Difference between revisions of "Blind smoke"
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'''Smoke''' is a temporary terrain object that inflicts [[Shooting Accuracy]] penalties on ranged attacks made through it. | '''Smoke''' is a temporary terrain object that inflicts [[Shooting Accuracy]] penalties on ranged attacks made through it. | ||
− | Smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. [[Turret]]s, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. | + | Smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. [[Turret]]s, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. Enemies with smoke weapons equipped will automatically smoke themselves when a turret is detected. |
Unlike real smoke, it is not created by [[Fire]] instead it can only be created in the following ways: | Unlike real smoke, it is not created by [[Fire]] instead it can only be created in the following ways: |
Revision as of 18:19, 21 April 2021
Smoke is a temporary terrain object that inflicts Shooting Accuracy penalties on ranged attacks made through it.
Smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. Turrets, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. Enemies with smoke weapons equipped will automatically smoke themselves when a turret is detected.
Unlike real smoke, it is not created by Fire instead it can only be created in the following ways:
It can also be created with the "T: Explosion (smoke)" Development mode command.
Despite the name, the Smoke Spewer Condition causer found in Mechanoid clusters does not actually create smoke. It instead directly affects the map tile and the world map.