Difference between revisions of "Multi-analyzer"
m (→Acquisition: physical requisite, Research limiter) |
(Format standardization and expansion. Wierd marine/cataphract is because otherwise the use of the royalty icon might be confusing.) |
||
Line 1: | Line 1: | ||
− | |||
{{infobox main|misc| | {{infobox main|misc| | ||
− | |name = Multi-analyzer | + | | name = Multi-analyzer |
− | |image = Multi-analyzer.png | + | | image = Multi-analyzer.png |
− | |description = Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer. | + | | description = Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer. |
− | |type = Building | + | | type = Building |
− | |type2 = Misc | + | | type2 = Misc |
− | |placeable = true | + | | placeable = true |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.5 | + | | cover = 0.5 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 2 ˣ 2 | + | | size = 2 ˣ 2 |
− | |mass base = 60 | + | | mass base = 60 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 200 | + | | hp = 200 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |power = -200 | + | | power = -200 |
− | |terrain affordance = medium | + | | terrain affordance = medium |
− | |research = multi-analyzer | + | | research = multi-analyzer |
− | |thingCategories = BuildingsMisc | + | | thingCategories = BuildingsMisc |
− | |skill 1 = Construction | + | | skill 1 = Construction |
− | |skill 1 level = 8 | + | | skill 1 level = 8 |
− | |work to make = 10000 | + | | work to make = 10000 |
− | |resource 1 = Steel | + | | resource 1 = Steel |
− | |resource 1 amount = 40 | + | | resource 1 amount = 40 |
− | |resource 2 = Plasteel | + | | resource 2 = Plasteel |
− | |resource 2 amount = 50 | + | | resource 2 amount = 50 |
− | |resource 3 = Gold | + | | resource 3 = Gold |
− | |resource 3 amount = 20 | + | | resource 3 amount = 20 |
− | |resource 4 = Component | + | | resource 4 = Component |
− | |resource 4 amount = 8 | + | | resource 4 amount = 8 |
}} | }} | ||
− | A '''multi-analyzer''' is a miscellaneous structure which allows nearby [[hi-tech research bench]]es to | + | A '''multi-analyzer''' is a [[miscellaneous]] structure which allows pawns working on nearby [[hi-tech research bench]]es to research the most advanced projects on the [[research]] tree. Additionally, these benches gain a 10% [[Research Speed]] bonus. |
− | ==Acquisition== | + | == Acquisition == |
− | + | Multi-analyzers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}. | |
− | + | == Summary == | |
+ | {{Stub|section=1|reason=Order of operations for research speed buff. Is it (Bench speed + 10%)*Pawn Speed, (Bench speed*Pawn Speed) + 10%, etc etc.}} | ||
+ | [[File:Maximum Multianalyser distance.png|thumb|left|Maximum multi-analyzer distance]] | ||
+ | Multi-analyzers link to all [[hi-tech research bench]]es within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer. Note that [[simple research bench]]es cannot be linked to multi-analyzers. | ||
− | + | Multi-analyzers also provide a +10% research speed boost, comparable to lowering a 4000 Research point project such as Starflight Basics to 3636 research points at 100% speed. | |
− | |||
− | + | One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers do not stack. | |
− | [[ | + | |
− | + | As of [[Version/1.3.3200|Version 1.3.3200]], the following projects required the use of the multi-analyzer: | |
+ | * [[Research#Vitals monitor|Vitals monitor]] | ||
+ | * [[Research#Fabrication|Fabrication]] | ||
+ | * [[Research#Advanced fabrication|Advanced fabrication]] | ||
+ | * [[Research#Uranium slug turret|Uranium slug turret]] | ||
+ | * [[Research#Cryptosleep caskets|Cryptosleep caskets]] | ||
+ | * [[Research#Recon armor|Recon armor]] | ||
+ | * [[Research#Marine armor|Marine armor]] | ||
+ | * [[Research#Pulse charged munitions|Pulse charged munitions]] | ||
+ | * [[Research#Bionic replacements|Bionic replacements]] | ||
+ | * [[Research#Starflight basics|Starflight basics]] | ||
+ | * [[Research#Starflight sensors|Starflight sensors]] | ||
+ | * [[Research#Vacuum cryptosleep casket|Vacuum cryptosleep casket]] | ||
+ | * [[Research#Starship reactor|Starship reactor]] | ||
+ | * [[Research#Johnson-Tanaka drive|Johnson-Tanaka drive]] | ||
+ | * [[Research#Machine persuasion|Machine persuasion]] | ||
+ | * [[Research#Cataphract armor|Cataphract armor]] {{RoyaltyIcon}} | ||
+ | * [[Research#Artificial metabolism|Artificial metabolism]] {{RoyaltyIcon}} | ||
+ | * [[Research#Neural computation|Neural computation]] {{RoyaltyIcon}} | ||
+ | * [[Research#Skin hardening|Skin hardening]] {{RoyaltyIcon}} | ||
+ | * [[Research#Healing factors|Healing factors]] {{RoyaltyIcon}} | ||
+ | * [[Research#Flesh shaping|Flesh shaping]] {{RoyaltyIcon}} | ||
+ | * [[Research#Molecular analysis|Molecular analysis]] {{RoyaltyIcon}} | ||
+ | * [[Research#Circadian influence|Circadian influence]] {{RoyaltyIcon}} | ||
+ | |||
+ | == Analysis == | ||
