresponding Property 2) Two-way links
    Section:General
    Shield Max Energy1) Corresponding Property 2) Two-way links
    Section:General Version history
    Baby Play Power1) Corresponding Property 2) Two-way links
    Section:General
    Shield Recharge Rate1) Corresponding Property 2) Two-way links
    Section:General Version history
    Control Taking Time1) Corresponding Property 2) Two-way links
    Meditation Plant Growth Offset1) Corresponding Property 2) Two-way links
    Section:General
    Immunity Gain Speed Factor1) Corresponding Property 2) Two-way links
    Section:General
    Trap Melee Damage1) Corresponding Property 2) Two-way links
    Section:General
    Medical Tend Quality Offset1) Corresponding Property 2) Two-way links
    Section:General
    Melee Cooldown (Pawn)1) Corresponding Property 2) Two-way links
    Section:General Version history
    Construction Speed (Material Factor)1) Corresponding Property 2) Two-way links
    Section:General
    Biosculpter Pod Speed Factor1) Corresponding Property 2) Two-way links
    Section:General
    Outdoor Beauty1) Corresponding Property Property: Beauty Outdoors Base 2) Two-way links
    Bandwidth Cost1) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)
    Slave Suppression Fall Rate1) Finish explaining factors / offsets 2) inadequate description of actual mechanical effect.
    Ancient terminal1) General & Specific mechanics 2) This page is included in the Ruins project - a standardized format is needed for these pages, and is in development. See that page for details
    Shard1) General 2) Categories
    Section:Prioritize best uses of the shard in early, mid and late game. Describe easiest forms of acquisition (metal horror farm?). Recommendations for keeping at least X many on standby for dealing with threats that require them (cube, obelisks)
    Powerfocus chip1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details 3) Confirm that feral queens (player created ones gone uncontrolled) don't drop chips.
    Nano structuring chip1) General stub - missing details in every section, including infobox 2) Study time/xp/other details
    Auto mortar1) General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful
    2) Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?
    Psychic SensitivitySection:Far from complete 2) table should display in %
    1) Ghoul, bioferrite items, psy steal ritual, voidsight serum etc 2) effective maximum 3) Full list of thing affevted by psychic sensitivty in its own section e.g. Disruptor flares, psycasts split duration and effect magnitude, etc
    Fishing Speed1) How it translates to actual fish 2) Interlinking
    Fishing Yield1) How it translates to actual fish 2) Interlinking
    Piloting Ability1) How it translates to grav ship outcomes 2) passenger shuttle? 3) Interlinking
    Ancient enemy terminal1) How much hacking is required. 2) What kind of enemies are summoned
    Ancient mining charge1) Infobox incomplete - not just the vars that are there, but others that sre relevant will need to be added 2) Mechanical details for summary and analysis 3) This page is included in the Ruins project - a standardized format is needed for these pages, and is in development. See that page for details
    Ancient explosives crate1) Infobox incomplete - not just the vars that are there, but others that sre relevant will need to be added 2) Mechanical details for summary and analysis 3) This page is included in the Ruins project - a standardized format is needed for these pages, and is in development. See that page for details
    Gravship shield generator1) Infobox incomplete 2) Summary not yet up to standard - see mech high shield and mech low shield for examples 3) Activation mechanics 4) Specify if HP damage, EMP, and running out of time all trigger full cooldown time 5) Analysis not up to spec. 6) Non DLC, non maintenance Categories
    Food Poison Chance (Food Stat)1) Integrate with relevant pages 2) Two-way links 3) Version history
    Containment Strength1) Only lists offsets not all factors and has no mechanical detail. 2) integrate with Containment and Cold containment bonus 3) StatWorker_ContainmentStrength
    Reading Speed1) Order of operations 2) Doesn't adequately describe what this stat affects 3) Integration - this page needs to be linked to by all the other pages that should mention it
    Injury Healing Factor1) Order of operations 2) Version history 3) Two-way links
    Energy Usage Multiplier1) Possibly obsolete
    Section:General
    Max Power Output1) StatWorker 2) Two-way links 3) Version history 4) explain wind turbine exception to description
    Body Size1) Stats 2) Children#Stats - not just what is there, but how it applies in the order of operations.
    Armor - Blunt1) Two-way links
    Section:General Version history
    Insulation - Heat1) Two-way links
    Section:General Version history
    Mech Remote Repair Distance1) Two-way links
    Accuracy Factor (Long)1) Two-way links
    Section:General
    Armor - Heat1) Two-way links
    Section:General Version history
    Accuracy Factor (Close)1) Two-way links
    Section:General
    Insulation - Heat (Material Factor)1) Two-way links
    Section:General
    Melee Cooldown1) Two-way links
    Genetic Complexity Increase1) Two-way links
    Section:General
    Accuracy Factor (Short)1) Two-way links
    Section:General
    Mech Control Groups1) Two-way links
    Honor Value1) Two-way links
    Section:General Version history
    Shooting Accuracy Indoors Lit1) Two-way links
    Armor - Heat (Material Factor)1) Two-way links
    Section:General
    Melee Dodge Chance Indoors Lit1) Two-way links
    Animals Learning Factor1) Two-way links
    Armor - Sharp1) Two-way links
    Section:General Version history
    Armor - Material Effect Multiplier1) Two-way links
    Section:General
    Armor - Sharp (Material Factor)1) Two-way links
    Section:General
    Shooting Accuracy Multiplier (Child)1) Two-way links
    Section:General
    Melee Hit Chance Indoors Dark1) Two-way links
    Insulation - Heat - Material Effect Multiplier1) Two-way links
    Section:General
    Melee Dodge Chance Outdoors Night1) Two-way links
    Blunt Damage1) Two-way links
    Insulation - Cold1) Two-way links
    Section:General Version history
    Reading Bonus1) Two-way links
    Accuracy Factor (Medium)1) Two-way links
    Section:General
    Insulation - Cold - Material Effect Multiplier1) Two-way links
    Section:General
    Goodwill Impact1) Two-way links
    Section:General
    Armor - Blunt (Material Factor)1) Two-way links
    Section:General
    Pack Radius1) Two-way links
    Section:General
    Ranged Damage Multiplier1) Two-way links
    Section:General
    Melee Damage Multiplier1) Two-way links
    Section:General
    Neural Heat Gain (Factor)1) Two-way links
    Section:General
    Insulation - Cold (Material Factor)1) Two-way links
    Section:General
    Melee Door Damage Factor1) Two-way links
    Caravan Riding Speed1) Two-way links
    Psylink Level1) Two-way links
    Shooting Accuracy Indoors Dark1) Two-way links
    Shooting Accuracy Outdoors Dark1) Two-way links
    Melee Dodge Chance Outdoors Day1) Two-way links
    Melee Hit Chance Indoors Lit1) Two-way links
    Melee Hit Chance Outdoors Lit1) Two-way links
    Cleanliness (Stat)1) Two-way links
    Section:General Version history
    Melee Dodge Chance Indoors Dark1) Two-way links
    Shooting Accuracy Outdoors Lit1) Two-way links
    Melee Hit Chance Outdoors Dark1) Two-way links
    Cleaning Time Multiplier1) Two-way links
    Mech Work Speed Offset1) Two-way links 2) Account for cerebrex node
    Repair Energy Cost1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)
    Section:Mechanoid Health Scales and body / body part hp: how does 100 damage repaired translate to various body parts of different mechs?
    Wastepacks Per Recharge1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)
    Slave Suppression Offset1) Two-way links 2) Explain mechanics because the name and the description from the game are terrible at explaining
    Neural Heat Recovery Rate1) Two-way links 2) Factor in additional offsets 3) Bioferrite and Neural Heat Recovery Rate Offset
    Neural Heat Limit1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup
    Section:General Version history
    Pawn Trap Spring Chance1) Two-way links 2) Relationship to Trap Spring Chance
    Section:General
    Max Nutrition1) Two-way links 2) Verify pawn max nutrition in-game
    Accuracy (Close)1) Two-way links 2) Version history
    Accuracy (Medium)1) Two-way links 2) Version history
    Accuracy (Long)1) Two-way links 2) Version history
    Beauty (Stat)1) Two-way links 2) Version history
    Accuracy (Short)1) Two-way links 2) Version history
    Equip Delay1) Two-way links 2) Version history
    Meditation Psyfocus Gain1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math
    Style Dominance1) Two-way links 2) mechanical detail
    Sharp Damage1) Two-way links 2) worked example
    Signal chip1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips
    Nutrition (Stat)1) Version history 2) Two-way links
    Bed Hunger Rate Multiplier1) Version history 2) Two-way links
    Bond Chance Factor1) Version history 2) Two-way links
    Effect Radius1) Version history 2) Two-way links
    Recreation Power1) Version history 2) Two-way links
    Range (Ability)1) Version history 2) Two-way links
    Comfort (Stat)1) Version history 2) Two-way links
    Drug Sell Price Improvement1) Version history 2) Two-way links 3) Integrate with Trade / Market Value/Trade Price Improvement
    Drug Crop Harvest Yield1) Version history 2) Two-way links 3) Integration with Plant Harvest Yield
    Filth Multiplier1) Version history 2) Two-way links 3) Integrate with Property:Filth Multiplier
    Work To Build1) Version history 2) Two-way links 3) They have different material multipliers that should be explained
    Recreation Fall Rate1) Version history 2) Two-way links 3) mechanical detail and/or integration with and to Recreation, recreation time till table with Neurosis Pulse with the new times would be useful on this page, recreation page, and psy ritual page
    Lifespan Factor1) Version history says added by dlc but no banner. is it defined in in core, was it added by the core update or the DLC, did it switch at some point 2) mechanical detail and two way links e.g. on ailments
    EMP Resistance1) Version says added by DLC, but not tagged as biotech, was it actually added as part of the free update to Core released alongside biotech, is it biotech, or did it migrate from biotech to core? 2) Add example of the math - i assume its EMP duration * (1-EMP resist) but clarity would be good
    Mental breakConfirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function
    Section:Mechanic details + numbers.
    1) What are the actual MTBs for breaks? how is frequency calculated? 2) Which breaks are "aggressive" or "violent" and thus affected by Dead calm/Hyper-aggressive/Aggressive - information should be linked to or replicated on Genes 3) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.
    Meditation Psyfocus Bonus1) double check details of each building (inheritance etc.)
    Melee DPS1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just Template: About and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPS
    Psychoid plant1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps
    Ranged Cooldown2) Two-way links
    Section:General Version history
    Modding Tutorials/ExposeDataA link to an external resource is not worth a page and ideallywe shouldn't rely on an insecure external resource instead a similar resource should be created here. DO NOT DIRECTLY DUPLICATE THE EXTERNAL SOURCE WITHOUT THE AUTHORS PERMISSION
    Animal Gather YieldAccount for Ideoligion#Ranching precept inc effect but also order of operations
    Plant Work SpeedAccount for Ideoligion#Ranching precept inc effect but also order of operations
    Waterproof conduitAcquisition and summary need work to explain differences and mechanics.
    Glitterworld medicineActual analysis of effects needed inc. on tend speed/quality noted in in-game info
    Section:Tend speed
    Hunting StealthActual mechanical detail on revenge chances
    TrainingAdd Childcare to social training
    WorkAdd Childcare work in the right place. Where is mech gestation in Work#Smith's priority list.
    IdeoligionSection:Missing several details inc but not limited to how it spawns on pawns
    Section:General stub. Also: Check body size requirements. Add Table of options with bodysize and hunger/body size
    Section:Needs proper write up. Test if specific to Sanguophage or the implanter gene. Also Template: Thought
    Add Nomadic and space habitat precept. Shipborn meme requirements/associated not implemented. traders guild
    Insect meatAdd consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately
    MeatAdd consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see Butcher spot). Also general - for that see Insect meat
    Melee Dodge ChanceAdd effect of Combat in darkness preceptContent added by the Ideology DLC (if it applies to the stat/pawn directly and isn't applied elsewhere)
    NoctolithAdd more data
    DeathAll moodlets regarding death. List of deaths possibly incomplete. General info/analysis
    Section:Genes#Resurrect
    Gene assemblerAn analysis of factors on recombination time
    TuqueAnalysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition. Please ensure parity with Flophat
    Archean treeAnalysis required. Infobox stats: passability, pathcost, blocks wind, and if applicsble light stats - if no light, mention on page because it looks glowy
    Shield beltAnalysis section needs rewrite for content/meaningful strategies
    Alpha thrumboAnalysis, extend summary
    Fine floorAnalysis. See existing pages for existing analysis work
    Polux treeArtificial building mechanics, analysis
    Centipede blasterAs an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.
    ApocritonSection:canUseAoeToGetTargets in def?
    At what (gear / colonist count / mech count) level would a player be prepared to fight an apocriton?
    Home areaAutomatic rebuild, ideally with icon.
    Learning Rate FactorBare bones, needs contributing factors
    Sleep Fall RateBase rate of sleep fall and some basic examples
    CaravanBedroll mechanics inc. rest efficiency, couples, etc
    Section:How do the inbetween ones work? If I have 1 at 1.6 and 1 at 1.3 do I get 1.45? Wb 1 at 1.6 and 10 without any mount? etc
