Difference between revisions of "Immunity Gain Speed"

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** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
 
** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  
* Age: {{H:title|link=no|Disagrees with in-game code, needs to be checked in-game| <sup> [Fact-check needed] </sup>}}
+
* Age:  
** 100%: Up to age 40.
+
The following are approximate values.
** 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
+
{| class="wikitable"
** 90%: At age 59; continues as above.
+
|-
** 80%: At age 79; stops decreasing.
+
! Age !! Immunity Gain Speed
 +
|-
 +
| <54 || 100%
 +
|-
 +
| 54 || 99%
 +
|-
 +
| 56 || 0.98%
 +
|-
 +
| 59 || 97%
 +
|-
 +
| 61 || 96%
 +
|-
 +
| 63 || 95%
 +
|-
 +
| 66 || 94%
 +
|-
 +
| 69 || 93%
 +
|-
 +
| 72 || 92%
 +
|-
 +
| 76 || 91%
 +
|-
 +
| 79 || 90%
 +
|-
 +
| 81 || 89%
 +
|-
 +
| 83 || 88%
 +
|-
 +
| 85 || 87%
 +
|-
 +
| 86 || 86%
 +
|-
 +
| 88 || 85%
 +
|-
 +
| 89 || 84%
 +
|-
 +
| 91 || 83%
 +
|-
 +
| 93 || 82%
 +
|-
 +
| 94 || 81%
 +
|-
 +
| 96 || 80%
 +
|-
 +
| 97 || 79%
 +
|-
 +
| 98 || 78%
 +
|-
 +
| 99 || 76%
 +
|-
 +
| 100 || 75%
 +
|-
 +
|}
 +
Continues to decrease past age 100, but caps at 50% immunity gain speed at age ?
  
 
*[[Immunoenhancer]]: +8% per, 16% max.
 
*[[Immunoenhancer]]: +8% per, 16% max.

Revision as of 13:12, 4 February 2021

Immunity Gain Speed is a stat: The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.

Factors

Immunity gain speed is determined by the following factors:

  • Hunger/Food:
    • 100%: Fed or Hungry
    • 90%: Urgently Hungry
    • 70%: Starving
  • Rest:
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a Hospital bed (114% + 2%)
    • A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  • Age:

The following are approximate values.

Age Immunity Gain Speed
<54 100%
54 99%
56 0.98%
59 97%
61 96%
63 95%
66 94%
69 93%
72 92%
76 91%
79 90%
81 89%
83 88%
85 87%
86 86%
88 85%
89 84%
91 83%
93 82%
94 81%
96 80%
97 79%
98 78%
99 76%
100 75%

Continues to decrease past age 100, but caps at 50% immunity gain speed at age ?

In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).

Version history