Difference between revisions of "Social Impact"
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Line 14: | Line 14: | ||
**[[Cowboy hat]]: +10% | **[[Cowboy hat]]: +10% | ||
**[[Tribal headdress]]: +15% | **[[Tribal headdress]]: +15% | ||
− | **[[Beret]]: +10% | + | **[[Beret]] {{RoyaltyIcon}}: +10% |
− | **[[ | + | **[[Coronet]] {{RoyaltyIcon}}: +20% |
− | **[[ | + | **[[Crown]] {{RoyaltyIcon}}: +20% |
− | **[[ | + | **[[Hood]] {{RoyaltyIcon}}: +20% |
− | **[[ | + | **[[Ladies hat]] {{RoyaltyIcon}}: +20% |
− | **[[ | + | **[[Top hat]] {{RoyaltyIcon}}: +20% |
− | **[[Stellic crown]]: +20% | + | **[[Stellic crown]] {{RoyaltyIcon}}: +20% |
Revision as of 14:05, 26 February 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
It also affects the success chance of the Speeches .
Factors
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Beret : +10%
- Coronet : +20%
- Crown : +20%
- Hood : +20%
- Ladies hat : +20%
- Top hat : +20%
- Stellic crown : +20%