    Section:Needs actual equation defining visibility based on total body size
    Section:This section and its subsidiaries are rough outline only - it needs verification, expansion and clean up. Additionally: Never sleep gene allows 24/7 caravaning - Confirm whether circadian half-cycler and or body mastery does the same. never sleep is also faster when they wouldn't have to travel the whole night to get home - either because they started not first thing in the morning or the travel time is >18hrs by riding but not 24 hrs by riding and not 24hrs by foot
    LoSBetter characterization of LoS blockers needed.
    Twisted archotech supportBetter infobox data
    SerumsBetter introduction to the benefits and consequences of Serum use
    Rest EffectivenessBettet explanation of mechanics and then explictly link to rest page as a more indepth explanation
    Error creating thumbnail: File with dimensions greater than 12.5 MP
    Categories, explanation, licese (if it was generated by the game, use tbe game license) etc
    QuoteboxCategorisation - While currently unused, could potentially be useful.
    Pocket mapCategory, a more technical and accurate description
    Void sculptureSection:Value proposition, when to build etc
    Category/ies
    Version/1.5.4062Check unstables between unstable release when the document is from) and actual release- consider adding
    Charge blaster turretCleanup Summary, make it clear it is not implemented as a normal weapon, and missing analysis
    ThrumbomaneCompare Thrumbofur#Analysis
    BrazierSection:Psyfocus mechanics
    Compared to other psyfoci need but see Main TODO list for the Large Project
    Gray boxCompile possible contents and elaborate on chances, add analysis
    UndercaveSection:Likely missing entries in each subcategory and missing subcategoires entirely
    Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc. Also needs non-DLC, non-maintainance category/ies. Do not remove category requirement without adding an appropriate category
    Musical instrumentConcert mechanics, mechanical detail on mood from listening
    Floor etchingConfirm spawning conventions, odds of direction chance, link to the random flavor text, etc.
    ControlsConsole controls and steam deck. Use Template:Console and Content exclusively from the PC Edition and Content exclusively from the Console Edition as necessary
    Cut contentContent, promised kickstarter stuff, wiki interlinking to and from this page.
    Security crateContents and chances.
    QuestsCould still be missing a few quests. Biotech quests possibly incomplete.
    Section:Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (select main reward, fill with filler etc), how to selected/deselected goodwill and honor, how honor is awarded (pawn selection, how away missions required the honored pawn to participate etc)
    Section:Missing almost all detail on pilgrim mechanics, gifts, what they do, what pawns can show up, ideoligion effects etc.
    Section:Update with other Anomaly quests.
    Section:
    HaulingCover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.
    Section:How does it choose what to haul and where, mechanics of stack merging, priority when 2 pawns try to haul, how often do animals decide to haul, what haul tasks animals can do vs humans, comparison and analysis of the Carrier and its apparent increased haul frequency
    Section:needs a comparison of dryads, mechanoids, and whatever the best hauling animals per biome are
    IED deadlife trapSection:General,specific strategies with images if necessary, value proposition etc
    Section:Missing summary besides the basic IED information template. Note the displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant
    Description also check rest ofninfobox main
    Toxic Environment ResistanceDescriptions with and without Biotech
    RelicDetail on pilgrims, and more in general
    Section:What happens when a consumable relic is used?
    Section:General
    Section:Needs: Acquisitions strategies, type and selection analysis/strategies, analysis/strategies for getting relics from multiple ideos, value balance of using relic weapons vs enshrining them.
    Tox grenadesDetails on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.
    Toxbomb launcherDetails on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades
    Nerve spikerDetails- how long is stun does it provides every time, define living target eyc
    Section:Potential for melee blocking, maximum Stun uptime % etc, pairing with aiming time and cooldown factors can you stunlock?
    LabyrinthDetermine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.
    Psychic Ritual Quality OffsetDisambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality. two way links vitally needed
    Metal hellDistinguish the pocket map from the biome of the same name
    SpelopedeDo spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis
    Infant illnessDoes severity phase still change inside a cryptosleep casket?
    Inferno cannonDouble check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type
    Foraged Food AmountEffect of biome bonus - what are the nutrition multipliers from each biome?
    Study EfficiencyEffective Maximum, relationship with Entity Study Rate
    Social ImpactEffects on Title speech needed
    FertilityEither better explain mechanics or make explicit link to sectionbon othwr page that explains it.
    OreExpand into super page and integrate into ore pages
    Monolith fragmentFact checking and precise stats / details
    Rest Rate MultiplierFactor order of operations
    Proximity activatorFormat standard and detail on mechanics
    Mech drop beaconFormat standard and expansion
    Woodmaker dryadFormat standard and expansions
    Invisibility (disambiguation)Formatting, shared mechanics if templatized (see psycast) etc
    DeteriorationFull list of deterioration immune items and items that whose market value is not affected.
    Section:Expansion needed
    Void nodeGeneral
    Ornate doorGeneral
    Jade (ore)General
    Toxic spewerGeneral
    RescueGeneral
    Gold oreGeneral
    Rustic rug (broad)General
    Section:Missing analysis
    Immature dryadGeneral
    Rough stoneGeneral
    GasGeneral
    Rough-hewn stoneGeneral
    Section:Version history
    Lichen-covered soilGeneral
    Revenant invisibilityGeneral
    SoilGeneral
    Mechanoid slag chunkGeneral
    Morbid slab (broad)General
    Section:Compare wealth management
    Crashed mechanitor shipGeneral
    Morbid slab (medium)General
    Section:Missing analysis
    Spikecore floor-star (broad)General
    Section:missing analysis
    Fleshmass heartGeneral
    Section:What happens if you wall it in? Clarify what is meant by "accumulates biomass". Describe creation rate and behaviour of roaming fleshbeasts. Can grow through doors, chunks, spots, power conduit, can't grow through walls, fences, barricades, or graves could use some subheadings
    Totemic slab (medium)General
    Rustic rug (medium)General
    Section:Missing analysis
    Smashed stumpGeneral
    Haul thingsGeneral
    Silver oreGeneral
    Compacted steelGeneral
    Death pallGeneral
    HemogenGeneral
    Section:1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier 4) Human meat
    Work siteGeneral
    Uranium oreGeneral
    Compacted plasteelGeneral
    Sanguophages (Faction)General
    BeggarsGeneral
    PilgrimsGeneral
    Compacted machineryGeneral
    Outlander refugee groupGeneral
    Climate adjusterGeneral
    Gravlite panelGeneral
    Stasis cocoonGeneral
    TigerGeneral
    Skip abductionGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    General
    Fishing zoneGeneral
    Sealed crateGeneral - Maps where each variant appears
    Ancient safeGeneral - Maps where it can appear. Analysis
    Void provocationGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Draw animalsGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Draw shamblersGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Section:General
    PsychophagyGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Draw fleshbeastsGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Provoke pit gateGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    PhilophagyGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Pleasure pulseGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Neurosis pulseGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    Blood rain (ritual)General - Missing real summary and analysis. Also needs participant kinds and numbers
    BrainwipeGeneral - Missing real summary and analysis. Also needs participant kinds and numbers
    ChronophagyGeneral - Missing real summary. Also needs participant kinds and numbers
    Serum labGeneral - Summary inadequate and analysis lacks any actual analysis - e.g. value proposition, when to prioritize over other options etc. Also note electricity research disparity
    Manhunter pulseGeneral - Summary missing and analysis is currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion
    Mass chaos skipGeneral - Summary missing and analysis is currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion
    InvisibilityGeneral - Summary missing and analysis is currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion
    SkipshieldSection:The summary below contains information that is necessary to be included but isn't itself a summary. See low shield pack and mech low shield for similar pages
    General - Summary missing and analysis is currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion
    Mechanoid transponderGeneral - details and verification needed, specifics of how hostile mechs are generated is needed
    Holding spotGeneral - essentially blank page
    Berserk pulseGeneral - insufficient mechanical detail, and analysis is currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion
    Ideoligion Spread ChanceGeneral - mechanics, modifiers, how it actually affects conversion rates etc.
    Archean seedGeneral - mostly copied from polux seed. Details on what types of terrain can't be terraformed
    Section:Missing analysis
    Holding platformGeneral also formatting and format standsrd
    SiteGeneral also interlinking
    Auto-mortarGeneral and infobox - high level of detail unnecessary, see other unobtainable weapon pages
    PewGeneral but also Acquisition and how it interacts with Ideoligions
    Fleshmass stomachGeneral but also infobox
    Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for
    Section:Lots to compare to, see other stomach pages but wb sterilizer stomach specifically/especially?
    Flesh tentacleGeneral but also infobox main
    Section:1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for
    Blood rainGeneral but also is MDF a mult or an offset? Add to the stat page. Also severity gain and loss rate and time until table (see need pages for example), interlinking make Raids project into.major threat project and include? Occurrence/Summary/Analysis/Versionhistory subheadings
    Large thrusterSection:What blocks the thruster is currently unclear - substructure and coolers and walls do, some other buildings and trees don't. May be impassible buildings and substructure?
    General but also make sure this page and small thruster are improved to similar standards
    Small thrusterGeneral but also make sure this page and large thruster are improved to similar standards
    Section:What blocks the thruster is currently unclear - substructure and coolers and walls do, some other buildings and trees don't. May be impassible buildings and substructure?
    Small bookcaseGeneral but also parity eith bookcase
    Section:Missing all mechanics - research bonus etc
    Section:Missing Analysis
    BookcaseGeneral but also parity eith small bookcase
    Section:Missing all mechanics - research bonus etc
    Section:Missing Analysis
    Nerve bundleGeneral but also specifically Determine spawn rate
    Sea turtleGeneral but also specifically habitates
    FingerspikeGeneral but also specifically mechanical summary
    TrispikeGeneral but also specifically mechanical summary and missing analysis
    BulbfreakGeneral but also specifically the mechanical summary
    ToxalopeGeneral information, also combat power specifically
    Archonexus coreGeneral page stub
    Archotech towerGeneral page stub
    Warped obeliskGeneral page stub.
    Section:Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three obelisk page - consider templatization if necessary
    Wasp droneGeneral plus also Template: Pawn Attack Table if appropriate
    Body part weaponsGeneral stub
    Section:General analysis, current analysis waffles on. Also melee dodge chance reduction is equivalent to losing ~1.5 levels of melee skill
    Section:Comparison to the combat and non-combat uses of the bionic and archotech arms
    Remove roof areaGeneral stub
    IdeogramGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Largely missing analysis
    Large altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and lure game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    Small altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    Grand altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    Medium altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    HopsGeneral stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?
    Hellsphere cannonGeneral stub, for summary see thump cannon for some insp
    Gaumaker podGeneral stub, missing mechanical detail etc.
    LecternGeneral stub, no summary of mechanics, no analysis, intro text needs work.
    FibercornGeneral, also Tinctoria has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?
    Section:better analysis and detail, including breakdown of each biome
    Ruins (Abandoned Colony)General, also categories and interlinking. Alternatively, consider '"`UNIQ--nowiki-00000000-QINU`"'Merge'"`UNIQ--nowiki-00000001-QINU`"'
    Tox shellGeneral, also fill out infobox weapon details
    Section:General - jotted down some basic thoughts, but needs more
    Section:tox gas emission time
    Bog houndGeneral, also filth rate and habitats
    Bliss lobotomyGeneral, also format standard, categories, and wiki interlinking to page. dead calm. slavery effect
    FloorsGeneral, also non-edifice floor coverings
    SpacedroneGeneral, also seems to conflate Crashed mechanitor ship
    Vacstone blocksGeneral, also specifically analysis and integration on other pages (e.g. other block types reference 5 stone types). parity with other stone block pages
