Difference between revisions of "Termite"
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== Combat & Strategy == | == Combat & Strategy == | ||
===Combat=== | ===Combat=== | ||
− | Termites wield the [[thump cannon]], which while only moderately damaging to living targets do | + | Termites wield the [[thump cannon]], which while only moderately damaging to living targets do significant damage to buildings and [[walls]]. A single shot deals {{#expr: {{Q|Thump cannon|Damage Base}}*30}} to walls in a 3-tile wide stretch, enough to destroy [[wood|wooden]] walls in one shot, [[stone block]] walls in two, [[uranium]] in three, and [[plasteel]] in four. |
+ | |||
+ | Thus, containing Termites before they can disassemble your defenses and allow the accompanying [[Lancer]]s, [[Scyther]]s, [[Pikeman|Pikemen]] and [[Centipede]]s to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing is recommended, and if available, combining the melee with the use of the [[Psycast#Skip|Skip]] psycast {{RoyaltyIcon}} is ideal. Use of the [[Low-shield pack]]s {{RoyaltyIcon}} or the [[Psycast#Skipshield|Skipshield]] psycast {{RoyaltyIcon}} can also prevent their shots from hitting its target but can also be costly. | ||
The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage. | The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage. | ||
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==Version History== | ==Version History== | ||
* [[Version/1.3.3066|1.3.3066]] - Added | * [[Version/1.3.3066|1.3.3066]] - Added | ||
+ | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus [[wall]]s reduced from 4x to 2x, reducing termite effectivenes. | ||
{{nav|mechanoid}} | {{nav|mechanoid}} | ||
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[[Category:Mechanoids]] | [[Category:Mechanoids]] |
Revision as of 01:08, 2 December 2021
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Termite
A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges.
Base Stats
- Type
- Mechanoid
Armor
- Armor - Sharp
- 56%
- Armor - Blunt
- 22%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 2.1 c/s
- Health Scale
- 216% HP
- Body Size
- 1.6
- Mass
- 96 kg
- Pack Capacity
- 56 kg
- Carrying Capacity
- 120 kg
- Filth Rate
- 1
- Life Expectancy
- 2500 years
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Head
17 dmg (Blunt)
25 % AP
2.6 second cooldown - Average DPS
- 4.05
Termites are mechanoids which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient shrines, participating in raids against the colony, or found in poison ships and psychic ships. The specialty of the termite is breaching walls and will target doors, walls, base production tables and furniture.
They come as part of the breach raid type.
Dead termites may be shredded at the machining table or crafting spot for 30 steel and 10 plasteel though these values are affected by mechanoid shredding efficiency as well as missing parts on the termite.
Combat & Strategy
Combat
Termites wield the thump cannon, which while only moderately damaging to living targets do significant damage to buildings and walls. A single shot deals 270 to walls in a 3-tile wide stretch, enough to destroy wooden walls in one shot, stone block walls in two, uranium in three, and plasteel in four.
Thus, containing Termites before they can disassemble your defenses and allow the accompanying Lancers, Scythers, Pikemen and Centipedes to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing is recommended, and if available, combining the melee with the use of the Skip psycast is ideal. Use of the Low-shield packs or the Skipshield psycast can also prevent their shots from hitting its target but can also be costly.
The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
Melee Attacks | Damage Amount | Cooldown |
---|---|---|
Blunt | 11.7 | 2.6 sec |
Armor
Armor |
---|
Health
Biology
Diet
Termites are machines, and machines don't need to eat - but they do need some source of power.
Currently, it is unknown what power source or other source of energy the Termite or any other mechanoid uses.
Body Parts (Summary)
- Note: Termites have a health scale of 2.0 - meaning their parts have twice the health of body parts listed in the files.
Body Part Name | Health (× Health Scale) | Base Health | Quantity | Coverage (per part)[1] | Group | Function / Required for following System | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|
First Body Ring | 200 | 100 | 1 | ? | Core Part | Functioning in general | Machine Failure |
Mechanical Head | 60 | 30 | 1 | 15% | Head | Houses Artificial Brain, Sensors | Machine Failure |
Artificial Brain | 60 | 30 | 1 | 5% | Inside Head | Data processing | Machine Failure |
Sight Sensor | 20 | 10 | 2 | 8% | Head | Sight | Loss of sight/Blindness |
Hearing Sensor | 20 | 10 | 2 | 8% | Head | Hearing | Loss of hearing/Deafness |
Smell Sensor | 20 | 10 | 1 | 8% | Head | - | - |
Second Body Ring | 170 | 85 | 1 | 71% | Inside first ring | Moving, Manipulation | Loss of moving/manipulation ability |
Reactor | 40 | 20 | 1 | 5% | Inside second ring | Blood pumping | Machine Failure |
Third Body Ring | 170 | 85 | 1 | 80% | Inside second ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fluid Reprocessor | 30 | 15 | 1 | 5% | Inside third ring | Blood filtration | Machine Failure |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
Version History
- 1.3.3066 - Added
- 1.3.3200 - thump damage multiplier versus walls reduced from 4x to 2x, reducing termite effectivenes.