Difference between revisions of "Mech assembler"

From RimWorld Wiki
Jump to navigation Jump to search
(created page)
 
Line 17: Line 17:
 
|destroyyield = {{Icon small|Component}} 0.75 + {{Icon small|Plasteel}} 5 + {{Icon small|Steel slag chunk}} 1
 
|destroyyield = {{Icon small|Component}} 0.75 + {{Icon small|Plasteel}} 5 + {{Icon small|Steel slag chunk}} 1
 
|page verified for version = 1.3.3117
 
|page verified for version = 1.3.3117
}}'''Mech assemblers''' are [[mechanoid cluster]] buildings added by the [[Royalty DLC]]. Until four [[mechanoid]]s have been assembled, a mech assembler will spawn a mechanoid of its set type at a rate of one per day. The mechanoids that can assembled are [[scyther]]s, [[lancer]]s, [[centipede]]s, or [[pikeman|pikemen]].
+
}}
 +
'''Mech assemblers''' are [[mechanoid cluster]] buildings added by the [[Royalty DLC]]. A mech assembler will spawn a [[mechanoid]] of its set type at a rate of one per day until it has produced a total of four mechanoids, or is destroyed. The mechanoids that can assembled are [[scyther]]s, [[lancer]]s, [[centipede]]s, or [[pikeman|pikemen]].
  
 
==Trivia==
 
==Trivia==
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 +
 +
==Version history==
 +
* [[Version/1.1.2624|1.1.2624]] - Mechs created by the mech assembler mechs now defend the cluster instead of attacking. Mech assembler now shuts down after spawning 4 mechs - previously it would produce mechs indefinitely.

Revision as of 11:03, 18 October 2021

Mech assembler

Mech assembler

An automated mechanoid factory. It periodically assembles and deploys new mechanoids.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-20
HP
260
Flammability
0%
Path Cost
50 (21%)

Building

Size
3 × 3
Placeable
False
Passability
pass through only
Cover Effectiveness
75%
Blocks Wind
True

Creation

Deconstruct yield
Component 1.5 + Plasteel 10
Destroy yield
Component 0.75 + Plasteel 5 + Steel slag chunk 1

Mech assemblers are mechanoid cluster buildings added by the Royalty DLC. A mech assembler will spawn a mechanoid of its set type at a rate of one per day until it has produced a total of four mechanoids, or is destroyed. The mechanoids that can assembled are scythers, lancers, centipedes, or pikemen.

Trivia

Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.

Version history

  • 1.1.2624 - Mechs created by the mech assembler mechs now defend the cluster instead of attacking. Mech assembler now shuts down after spawning 4 mechs - previously it would produce mechs indefinitely.