    Waste ratGeneral, also specifically combat power
    PsilocapGeneral, also specifically stack limit
    Section:Inspiration/catatonia mechanics are not currently implemented, but have been added to the unstable. To be added once moved to stable
    Section:LetterInspirationBeginPsilocap, mentalbreakreason_psilocap
    MapGeneral, also what does lack of quality and effect
    HuntGeneral, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby
    Mech pylonGeneral, although there's not much else to say about this building. Perhaps filling the infobox
    GravcoreGeneral, but also infobox may not be complete
    ContainmentSection:Requires the exact impact of these factors, in terms of specific numbers
    General, but also interlinking, categories, etc.
    EquipmentGeneral, but also maybe turned into a redirect?
    Hidden conduitGeneral, infobox, also claims of invincibility seem exagerated in practice
    Section:Unique mechanics
    Smooth stoneGeneral, it shouldn't all be under summary, and there should be a more explicit explanation of its odd place between terrain and floor where it has aspects of both.
    Toy boxGeneral, missing analysis and mechanics etc
    Baby decorationGeneral, missing mechanical detail and analysis
    Tactical turretGeneral, see other turret pages and turret pack
    Count-down activatorGeneral, split into Occurrence, Summary, Analysis etc.
    Chopped stumpGeneral.
    LoreSection:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here
    Section:General, also harbinger tree desc
    General. Also Ideology Ruins, shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax. Known timeline. Boomshrooms->Boomaniamls also odyssey generally, military info on power armor and xenotypes, datacards on tvs
    Mech rechargerGeneral. Also ensure parity with Large mech recharger
    Large mech rechargerGeneral. Also ensure parity with Mech recharger
    Monument markerGeneral. Aquisition and Summary
    Unnatural corpseGeneral. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings
    Remote repairerGeneral. Mechanics. Also specifically does it apply the mechanitor's mech repair speed and therefore synergise with repair probes
    Section:Needs more detail
    GorehulkGeneral. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful
    Meditation spotGeneral/Format standard.
    Ancient comms consoleHas mechanics, needs expansion
    Mech Repair SpeedHow does this interact with remote repairer - add detail to this page, that page, and repair probe with two-way links
    Major archotech structureHow fast is studying?
    Section:The Archotech Emanation also degrades and eventually kills nearby plants. Details needed
    Cannibal platterHow much hunger does the platter fill. Are they found in cannibal pirate bases
    EventsIdeology events. Recover lost content from major rewrite OR revert to prior to rewrite
    Section:Needs details. What's the chance for a fire to occur?
    Section:Od page has volcanic ash, but not included here. Verify list complete
    Flesh sackIn-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not)
    Gaumaker dryadInadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have
    Indoors (need)Incomplete(?) list of ideoligious effects
    Section:Strategies, importance etx
    Gravcore power cellIncomplete, correct category and navbox
    Life support unitSection:Need info on power generation
    Infobox, general
    Section:Analysis stub
    Void metal wallInfobox, other possible appearances, and whether to use 'voidmetal' or 'void metal'
    SalvagersInformation about a recently-added hidden faction
    Section:Missing faction base section
    Turret packIntegration with tactical turret, effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc. Do smart raiders avoid deployed tactical turrets like they do normal turrets?
    Wastepack infestationInterlink, orphan page etc
    TrapInterlinking, analysis. Hunter and wasp traps
    Cube sculptureIntro, analysis, additional infobox stats (e.g. minifiable)
    Sentience catalystIntro, categories, cleanup, mechanical detail - including roaming and pen behaviour
    Sleep furnitureIts half complete?
    Section:general
    Faction baseLack of content, mechanics, and detail. Also lacks integration with rest of the wiki
    ToughspikeLacking detail
    Section:General - but also specifically damage and ranged attack
    Section:Does it split from anything and even if it doesn't, not it as an exception
    ClaimLacking mechanical detail
    Dryad cocoonLacks all detail. Two way links
    Hermetic crateLoot pool at regular ancient complexes. See discussion
    BirdMany birds added by odyssey - when generalizations can be confirmed (e.g. they all provide birdskin), add to page
    NudityMay eventually need to supercede Template:Apparel Nudity Note
    Hemogen Gain MultiplierMechanical detail
    Minimum Containment StrengthMechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength
    Terror sculptureMechanical detail needs verification and expansion - Terror mechanics are poorly documented and terror, terror sculpture, gibbet cage, and skullspike all need detail. Analysis lacklustre and should go into depth about why apparel >> sculptures. Ensure page is in format that allows for parity with other terror sources so it can be copied over
    Gibbet cageSection:Inadequate summary and mechanics description
    Mechanical detail needs verification and expansion - Terror mechanics are poorly documented and terror, terror sculpture, gibbet cage, and skullspike all need detail. Analysis lacklustre and should go into depth about why slave apparel >> terror. Ensure page is in format that allows for parity with other terror sources so it can be copied over
    SkullspikeSection:Duration of moodlet? Expansion on terror mechanics / what it actually does.
    Mechanical detail needs verification and expansion - Terror mechanics are poorly documented and terror, terror sculpture, gibbet cage, and skullspike all need detail. Analysis lacklustre and should go into depth about why slave apparel >> terror. Ensure page is in format that allows for parity with other terror sources so it can be copied over
    Animal Products Price ImprovementMechanical detail, order of operations, integration with market value and TPI here and in those pages
    PollutionMechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis
    Section:numbers and world tile and map tile effects, missing plants that can occur
    Mechanoid clusterMechanics and Analysis
    FireMechanics and numbers (heat production / fire spread / etc.). See also Flame Damage
    Section:List likely incomplete
    Section:Specific triggers, chances, durations etc.
    OvumMinimum medical skill + success chance for ovum extraction
    Glow podMissing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.
    Deadlife dustMissing all detail and non-DLC, non-maintenance categories. Wheb friendly? duration? differences to pall etc. interlinking
    Adrenal heartMissing infobox details and almost all information. description is a priority
    Unobtainable itemsMissing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.
    Gravship substructureMissing mechanical detail and analysis. also Something needs to be done to make the deconstructed resource yield appear in the infobox
    Events/AnomalyMissing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for never interacted / DLC deactivated and 2 for ambient horror
    EnvironmentSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of Dark vision and Lighting:Darkness preferred on mentioned stat and mood penalties
    Section:Large enough enclosed spaces seem to blur these boundaries
    Section:Specific numbers on heat needed
    Section:General also two way links
    Missing new Odyssey terrain and weather mechanics
    Section:Exact details of how large fires on the map cause rain needed. Rain details should be split from the rain weather type (because its not the only weather type that includes raining) and details discussed including short circuiting, increasing fuel consumption of torch, campfire and brazier variants, which weather types include rain, whether snow counts as rain for all mechanics etc, similarly Snow and its unique effects including Snow being merged into here. Odyssey DLC weathers need notes as they have additioonal effects, e.g. torrential rain causing flooding.
    Section:Anomaly terrains - Flesh and Gray surface, odyssey terrains
    Void touchedMissing some mechanical detail could use formatting/headings/colours/etc, two way links, etc
    Gauranlen seedMissing summary detail and analysis
    Fleshmass neural lumpMore detailed summary and analysis, if any is needed
    Mechanoid ship chunkMore information required on spawning
    NovelMore robust comparison to non-book joy sources, including ease of acquisition
    Sealed containerMostly copied from Hermetic crate for now. Missing picture. Contents and chances. There are two variants with different loot
    Apparel layersMouth coverage point (e.g. face mask)
    Mech nodeMoved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?
    Mini-slugger turretSection:Spawning mechanics, combat power, terrain affordance etc.
    Section:Smoke tactics
    Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?
    Auto inferno turretSection:Spawning mechanics, combat power, terrain affordance etc.
    Section:smoke tactics, breach axes, the directional nature of its range radius allows for safe sniper rifle, also see mini-slugger turret for example re: frag grenade explosions to prevent secondaries e.g. for protecting UPCs
    Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?
    Auto charge turretSection:Spawning mechanics, combat power, terrain affordance etc.
    Section:smoke tactics, breach axes, the directional nature of its range radius allows for safe sniper rifle, also see mini-slugger turret for example re: frag grenade explosions to prevent secondaries e.g. for protecting UPCs
    Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?
    OrbitNav, cats, cleanup, biome info etc.
    Damage TypesNeed breakdown of remaining damage types
    Section:General
    Section:Inadequate mechanical detail
    Section:Mech boss EMP resistance, unique weapons with EMP sources
    Rot stinkNeeds a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion
    Section:what causes it and how much e.g. does 1 rice create as much as 1 thrumbo corpse
    Section:When does each thought activate? Convert thoughts to Template: Thought. Gas mechanics re gas density and severity gain and also re current severity and mtb to get lung rot - a graph of severity to mtb would be ideal
    Section:risks, management, strategies uses etc
    SchematicNeeds deeper comparison between fresh schematics and other recreation sources
    Blind smokeNeeds detail on 1.4 gas mechanics
    FoodNeeds detail on mechanics e.g. nutrition etc.
    PainSection:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.
    Needs detailed numbers on stat penalties. Psycasting. anomaly sources e.g. flesh body parts etc. neural heat buff
    StatNeeds lead in with basic description, summary of mechanics, difference from and relationship to Capacities etc
    Mining SpeedNeeds mining specialist and specific eqn that controls final value including order of operation to explain the effect of drill arms and spec
    Harbinger treeNeeds more detail on what causes new trees to spawn; there seems to be a link to current monolith level, rather than being entirely random
    Defense tacticsNeeds new Mechanoid types and Mechanoid cluster events from Biotech and Royalty
    DeathrestNeeds to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc
    Section:How fast does deathrest need increase? Deathrest moodlets
    Unstable power cellNeeds to be updated as it only deals half as much damage now.
    BillNeeds to convey detail sufficient for a new players
    RoofNeeds to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, mountain etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roof
    Section:Likely not a complete list of effects. Also a list of buildings affected would be nice
    Section:Further optimization of roof drop traps
    GeneticsNeeds to have all genes added. Maybe sort by exclusion tags?
    Global Work SpeedNeurosis pulse
    Traders guildNew feature in recent release
    Section:Missing faction base section
    GravshipNew feature in recent release. General but also fuel usage
    FirefoamNew firefoam mechanics in 1.4 - also specifically how Covered in Firefoam hediff works, how its procced (just explosion or what?), whether it lasts longer in foam filth etc.
    Neural Heat Recovery Rate OffsetOrder of operations
    Neural Heat Limit OffsetOrder of operations
    Psychic Sensitivity OffsetOrder of operations
    Section:General Version history
    Body PartsPart efficiency, other body types etc
    Medicine (disambiguation)Possible expansion into a superpage rather than disamiguation? With content lifted from doctoring?
    HivePrevious Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed
    Animus stoneRaider avoidance mechanic - ensure parity with all other similar items
    Small nature shrineRaider avoidance mechanic - ensure parity with all other similar items
    Section:Better comparison of nature options, and when to use this if ever. Some mention of other focus also valuable
    Large nature shrineRaider avoidance mechanic - ensure parity with all other similar items
    Section:Better comparison of nature options, and when to use this if ever. Some mention of other focus also valuable
    Golden cubeRequires confirmation on effects, compilation of disposal methods, information on anomaly study, etc.
    CribResting stats (comfort/tending/etc).
    RitualsRole change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page
    Section:General mechanics.
    Section:Details
    Section:Can be done on prisoners? dev points?
    Storage SettingsRoll out to all relevant pages
    MenusSection:
    EndingsSection:
    Damage per SecondSection:1 ) Ranged DPS bands 2) melee DPS inc True DPS
    NoctolSection:1) Majority of required detail is in Hediffs/Anomaly/Global/Misc/Light exposure 2) explain glowing eyes, and use File:Unnatural darkness noctol attack eyes.png to demonstrate
    Hunter droneSection:1) <labelOverride>Battery power</labelOverride>
           <tooltipOverride>Drones have limited battery life. When the battery runs dry, the drone dies.</tooltipOverride>
    
