Difference between revisions of "Orbital trade beacon"
m (space) |
(Description is the in-game description, as in the one from the infobox.) |
||
Line 2: | Line 2: | ||
|name = Orbital trade beacon | |name = Orbital trade beacon | ||
|image = Drop Beacon.png|Orbital trade beacon | |image = Drop Beacon.png|Orbital trade beacon | ||
− | |description = Required for | + | |description = Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors. |
|type = Building | |type = Building | ||
|type2 = Misc | |type2 = Misc | ||
Line 25: | Line 25: | ||
|destroyyield = nothing | |destroyyield = nothing | ||
}} | }} | ||
− | An ''' | + | An '''orbital trade beacon''' is a [[miscellaneous]] structure that allows items stored within its range to be used for trading with [[Trade#Orbital|orbital traders]]. |
− | == | + | == Acquisition == |
− | + | Orbital trade beacons can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | |
− | + | == Summary == | |
− | |||
− | == | ||
[[File:Orbital trade beacon range.png|thumb|left|Orbital trade beacon range.]] | [[File:Orbital trade beacon range.png|thumb|left|Orbital trade beacon range.]] | ||
− | To initiate the trade a ship must be in range, which a colonist can communicate with using the [[comms console]]. All silver and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons. | + | To initiate the trade a ship must be in range, which a colonist can communicate with using the [[comms console]]. All [[silver]] and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons. |
− | Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs. | + | Trade beacons will work outdoors or under a [[roof]]. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs. |
Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. | Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. | ||
Line 44: | Line 42: | ||
{{clear|left}} | {{clear|left}} | ||
− | ==Version | + | == Analysis == |
− | *[[Version/0.3.410|0.3.410]] - Landing pad replaced by Orbital Trade Beacon. | + | {{Stub|section=1}} |
+ | |||
+ | == Version history == | ||
+ | *[[Version/0.3.410|0.3.410]] - '''Landing pad''' replaced by '''Orbital Trade Beacon'''. | ||
<gallery> | <gallery> |
Revision as of 13:06, 2 February 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Orbital trade beacon
Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Power
- -40 W
Creation
- Required Research
- Microelectronics
- Work To Make
- 800 ticks (13.33 secs)
- Destroy yield
- nothing
- thingCategories
- BuildingsMisc
An orbital trade beacon is a miscellaneous structure that allows items stored within its range to be used for trading with orbital traders.
Acquisition
Orbital trade beacons can be constructed once the Microelectronics research project has been completed. They require 40 Steel, 1 Component and 800 ticks (13.33 secs) of work.
Summary
To initiate the trade a ship must be in range, which a colonist can communicate with using the comms console. All silver and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons.
Trade beacons will work outdoors or under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs.
Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. Drop pod raiders will also preferentially drop near an unroofed beacon.
Trade beacons do not need to be placed in range of your comms console. You can place them wherever you want throughout your colony.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Version history
- 0.3.410 - Landing pad replaced by Orbital Trade Beacon.