Difference between revisions of "Immunity Gain Speed"
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** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. | ** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. | ||
− | * Age: { | + | * Age: |
− | + | The following are approximate values. | |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Age !! Immunity Gain Speed | |
+ | |- | ||
+ | | <54 || 100% | ||
+ | |- | ||
+ | | 54 || 99% | ||
+ | |- | ||
+ | | 56 || 0.98% | ||
+ | |- | ||
+ | | 59 || 97% | ||
+ | |- | ||
+ | | 61 || 96% | ||
+ | |- | ||
+ | | 63 || 95% | ||
+ | |- | ||
+ | | 66 || 94% | ||
+ | |- | ||
+ | | 69 || 93% | ||
+ | |- | ||
+ | | 72 || 92% | ||
+ | |- | ||
+ | | 76 || 91% | ||
+ | |- | ||
+ | | 79 || 90% | ||
+ | |- | ||
+ | | 81 || 89% | ||
+ | |- | ||
+ | | 83 || 88% | ||
+ | |- | ||
+ | | 85 || 87% | ||
+ | |- | ||
+ | | 86 || 86% | ||
+ | |- | ||
+ | | 88 || 85% | ||
+ | |- | ||
+ | | 89 || 84% | ||
+ | |- | ||
+ | | 91 || 83% | ||
+ | |- | ||
+ | | 93 || 82% | ||
+ | |- | ||
+ | | 94 || 81% | ||
+ | |- | ||
+ | | 96 || 80% | ||
+ | |- | ||
+ | | 97 || 79% | ||
+ | |- | ||
+ | | 98 || 78% | ||
+ | |- | ||
+ | | 99 || 76% | ||
+ | |- | ||
+ | | 100 || 75% | ||
+ | |- | ||
+ | |} | ||
+ | Continues to decrease past age 100, but caps at 50% immunity gain speed at age ? | ||
*[[Immunoenhancer]]: +8% per, 16% max. | *[[Immunoenhancer]]: +8% per, 16% max. |
Revision as of 13:12, 4 February 2021
Immunity Gain Speed is a stat: The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.
Factors
Immunity gain speed is determined by the following factors:
- Blood Filtration: 50% importance. No allowed defect. No Max.
- Reduced by Malaria
- 100% unless reduced by damaged or missing Kidney (you have two, at 50% each)
- 170% with Luciferium
- Hunger/Food:
- 100%: Fed or Hungry
- 90%: Urgently Hungry
- 70%: Starving
- Rest:
- 100%: Rested
- 96%: Tired
- 92%: Very tired
- 80%: Exhausted
- Bed Rest:
- 100%: When not resting in a bed or on a sleeping spot.
- 105%: When resting in an animal sleeping box. It is cruel to do this to your colonists. It's okay for prisoners though.
- 110%: When resting in an animal bed, single bed, double bed or Royal bed.
- 114%: When resting in a hospital bed.
- Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
- Vitals monitor
- 112%: When attached to any bed that's set to medical (110% + 2%)
- 116%: When attached to a Hospital bed (114% + 2%)
- A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
- Age:
The following are approximate values.
Age | Immunity Gain Speed |
---|---|
<54 | 100% |
54 | 99% |
56 | 0.98% |
59 | 97% |
61 | 96% |
63 | 95% |
66 | 94% |
69 | 93% |
72 | 92% |
76 | 91% |
79 | 90% |
81 | 89% |
83 | 88% |
85 | 87% |
86 | 86% |
88 | 85% |
89 | 84% |
91 | 83% |
93 | 82% |
94 | 81% |
96 | 80% |
97 | 79% |
98 | 78% |
99 | 76% |
100 | 75% |
Continues to decrease past age 100, but caps at 50% immunity gain speed at age ?
- Immunoenhancer: +8% per, 16% max.
In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).
Version history
- 0.12.906 - Now affected by room stats