    2) Check Tags
    IED tox trapSection:1) Density affects exposure - what densities? Consider also integrating information into requested image. 2) Verify radius - displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant
    BioferriteSection:1) Detail needed 2) When sufficient detail, consider adding Acquisition optimisation to analysis
    Torture crownSection:1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.
    DownedSection:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to what was on the page before but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleeding
    details on downed raiders, how long until a pawn starts crawling after being downed.
    VentSection:1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states
    Section:Needs thermal transfer rate analysis vs walls, double walls, closed doors and open doors
    HarpsichordSection:1) Has almost no information about unique mechanics 2) Titles information
    Section:Missing analysis
    PianoSection:1) Has almost no information about unique mechanics 2) Titles information
    Section:Missing analysis
    HarpSection:1) Has almost no information about unique mechanics 2) Titles information
    FactionsSection:1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility
    Mech high-shieldSection:General stub - current is just a couple of very rough suggestions
    Section:1) If its between the mortar and the mortar's target, but the target is not under the shield, will it intercept the shells? i.e. does it have a fire "shadow" like low shields have for weapons fire? 2) Drop pods? mention specifically even if no.
    Human resourcesSection:1) Mood debuffs involving the Ideology DLC needed. 2) Benefits of executions for development points as a human resource
    RolesSection:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml
    Section:1) Needs mechanical detail beyond just what the stats are and the tables cover. Inc but not limited to: Minimum age or lack thereof 2) Ability details
    Section:More ability details
    ConsciousnessSection:1) Painshock threshold missing 2) psychic supressor
    Deathrest capacity serumSection:1) See skilltrainer for use instruction example 2) What happens when a pawn uses a serum, loses the deathrest gene, and gets the deathrest gene again? 3) is there a stat that controls building cap? 4) overwriting the deathrest gene, even with a new one xenotype that has it, resets capacity. This is not considered a bug by the Devs.
    Psychofluid pumpSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Section:Expound upon the benefits for psycasters, and contextualize them relative to both raw power and other buffs you could acquire instead
    Deathrest acceleratorSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Section:Effect on hemogen/power costs of other deathrest buildings by shortening deathrest times.
    HemopumpSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Glucosoid pumpSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Hemogen amplifierSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit
    Wall lampSection:1) summary equivalent to Standing lamp 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with Wall lamp - templatize if necessary.
    Section:Written detail on menu, options, color mixing in overlapping light radii etc.
    Tornado generatorSection:A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.
    Section:Missing value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc
    SlaverySection:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added
    Section:Children have different fall rates?
    Section:A number of check tags, and even with them, theres mechanical detail missing. Terror mechanics are poorly documented and terror, terror sculpture, gibbet cage, and skullspike all need detail.
    Section:Reports that pawns do not revolt on underground maps
    Firefoam pop packSection:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,
    Section:AI used needs expansion once Summary is complete
    FilthSection:Account for floor clean time multi
    GenesSection:Acid spray has AP and its own Damage type etc. Further mechanical detail including how it works, what armor it opposes etc is needed
    Section:How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed
    WoodSection:Acquisition analysis, see table on Trees for initial basis, but add Woodmaker
    PsytrainerSection:Acquisition stub. Which trader types? Faction bases? What factions offer it for quests and trade? How are the psycasts selected - are all psycasts as common as each other? etc
    Shield coreSection:Acquistition strategy, worth of crafting vs just buying/looting packs, value proposition etc
    HaygrassSection:Actual numbers breaking down the differences would help explain
    Archotech eyeSection:Add actual numbers for the stat increases.
    Phoebe ChillaxSection:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases
    Cassandra ClassicSection:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases
    RestSection:Add variant tables for key Sleep Fall Rate ala quality tables - Psychite tea, circadian assistant, their combination, and maybe flake/yayo/go juice and wake up should be represented
    Circadian assistant Content added by the Royalty DLC, Sleep accelerator Content added by the Ideology DLC, Sleep gene Content added by the Biotech DLC effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductions. half cylcer, never sleep and body mastery as removal
    RaiderSection:Is there always loot?
    Section:Added in 1.5
    DentureSection:All values are from before the addition of tongue and the resulting change in body part importance. They therefore need verification
    Armorskin glandSection:General, also see also standard of Prosthetic leg re capacities et al
    Section:Almost missing analysis. Also ghouls specifically
    Shard shock lanceSection:Analysis - needs basic analysis (even if largely copied from psychic shock lance), general value proposition (e.g. is it worth a shard, worth researching, etc) AND a comparison to base lance
    Proximity detectorSection:Analysis - strategy for overlapping radii to triangulate location, synergy with outer walls and limited entrances, general value proposition etc. Current kinda undersells their utility.
    Flood lightSection:General. See Standing lamp for example. A tiles lit/watt comparison would also be good.
    Section:Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors
    Section:Analysis general
    Cowboy hatSection:Analysis lacking comparison vs helmets and overall value proposition
    Fleshmass lungSection:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for
    Section:Analysis too short, doesnt cover relative cost value, no mention of pain mitigation etc.
    Section:Does this prevent rot stink, acidic smog like the Detoxifier lung?
    Vacsuit helmetSection:Analytical style. Cleanup and Expansion. Heat armor. kid helmet statistical superiority
    Bioferrite generatorSection:AoE of moodlet, thought template, whether the moodlet persists after leaving the area, does the generator produce light &/or heat? Appears to be affected by EMP?
    Centipede burnerSection:As an ally
    Centipede gunnerSection:As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).
    Mortar Miss Radius MultiplierSection:As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.
    DoorSection:Base door open speed, animals
    Fence gateSection:Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model)
    CouchVerify current content as its from the beta and expand
    Section:Basically missing analysis
    LongswordSection:Bioferrite handle attack quirk and it's effect - see persona monosword as example
    Ritual maskSection:Spawn on cultists?
    Section:Bioferrite psychic buffs
    World generationSection:Biotech content
    ResearchSection:Book mechanics
    Section:This System has way more to it than just the projects itself. Also see containment for impact of strength on study. Entity Study Rate. Study Efficiency
    Knee spikeSection:Bring Summary up to standard
    TemperatureSection:Burn/Frostbite chances
    ChildrenSection:Worked example
    Section:Lack of mechanics - also propagate to books and the pages for the types of books.