+ | The multi-analyzer is not strictly necessary unless the goal is to [[Ending the game#Ship Launch|construct a ship]], as otherwise the game ''can'' be reliably completed without the projects it unlocks. Despite this, it is still a very useful tool to have - the research buff will eventually pay off the investment required to unlock it and several of the projects unlocked provide useful options to the colony. Particularly notable projects that require the multi-analyzer include [[bionics]] and both tiers of fabrication, which frees the player for the whims of Trader RNG, and [[Marine armor|marine]] or [[cataphract armor|cataphract]] {{RoyaltyIcon}} armor, allowing access the masterwork and legendary [[quality]] without getting very lucky with a [[quest]] reward. | ||
+ | |||
+ | Ideally, the requisite [[plasteel]] and [[gold]] should be sourced before researching the multi-analyzer. Look out for traders with [[plasteel]] and [[gold]], or mine it out yourself. | ||
+ | |||
+ | Due the research speed buff, the analyzer should be procured as early as possible to ensure it applies to the maximum number of research projects. Paying back its fairly significant research cost requires 40,000 research points for [[Scenario system#Default Scenarios|New Arrivals]], and 80,000 points for [[Scenario system#Lost Tribe|New Tribes]]. Note that, as of [[Version/1.3.3200|Version 1.3.3200]], there are 150,900 <!--161,200 - 10,300 --> points of research to be completed, excluding the project to unlock the multi-analyzer and its chain of prerequisites. This does not account for the research unlocked, or research penalties applied, by the [[Scenario system|starting scenario]]. | ||
== Version history == | == Version history == |
Revision as of 05:38, 1 February 2022
Multi-analyzer
Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -200 W
Creation
- Required Research
- Multi-analyzer
- Skill Required
- Construction 8
- Work To Make
- 10,000 ticks (2.78 mins)
- thingCategories
- BuildingsMisc
A multi-analyzer is a miscellaneous structure which allows pawns working on nearby hi-tech research benches to research the most advanced projects on the research tree. Additionally, these benches gain a 10% Research Speed bonus.
Acquisition
Multi-analyzers can be constructed once the Multi-analyzer research project has been completed. They require 40 Steel, 50 Plasteel, 20 Gold, 8 Components, 10,000 ticks (2.78 mins) of work, and a Construction of 8.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Order of operations for research speed buff. Is it (Bench speed + 10%)*Pawn Speed, (Bench speed*Pawn Speed) + 10%, etc etc.. |
Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to research projects that require the multi-analyzer. Note that simple research benches cannot be linked to multi-analyzers.
Multi-analyzers also provide a +10% research speed boost, comparable to lowering a 4000 Research point project such as Starflight Basics to 3636 research points at 100% speed.
One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers do not stack.
As of Version 1.3.3200, the following projects required the use of the multi-analyzer:
- Vitals monitor
- Fabrication
- Advanced fabrication
- Uranium slug turret
- Cryptosleep caskets
- Recon armor
- Marine armor
- Pulse charged munitions
- Bionic replacements
- Starflight basics
- Starflight sensors
- Vacuum cryptosleep casket
- Starship reactor
- Johnson-Tanaka drive
- Machine persuasion
- Cataphract armor
- Artificial metabolism
- Neural computation
- Skin hardening
- Healing factors
- Flesh shaping
- Molecular analysis
- Circadian influence
Analysis
The multi-analyzer is not strictly necessary unless the goal is to construct a ship, as otherwise the game can be reliably completed without the projects it unlocks. Despite this, it is still a very useful tool to have - the research buff will eventually pay off the investment required to unlock it and several of the projects unlocked provide useful options to the colony. Particularly notable projects that require the multi-analyzer include bionics and both tiers of fabrication, which frees the player for the whims of Trader RNG, and marine or cataphract armor, allowing access the masterwork and legendary quality without getting very lucky with a quest reward.
Ideally, the requisite plasteel and gold should be sourced before researching the multi-analyzer. Look out for traders with plasteel and gold, or mine it out yourself.
Due the research speed buff, the analyzer should be procured as early as possible to ensure it applies to the maximum number of research projects. Paying back its fairly significant research cost requires 40,000 research points for New Arrivals, and 80,000 points for New Tribes. Note that, as of Version 1.3.3200, there are 150,900 points of research to be completed, excluding the project to unlock the multi-analyzer and its chain of prerequisites. This does not account for the research unlocked, or research penalties applied, by the starting scenario.
Version history
- 0.12.906 - Added