    Reports that:

    • The normal effects of books still apply to children reading books - they gain skills from textbooks and provide research from schematics
    • That because you can force children to read, unlike other learning types, so when their learning is lagging you can force them to read to catch up.
      Section:Can a child ever have a backstory or trait that disables a work type?
    ScariaSection:Can a scaria-berserk human spread scaria? Is scaria infection a distinct disease, meriting its own page? Or redirect here?
    Corrosive heartSection:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic heart back?
    Section:Medicine item requirement, if any, and stats for removal
    Beam graserSection:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit)
    Section:Missing analysis
    Section:Can it be obtained through trading? Reports of them finding them as faction base loot during 1.6 unstable - needs to be confirmed in stable
    AlligatorSection:Can they be purchased?
    Section:General
    Frag grenadesSection:Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here
    Phoenix armorSection:Cleanup and needs better analysis of integrated weapon, armor comparison, and overall value proposition. See how other power armor pages do it.
    Mech low-shieldSection:Compare low shield pack for adequate detail. Radius graphics similar to the low shield pack page would be nice.
    Section:Research needed: can they be used to intercept projectiles from hostile raiders if the shield is kept online?
    Section:General stub - current is just a couple of very rough suggestions. also specific attention to how to adapt to and use the explosions on the edge - soemtiems you change positions and sometiems it means you use a large AOE to still hit the target.
    Fungal gravelSection:Comparison for under mountain general crop growth
    Resurrector mech serumSection:What about refrigeration without freezing? Does it slow the counter comparable to rot time?
    Section:Comparison to Death refusalContent added by the Anomaly DLC
    Smoke shellSection:Comparison to other smoke sources and vs just using a kinetic alternative
    ... further results

    ranking ask[edit]

    Out of all 38 textiles, human leather ranks at 27, tied 2 ways, in terms of sharp protection.

     Armor - Sharp Factor
    Birdskin0.67
    Chinchilla fur0.67
    Guinea pig fur0.67
    Mink fur0.67
    Megasloth wool0.8
    Plainleather0.81
    Dog leather0.81
    Camelhide0.81
    Bluefur0.81
    Foxfur0.81
    Lizardskin0.81
    Sealskin0.81
    Panthera fur0.93
    Synthread0.94
    Wolfskin1.02
    Bearskin1.12
    Elephant leather1.12
    Hippo leather1.12
    Mastodon leather1.12
    Heavy fur1.24
    Armadillo leather1.24
    Dread leather1.27
    Rhinoceros leather1.29
    Devilstrand1.4
    Hyperweave2
    Thrumbofur2.08
    Thrumbomane2.12

    Asks[edit]

    Kid vacsuit, Vacsuit... further results

    Assault rifle, Bolt-action rifle, Charge rifle, Hellcat rifle, Sniper rifle

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile


    Daylily, Rose

    MaterialDescriptionHP FactorBeauty OffsetBeauty FactorWork To Build FactorWork To Make FactorMarket Value
    Granite blocksBlocks of solid granite. Granite is a very hard stone.1.70161.30.9
    Limestone blocksBlocks of solid limestone.1.550161.30.9
    Marble blocksBlocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.1.211.355.51.150.9
    Sandstone blocksBlocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.1.401.151.10.9
    Slate blocksBlocks of solid slate. A dull-looking rock that chips easily.1.301.161.30.9
    Vacstone blocksBlocks of compacted vacstone rock harvested from asteroids.1.801.261.32
     Required ResearchTypeType2
    Pilot subpersona core
    Grand sculptureArt
    Large sculptureArt
    Small sculptureArt
    StatueArt
    Terror sculptureArt
    Shard beaconBuildingAnomaly (Buildings)
    Rustic rug (medium)BuildingFloor
    Animalist slab (broad)BuildingFloor
    Spikecore floor-star (broad)BuildingFloor
    Animalist slab (medium)BuildingFloor
    Spikecore floor-star (medium)BuildingFloor
    Totemic slab (broad)BuildingFloor
    Totemic slab (medium)BuildingFloor
    Rustic rug (broad)BuildingFloor
    Table (2x4)BuildingFurniture
    Table (3x3)BuildingFurniture
    DarktorchBuildingFurniture
    Torch lampBuildingFurniture
    Fungus darktorchBuildingFurniture
    Wall torch lampBuildingFurniture
    Double bedrollBuildingFurniture
    Plant potBuildingFurniture
    Animal sleeping boxBuildingFurniture
    BedrollBuildingFurniture
    StoolBuildingFurniture
    Table (2x2)BuildingFurniture
    Table (1x2)BuildingFurniture
    CribBuildingFurniture
    Animal bedBuildingFurniture
    PyreBuildingIdeology (Buildings)
    PewBuildingIdeology (Buildings)
    Kneel sheetBuildingIdeology (Buildings)
    LecternBuildingIdeology (Buildings)
    Medium altarBuildingIdeology (Buildings)
    DrumBuildingIdeology (Buildings)
    Kneel pillowBuildingIdeology (Buildings)
    Small altarBuildingIdeology (Buildings)
    IdeogramBuildingIdeology (Buildings)
    SkullspikeBuildingIdeology (Buildings)
    Incense shrineBuildingIdeology (Buildings)
    Cannibal platterBuildingIdeology (Buildings)
    BurnbongBuildingIdeology (Buildings)
    Christmas treeBuildingIdeology (Buildings)
    EffigyBuildingIdeology (Buildings)
    Gibbet cageBuildingIdeology (Buildings)
    Grand altarBuildingIdeology (Buildings)
    Sacrificial flagBuildingIdeology (Buildings)
    Large altarBuildingIdeology (Buildings)
    Egg boxBuildingMisc
    Grand steleBuildingMisc
    Small nature shrineBuildingMisc
    UrnBuildingMisc
    Crashed mechanitor shipBuildingMisc
    Large nature shrineBuildingMisc
    Pen markerBuildingMisc
    Gravcore power cellBuildingPower
    Art benchBuildingProduction
    Fueled stoveBuildingProduction
    Butcher tableBuildingProduction
    Simple research benchBuildingProduction
    Horseshoes pinBuildingRecreation
    Hoopstone ringBuildingRecreation
    Game-of-Ur boardBuildingRecreation
    SandbagsBuildingSecurity
    Spike trapBuildingSecurity
    BarricadeBuildingSecurity
    Tactical turretBuildingSecurity
    WallBuildingStructure
    Animal flapBuildingStructure
    FenceBuildingStructure
    ColumnBuildingStructure
    DoorBuildingStructure
    Fence gateBuildingStructure
    BridgeBuildingStructure
    CampfireBuildingTemperature
    Standard subcoreCrafted resources
    WortCrafted resources
    High subcoreCrafted resources
    ComponentCrafted resources
    BeerDrugSocial drug
    Smokeleaf jointDrugSocial drug
    ClubEquipmentWeapons
    Short bowEquipmentWeapons
    Spikecore platesFloor
    Wood floorFloor
    Totemic boardsFloor
    Straw mattingFloor
    FlagstoneFloor
    Gravship substructureFloor
    Hex tileFloor
    Carnivore lavish mealFoodMeal
    Fine mealFoodMeal
    Baby foodFoodMeal
    Vegetarian fine mealFoodMeal
    KibbleFoodMeal
    Carnivore fine mealFoodMeal
    Simple mealFoodMeal
    Vegetarian lavish mealFoodMeal
    Lavish mealFoodMeal
    Nutrient paste mealFoodMeal
    RobeGearClothing
    HeadwrapGearClothing
    SlicecapGearClothing
    BroadwrapGearClothing
    War maskGearClothing
    HoodGearClothing
    Authority capGearClothing
    BlindfoldGearClothing
    Tribal headdressGearClothing
    Visage maskGearClothing
    TribalwearGearClothing
    Slave body strapGearClothing
    Slave collarGearClothing
    Stellic crownGearClothing
    Torture crownGearClothing
    Kid tribalwearGearClothing
    BurkaGearClothing
    CapeGearClothing
    VeilGearClothing
    Vacstone blocksMaterialStone
    Sandstone blocksMaterialStone
    Limestone blocksMaterialStone
    Marble blocksMaterialStone
    Granite blocksMaterialStone
    Slate blocksMaterialStone
    Wooden footMedical ItemsBody Parts
    Wooden handMedical ItemsBody Parts
    Peg legMedical ItemsBody Parts
    PatchleatherTextileLeather
    Advanced componentAdvanced fabricationCrafted resources
    Signal jammerAdvanced gravtechBuildingOdyssey (Buildings)
    Gravlite panelAdvanced gravtechCrafted resources
    Pilot assistantAdvanced gravtechMedical ItemsBody Parts
    Flood lightAdvanced lightsBuildingFurniture
    CoolerAir conditioningBuildingTemperature
    Sterilizing stomachArtificial metabolismMedical ItemsBody Parts
    Nuclear stomachArtificial metabolismMedical ItemsBody Parts
    Reprocessor stomachArtificial metabolismMedical ItemsBody Parts
    Atmospheric heaterAtmospheric heaterBuildingAnomaly (Buildings)
    Autocannon turretAutocannon turretBuildingSecurity
    AutodoorAutodoorBuildingStructure
    Grav field extenderBasic GravtechBuildingOdyssey (Buildings)
    Small thrusterBasic GravtechBuildingOdyssey (Buildings)
    Pilot consoleBasic gravtechBuildingOdyssey (Buildings)
    Grav anchorBasic gravtechBuildingOdyssey (Buildings)
    Gravship hullBasic gravtechBuildingOdyssey (Buildings)
    Small chemfuel tankBasic gravtechBuildingOdyssey (Buildings)
    Subcore encoderBasic mechtechBuildingBiotech (Buildings)
    Mech gestatorBasic mechtechBuildingBiotech (Buildings)
    Mech rechargerBasic mechtechBuildingBiotech (Buildings)
    Band nodeBasic mechtechBuildingBiotech (Buildings)
    Basic subcoreBasic mechtechCrafted resources
    Airwire headsetBasic mechtechGearClothing
    Control packBasic mechtechGearUtility
    LifterBasic mechtechMechanoid
    ConstructoidBasic mechtechMechanoid
    AgrihandBasic mechtechMechanoid
    CleansweeperBasic mechtechMechanoid
    MilitorBasic mechtechMechanoid
    BatteryBatteryBuildingPower
    Beam repeaterBeam weaponsEquipmentWeapons
    Beam graserBeam weaponsEquipmentWeapons
    Fermenting barrelBeer brewingBuildingProduction
    BreweryBeer brewingBuildingProduction
    Bioferrite generatorBioferrite generatorBuildingPower
    Bioferrite harvesterBioferrite harvestingBuildingAnomaly (Buildings)
    Bioferrite shaperBioferrite shapingBuildingAnomaly (Buildings)
    Nerve spikerBioferrite shapingEquipmentWeapons
    Bioferrite plateBioferrite shapingFloor
    Ritual maskBioferrite shapingGearClothing
    Ceremonial hoodBioferrite shapingGearClothing
    Hellcat rifleBioferrite weaponryEquipmentWeapons
    IncineratorBioferrite weaponryEquipmentWeapons
    Biofuel refineryBiofuel refiningBuildingProduction
    Bionic armBionic replacementsMedical ItemsBody Parts
    Bionic jawBionic replacementsMedical ItemsBody Parts
    Bionic eyeBionic replacementsMedical ItemsBody Parts
    Bionic tongueBionic replacementsMedical ItemsBody Parts
    Bionic legBionic replacementsMedical ItemsBody Parts
    Bionic earBionic replacementsMedical ItemsBody Parts
    Bionic spineBionic replacementsMedical ItemsBody Parts
    Bionic stomachBionic replacementsMedical ItemsBody Parts
    Bionic heartBionic replacementsMedical ItemsBody Parts
    Biosculpter podBiosculptingBuildingIdeology (Buildings)
    Blood rain (ritual)Blood rainPsychic ritual
    Machine pistolBlowback operationEquipmentWeapons
    AutopistolBlowback operationEquipmentWeapons
    MindscrewBrain wiringMedical ItemsBody Parts
    PainstopperBrain wiringMedical ItemsBody Parts
    JoywireBrain wiringMedical ItemsBody Parts
    BrainwipeBrainwipePsychic ritual
    Fine carpetCarpet makingFloor
    Morbid carpetCarpet makingFloor
    CarpetCarpet makingFloor
    Hex carpetCarpet makingFloor
    Mindbend carpetCarpet makingFloor
    Prestige cataphract armorCataphract armorGearArmor
    Cataphract armorCataphract armorGearArmor
    Prestige cataphract helmetCataphract armorGearArmor
    Cataphract helmetCataphract armorGearArmor
    Phoenix armorCataphract armorGearArmor
    ChronophagyChronophagyPsychic ritual
    Circadian half-cyclerCircadian influenceMedical ItemsBody Parts
    Circadian assistantCircadian influenceMedical ItemsBody Parts
    Elbow bladeCompact weaponryMedical ItemsBody Parts
    Knee spikeCompact weaponryMedical ItemsBody Parts
    Hand talonCompact weaponryMedical ItemsBody Parts
    Face maskComplex ClothingGearClothing
    Hand tailor benchComplex clothingBuildingProduction
    Electric tailor benchComplex clothing
    Electricity
    BuildingProduction
    FlophatComplex clothingGearClothing
    DusterComplex clothingGearClothing
    Kid parkaComplex clothingGearClothing
    Bowler hatComplex clothingGearClothing
    ParkaComplex clothingGearClothing
    ShadeconeComplex clothingGearClothing
    Lab coatComplex clothingGearClothing
    JacketComplex clothingGearClothing
    Button-down shirtComplex clothingGearClothing
    PantsComplex clothingGearClothing
    Kid romperComplex clothingGearClothing
    TuqueComplex clothingGearClothing
    Heavy bandolierComplex clothingGearClothing
    Cowboy hatComplex clothingGearClothing
    TailcapComplex clothingGearClothing
    Kid shirtComplex clothingGearClothing
    T-shirtComplex clothingGearClothing
    SashComplex clothingGearClothing
    Kid pantsComplex clothingGearClothing
    ShelfComplex furnitureBuildingFurniture
    Dining chairComplex furnitureBuildingFurniture
    Grand meditation throneComplex furnitureBuildingFurniture
    DrapeComplex furnitureBuildingFurniture
    Toy boxComplex furnitureBuildingFurniture
    Darklight brazierComplex furnitureBuildingFurniture
    End tableComplex furnitureBuildingFurniture
    BookcaseComplex furnitureBuildingFurniture
    Baby decorationComplex furnitureBuildingFurniture
    Slab bedComplex furnitureBuildingFurniture
    CouchComplex furnitureBuildingFurniture
    Small bookcaseComplex furnitureBuildingFurniture
    DresserComplex furnitureBuildingFurniture
    School deskComplex furnitureBuildingFurniture
    Royal bedComplex furnitureBuildingFurniture
    Slab double bedComplex furnitureBuildingFurniture
    ArmchairComplex furnitureBuildingFurniture
    Small shelfComplex furnitureBuildingFurniture
    Double bedComplex furnitureBuildingFurniture
    Meditation throneComplex furnitureBuildingFurniture
    BedComplex furnitureBuildingFurniture
    BlackboardComplex furnitureBuildingFurniture
    BrazierComplex furnitureBuildingFurniture
    ReliquaryComplex furnitureBuildingIdeology (Buildings)
    Styling stationComplex furnitureBuildingIdeology (Buildings)
    Tool cabinetComplex furnitureBuildingMisc
    Large steleComplex furnitureBuildingMisc
    SarcophagusComplex furnitureBuildingMisc
    Poker tableComplex furnitureBuildingRecreation
    Chess tableComplex furnitureBuildingRecreation
    Billiards tableComplex furnitureBuildingRecreation
    Ornate doorComplex furnitureBuildingStructure
    VentComplex furnitureBuildingTemperature
    Cryptosleep casketCryptosleep casketBuildingMisc
    Deadlife shellDeadlife dustCrafted resourcesMortar shell
    Deadlife packDeadlife dustGearUtility
    Imbue death refusalDeath refusalPsychic ritual
    Deathrest acceleratorDeathrestBuildingBiotech (Buildings)
    Psychofluid pumpDeathrestBuildingBiotech (Buildings)
    HemopumpDeathrestBuildingBiotech (Buildings)
    Hemogen amplifierDeathrestBuildingBiotech (Buildings)
    Deathrest casketDeathrestBuildingBiotech (Buildings)
    Glucosoid pumpDeathrestBuildingBiotech (Buildings)
    Deep drillDeep drillingBuildingProduction
    Disruptor flare packDisruptor flaresGearUtility
    Draw animalsDraw animalsPsychic ritual
    Draw shamblersDraw shamblersPsychic ritual
    Drug labDrug productionBuildingProduction
    Pollution pumpElectricityBuildingBiotech (Buildings)
    Sun lampElectricityBuildingFurniture
    Standing lampElectricityBuildingFurniture
    Wall lampElectricityBuildingFurniture
    LoudspeakerElectricityBuildingIdeology (Buildings)
    LightballElectricityBuildingIdeology (Buildings)
    Ship landing beaconElectricityBuildingMisc
    Power switchElectricityBuildingPower
    Power conduitElectricityBuildingPower
    Chemfuel powered generatorElectricityBuildingPower
    Hidden conduitElectricityBuildingPower
    Waterproof conduitElectricityBuildingPower
    Wood-fired generatorElectricityBuildingPower
    Wind turbineElectricityBuildingPower
    Electric stoveElectricityBuildingProduction
    Electric crematoriumElectricityBuildingProduction
    Electric smelterElectricityBuildingProduction
    Electric smithyElectricity
    Smithing
    BuildingProduction
    HeaterElectricityBuildingTemperature
    ElectroharvesterElectroharvesterBuildingAnomaly (Buildings)
    Electric inhibitorEntity containmentBuildingAnomaly (Buildings)
    Holding platformEntity containmentBuildingAnomaly (Buildings)
    Shard inhibitorEntity containmentBuildingAnomaly (Buildings)
    Fabrication benchFabricationBuildingProduction
    Firefoam popperFirefoamBuildingMisc
    Firefoam shellFirefoamCrafted resourcesMortar shell
    Firefoam pop packFirefoamGearUtility
    Flak jacketFlak armorGearArmor
    Flak pantsFlak armorGearArmor
    Flak helmetFlak armorGearArmor
    Flak vestFlak armorGearArmor
    Flatscreen televisionFlatscreen televisionBuildingRecreation
    Love enhancerFlesh shapingMedical ItemsBody Parts
    Aesthetic shaperFlesh shapingMedical ItemsBody Parts
    Aesthetic noseFlesh shapingMedical ItemsBody Parts
    Foam turretFoam turretBuildingSecurity
    Frenzy inducerFrenzy inducerBuildingAnomaly (Buildings)
    Chain shotgunGas operationEquipmentWeapons
    Heavy SMGGas operationEquipmentWeapons
    LMGGas operationEquipmentWeapons
    Gene processorGene processorBuildingBiotech (Buildings)
    Geothermal generatorGeothermal powerBuildingPower
    Adrenal heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul platingGhoul enhancementsMedical ItemsBody Parts
    Corrosive heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul barbsGhoul enhancementsMedical ItemsBody Parts
    Blood warmerGhoul enhancementsMedical ItemsBody Parts
    Metalblood heartGhoul enhancementsMedical ItemsBody Parts
    GhoulGhoul infusionEntityBasic
    Ghoul resurrection serumGhoul resurrectionDrugSerum
    Go-juiceGo-juice productionDrugHard Drug
    GreatbowGreatbowEquipmentWeapons
    Ground-penetrating scannerGround-penetrating scannerBuildingMisc
    Growth vatGrowth vatsBuildingBiotech (Buildings)
    Mini-turretGun turretsBuildingSecurity
    GunlinkGunlinkGearArmor
    Smoke launcherGunsmithingEquipmentWeapons
    Bolt-action rifleGunsmithingEquipmentWeapons
    Pump shotgunGunsmithingEquipmentWeapons
    RevolverGunsmithingEquipmentWeapons
    Incendiary launcherGunsmithingEquipmentWeapons
    HarpHarpBuildingRecreation
    HarpsichordHarpsichordBuildingRecreation
    CoagulatorHealing factorsMedical ItemsBody Parts
    Healing enhancerHealing factorsMedical ItemsBody Parts
    Heavy bridgeHeavy bridgesBuildingStructure
    Mech boosterHigh mechtechBuildingBiotech (Buildings)
    Mechband dishHigh mechtechBuildingBiotech (Buildings)
    Subcore ripscannerHigh mechtechBuildingBiotech (Buildings)
    Integrator headsetHigh mechtechGearArmor
    ParamedicHigh mechtechMechanoid
    LancerHigh mechtechMechanoid
    Centipede gunnerHigh mechtechMechanoid
    Centipede burnerHigh mechtechMechanoid
    FabricorHigh mechtechMechanoid
    DiabolusHigh mechtechMechanoid
    Remote shielderHigh mechtechMedical ItemsBody Parts
    Control sublink (high)High mechtechMedical ItemsBody Parts
    Remote repairerHigh mechtechMedical ItemsBody Parts
    Hospital bedHospital bedBuildingFurniture
    Hydroponics basinHydroponicsBuildingProduction
    IED deadlife trapIEDsBuildingSecurity
    IED tox trapIEDsBuildingSecurity
    IED firefoam trapIEDsBuildingSecurity
    IED trapIEDsBuildingSecurity
    IED antigrain warhead trapIEDsBuildingSecurity
    IED incendiary trapIEDsBuildingSecurity
    IED smoke trapIEDsBuildingSecurity
    IED EMP trapIEDsBuildingSecurity
    Shard animal pulserInsanity weaponryArtifact
    Shard insanity lanceInsanity weaponryGearUtility
    Shard shock lanceInsanity weaponryGearUtility
    Ship engineJohnson-Tanaka driveBuildingShip
    Juggernaut serumJuggernaut serumDrugSerum
    Locust armorJump packs
    Recon armor
    GearArmor
    Jump packJump packsGearUtility
    LongswordLong bladesEquipmentWeapons
    WarhammerLong bladesEquipmentWeapons
    SpearLong bladesEquipmentWeapons
    Long-range mineral scannerLong-range mineral scannerBuildingMisc
    Ship computer coreMachine persuasionBuildingShip
    Machining tableMachiningBuildingProduction
    Frag grenadesMachiningEquipmentWeapons
    Molotov cocktailsMachiningEquipmentWeapons
    Gas maskMachiningGearClothing
    Prestige marine helmetMarine armorGearArmor
    Prestige marine armorMarine armorGearArmor
    Grenadier armorMarine armorGearArmor
    Marine helmetMarine armorGearArmor
    Marine armorMarine armorGearArmor
    MedicineMedicine productionMedical ItemsMedicine
    Metalblood serumMetalblood serumDrugSerum
    Sleep acceleratorMicroelectronicsBuildingIdeology (Buildings)
    AutobongMicroelectronicsBuildingIdeology (Buildings)
    Orbital trade beaconMicroelectronicsBuildingMisc
    Comms consoleMicroelectronicsBuildingMisc
    Hi-tech research benchMicroelectronicsBuildingProduction
    EMP shellMicroelectronicsCrafted resourcesMortar shell
    EMP launcherMicroelectronicsEquipmentWeapons
    EMP grenadesMicroelectronicsEquipmentWeapons
    Mind-numb serumMind-numb serumDrugSerum
    Moisture pumpMoisture pumpBuildingMisc
    Gastro-analyzerMolecular analysisMedical ItemsBody Parts
    ImmunoenhancerMolecular analysisMedical ItemsBody Parts
    MortarMortarsBuildingSecurity
    High-explosive shellMortarsCrafted resourcesMortar shell
    Smoke shellMortarsCrafted resourcesMortar shell
    Incendiary shellMortarsCrafted resourcesMortar shell
    Multi-analyzerMulti-analyzerBuildingMisc
    MinigunMultibarrel weaponsEquipmentWeapons
    Biomutation pulserMutation weaponryArtifactUtility
    Biomutation lanceMutation weaponryGearUtility
    Learning assistantNeural computationMedical ItemsBody Parts
    NeurocalculatorNeural computationMedical ItemsBody Parts
    Neural superchargerNeural superchargerBuildingIdeology (Buildings)
    Neurosis pulseNeurosis pulsePsychic ritual
    Top hatNoble apparelGearClothing
    CorsetNoble apparelGearClothing
    BeretNoble apparelGearClothing
    Formal shirtNoble apparelGearClothing
    Formal vestNoble apparelGearClothing
    Ladies hatNoble apparelGearClothing
    HopperNutrient pasteBuildingProduction
    Nutrient paste dispenserNutrient pasteBuildingProduction
    Vacsuit helmetOrbital techApparelArmor
    Kid vacsuitOrbital techApparelArmor
    VacsuitOrbital techApparelArmor
    Oxygen pumpOrbital techBuildingOdyssey (Buildings)
    Orbital scannerOrbital techBuildingOdyssey (Buildings)
    Vac barrierOrbital techBuildingOdyssey (Buildings)
    Packaged survival mealPackaged survival mealFoodMeal
    Passive coolerPassive coolerBuildingTemperature
    PemmicanPemmicanFoodMeal
    PenoxycylinePenoxycyline productionDrugMedical Drug
    PhilophagyPhilophagyPsychic ritual
    PianoPianoBuildingRecreation
    Plate armorPlate armorGearArmor
    Pleasure pulsePleasure pulsePsychic ritual
    Venom talonPoison synthesisMedical ItemsBody Parts
    Venom fangsPoison synthesisMedical ItemsBody Parts
    Assault riflePrecision riflingEquipmentWeapons
    Sniper riflePrecision riflingEquipmentWeapons
    Prosthetic heartProstheticsMedical ItemsBody Parts
    Prosthetic armProstheticsMedical ItemsBody Parts
    Cochlear implantProstheticsMedical ItemsBody Parts
    Prosthetic legProstheticsMedical ItemsBody Parts
    Provoke pit gateProvoke pit gatePsychic ritual
    Proximity detectorProximity detectorBuildingAnomaly (Buildings)
    FlakePsychite refiningDrugHard Drug
    YayoPsychite refiningDrugHard Drug
    Psychite teaPsychoid brewingDrugSocial drug
    PsychophagyPsychophagyPsychic ritual
    Charge riflePulse charged munitionsEquipmentWeapons
    Charge lancePulse charged munitionsEquipmentWeapons
    Recon armorRecon armorGearArmor
    Prestige recon helmetRecon armorGearArmor
    Prestige recon armorRecon armorGearArmor
    Recon helmetRecon armorGearArmor
    Recurve bowRecurve bowEquipmentWeapons
    Revenant vertebraeRevenant invisibilityMedical ItemsBody Parts
    Rocketswarm launcherRocketswarm launcherBuildingSecurity
    Prestige robeRoyal apparelGearClothing
    CoronetRoyal apparelGearClothing
    CrownRoyal apparelGearClothing
    Security doorSecurity doorBuildingStructure
    Serum labSerum synthesisBuildingAnomaly (Buildings)
    Voidsight serumSerum synthesisDrugSerum
    Shield beltShieldsGearUtility
    Low-shield packShieldsGearUtility
    Passenger shuttleShuttleBuildingOdyssey (Buildings)
    Stoneskin glandSkin hardeningMedical ItemsBody Parts
    Vacskin glandSkin hardeningMedical ItemsBody Parts
    Toughskin glandSkin hardeningMedical ItemsBody Parts
    Armorskin glandSkin hardeningMedical ItemsBody Parts
    Skip abductionSkip abductionPsychic ritual
    Sleep suppressorSleep suppressorBuildingAnomaly (Buildings)
    Fueled smithySmithingBuildingProduction
    Breach axeSmithingEquipmentWeapons
    GladiusSmithingEquipmentWeapons
    AxeSmithingEquipmentWeapons
    MaceSmithingEquipmentWeapons
    PilaSmithingEquipmentWeapons
    IkwaSmithingEquipmentWeapons
    KnifeSmithingEquipmentWeapons
    Silver tileSmithingFloor
    Steel tileSmithingFloor
    Gold tileSmithingFloor
    Kid helmetSmithingGearArmor
    Simple helmetSmithingGearArmor
    Smokepop packSmokepop packsGearUtility
    Solar generatorSolar panelBuildingPower
    Field handSpecialized limbsMedical ItemsBody Parts
    Power clawSpecialized limbsMedical ItemsBody Parts
    Drill armSpecialized limbsMedical ItemsBody Parts
    Large chemfuel tankStandard gravtechBuildingOdyssey (Buildings)
    Large thrusterStandard gravtechBuildingOdyssey (Buildings)
    Large mech gestatorStandard mechtechBuildingBiotech (Buildings)
    Subcore softscannerStandard mechtechBuildingBiotech (Buildings)
    Mechband antennaStandard mechtechBuildingBiotech (Buildings)
    Large mech rechargerStandard mechtechBuildingBiotech (Buildings)
    Mechcommander helmetStandard mechtechGearArmor
    Array headsetStandard mechtechGearClothing
    ... further results
    ImageBuilding
    Ancient ATM.pngAncient ATM
    Ancient air conditioner.pngAncient air conditioner
    PlaceholderAncient antenna
    PlaceholderAncient armchair
    Ancient band node.pngAncient band node
    ... further results

    Check.png Ex.png

    Name Stuff amount Work To Make Value/Textile
    Animal bed 40 400 1.525
    Animal flap 25 850 1.64
    Armchair 110 14,000 1.9545454545455
    Authority cap 25 1,500 1.72
    Bedroll 40 600 1.55
    Beret 35 4,000 1.9142857142857
    Blindfold 20 1,200 1.7
    Bowler hat 20 1,800 1.85
    Broadwrap 30 1,800 1.7333333333333
    Burka 60 4,000 1.7333333333333
    Button-down shirt 45 2,700 1.7111111111111
    Cape 80 16,000 2.225
    Ceremonial hood 20 2,000 2.25
    Corset 45 12,000 2.4666666666667
    Couch 200 20,000 1.85
    Cowboy hat 25 1,800 1.76
    Double bedroll 85 1,100 1.5529411764706
    Drape 150 2,000 1.9333333333333
    Drum 30 800 3.6
    Duster 80 10,000 1.95
    Face mask 10 800 1.8
    Flophat 20 1,200 1.7
    Formal shirt 65 6,000 1.8307692307692
    Formal vest 45 12,000 2.4666666666667
    Headwrap 20 1,400 1.75
    Heavy bandolier 75 3,500 1.6666666666667
    Hood 50 6,000 1.94
    Jacket 70 7,000 1.8571428571429
    Kid pants 20 1,280 1.75
    Kid parka 40 6,400 2.075
    Kid romper 30 2,000 1.7333333333333
    Kid shirt 20 1,280 1.75
    Kid tribalwear 30 1,400 1.6666666666667
    Kneel pillow 25 2,400 1.84
    Kneel sheet 80 2,400 1.6125
    Lab coat 70 5,000 1.7571428571429
    Ladies hat 50 6,000 1.94
    Pants 40 1,600 1.65
    Parka 80 8,000 1.8625
    Patchleather 50 900 0.03
    Prestige robe 100 20,000 2.2
    Robe 80 5,000 1.725
    Sandbags 5 180 1.62
    Sash 25 1,000 1.64
    Shadecone 25 1,800 1.76
    Slave body strap 70 7,000 1.8571428571429
    Slave collar 25 1,800 1.76
    T-shirt 40 1,600 1.65
    Tailcap 20 1,400 1.75
    Top hat 50 6,000 1.94
    Tribal headdress 50 6,000 1.94
    Tribalwear 60 1,800 1.6166666666667
    Tuque 20 1,200 1.7
    Veil 20 1,400 1.75
    CataphractArmor.png

    Cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    CataphractHelmet.png

    Cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    PoweredArmor.png

    Marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Armor like this is often used by rapid-incursion space marines.

    PoweredArmorHelmet.png

    Marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.

    PrestigeCataphractArmor.png

    Prestige cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeCataphractHelmet.png

    Prestige cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineArmor.png

    Prestige marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineHelmet.png

    Prestige marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconArmor.png

    Prestige recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconHelmet.png

    Prestige recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    ReconArmor.png

    Recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

    ReconHelmet.png

    Recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

    Shadecone.png

    Shadecone

    A conical woven hat. Good for keeping cool during long hours in the sun.



     Production Facility 1TypeType2
    FenceBuildingStructure
    Christmas treeBuildingIdeology (Buildings)
    School deskBuildingFurniture
    Tube televisionBuildingRecreation
    Serum labBuildingAnomaly (Buildings)
    ... further results
     Health Scale
    Sparrow0.08
    Quail0.1
    Crow0.1
    Bluebird0.1
    Macaw0.2
    Larva0.25
    Squirrel0.25
    Rat0.29
    Bullfrog0.29
    Waste rat0.29
    Prairie dog0.35
    Duck0.35
    Mink0.35
    Chicken0.35
    Boomrat0.4
    Porcupine0.4
    Guinea pig0.4
    Yorkshire terrier0.4
    Snowhare0.4
    Goose0.4
    Megascarab0.4
    Hermit crab0.4
    Chinchilla0.4
    Hare0.4
    Raccoon0.4
    Cat0.42
    Monkey0.45
    Iguana0.5
    Cobra0.5
    Armadillo0.5
    Otter0.5
    Flamingo0.6
    Tortoise0.6
    Wolverine0.6
    Turkey0.6
    Vulture0.6
    Stone crab0.6
    Heron0.6
    Sea turtle0.6
    Swan0.6
    Peafowl0.6
    Penguin0.6
    Boomalope0.65
    Toxalope0.65
    Clawer dryad0.7
    Arctic fox0.7
    Sheep0.7
    Badger0.7
    Goat0.7
    Pig0.7
    Gazelle0.7
    Alphabeaver0.7
    Locust0.7
    Wild boar0.7
    Red fox0.7
    Capybara0.7
    Fennec fox0.7
    Seal0.7
    Berrymaker dryad0.8
    Sea lion0.8
    Cassowary0.8
    Carrier dryad0.8
    Gaumaker dryad0.8
    Immature dryad0.8
    Lava snail0.8
    Woodmaker dryad0.8
    Lynx0.8
    Colossus toad0.8
    Medicinemaker dryad0.8
    Ibex0.85
    Deer0.9
    Emu0.9
    Barkskin dryad0.9
    Timber wolf0.99
    Arctic wolf0.99
    Bog hound1
    Alpaca1
    Monitor lizard1
    Labrador retriever1
    Human1
    ... further results

    Hive queen, Larva, Locust, Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon, Stasis cocoon

    Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Cyclops, Diabolus, Fabricor, Hive queen, Lancer, Larva, Legionary, Lifter, Locust, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Stasis cocoon, Termite, Tesseron, Tunneler, War queen, War urchin


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results



    | format = ul

    Armor Table[edit]

    Armor - Insulation -
    Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
    Cataphract armor Cataphract armor 120 50 60 12 70 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

    Focus types lore[edit]

       Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
       Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
       The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
       Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
       Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
       Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
       Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
       The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
    


    Marine armor test[edit]

    VS SHARP ONLY, too wordy to put in as is.

    Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.

    • All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.

    Table test[edit]

    Click here to toggle the table.
    Header text Header text I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
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    Example Example I'm the mw-collapsible cell content!
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    Research[edit]

    Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.
    The following are unlocked by this research:
     Image
    Bowler hatBowlerHat.png
    Button-down shirtButton-Down Shirt.png
    Cowboy hatCowboyHat.png
    DusterDuster.png
    Electric tailor benchTable tailor electric north.png
    FlophatFlophat.png
    Hand tailor benchTable tailor hand north.png
    Heavy bandolierHeavyBandolier.png
    JacketJacket.png
    Kid pantsKidPants.png
    Kid parkaKidParka.png
    Kid romperKidRomper.png
    Kid shirtKidShirt.png
    Lab coatLab coat.png
    PantsPants.png
    ParkaParka.png
    SashSash.png
    ShadeconeShadecone.png
    T-shirtT-Shirt.png
    TailcapTailcap.png
    TuqueTuque.png
    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    For a full list of what is unlocked by this research see here.

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. 600 600 [B] 900 None Simple

    Reminder[edit]

    This is the inline text

    abbr in it.

    No

    Feature Toggle
    CollapseRitual Quality Check Off.pngRitual Quality Check On.png
  • Product Ingredients Type
    Test Test Test
  • Test[edit]

    Thrumbofur Marine armor

    Awful Poor Normal Good Excellent Masterwork Legendary