Difference between revisions of "Geothermal generator"

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(description changes; type: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0.5; beauty: - -> -30; power: + 3600 -> 3600; terrain affordance: - -> heavy; research: Geothermal Power -> geothermal power; resource 1 amount: 400 -> 340;)
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==Analysis==
 
==Analysis==
It can be built indoors, but this causes [[Temperature|heat]] buildup and eventually [[fire]]. A prevention method is to leave an open path towards [[Environment#Openness|outside]] or intentionally [[Remove roof area|unroof]] the setup. [[Vent]]s can be used to pipe the heat into other rooms. An open door will also release some of the heat from its room. However, in cold [[biomes]], the increased temperature becomes beneficial as heat is needed instead. The amount of heat it provides is only a little more than a normal [[heater]].
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It can be built indoors, but this causes [[Temperature|heat]] buildup and eventually [[fire]]. A prevention method is to leave an open path towards [[Environment#Openness|outside]] or intentionally [[Remove roof area|unroof]] the setup. [[Vent]]s can be used to pipe the heat into other rooms. An open door will also release some of the heat from its room. However, in cold [[biomes]], the increased temperature becomes beneficial as heat is needed instead. The amount of heat it provides is only a little more than a normal [[heater]], but is not controllable beyond opening/closing doors and vents, and/or building/tearing down walls with the change of seasons.
  
 
Geothermal generators have a [[beauty]] score of -30.  
 
Geothermal generators have a [[beauty]] score of -30.  
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A geothermal generator and 2 batteries can power a sun lamp and full set of [[hydroponics basin]]s.
 
A geothermal generator and 2 batteries can power a sun lamp and full set of [[hydroponics basin]]s.
  
Geothermal generators are excellent as a sustainable power source, providing permanent, free energy. These should be researched after fabrication to provide free power for your growing base. As they usually make up a significant portion of a colony's power generation and geysers can spawn inopportune locations, care should be taken to defend them from destruction.  
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Geothermal generators are excellent as a sustainable power source, providing permanent, free energy. If you have [[geyser]]s in reasonable locations, these should be researched* to provide free power for your growing base. As they usually make up a significant portion of a colony's power generation and geysers can spawn in inopportune locations, care should be taken to defend them from destruction.  
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: (* ''probably'' sometime after Fabrication. See [[Research#Industrial start|recommended tech paths]] for discussion.)
  
 
{{nav|power|wide}}
 
{{nav|power|wide}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Power]]
 
[[Category:Power]]

Revision as of 01:56, 10 February 2022

Geothermal generator

Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.

Base Stats

Type
BuildingPower
Market Value
945 Silver [Note]
Beauty
-30
HP
500
Flammability
50%

Building

Size
6 × 6
Minifiable
False
Placeable
True
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Terrain Affordance
Heavy
Power
3600 W

Creation

Required Research
Geothermal power
Skill Required
Construction 8
Work To Make
12,000 ticks (3.33 mins)
Resources to make
Steel 340 + Component 8
Deconstruct yield
Steel 170 + Component 4
Destroy yield
Steel 85 + Component 2

The geothermal generator is a power generator that can be built on top of a steam geyser to convert natural heat into electrical power, providing a constant 3600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.

Acquisition

Geothermal generators can be constructed once Geothermal Power has been researched and require Steel 340 Steel, Component 8 Components, and a Construction skill of 8.

Analysis

It can be built indoors, but this causes heat buildup and eventually fire. A prevention method is to leave an open path towards outside or intentionally unroof the setup. Vents can be used to pipe the heat into other rooms. An open door will also release some of the heat from its room. However, in cold biomes, the increased temperature becomes beneficial as heat is needed instead. The amount of heat it provides is only a little more than a normal heater, but is not controllable beyond opening/closing doors and vents, and/or building/tearing down walls with the change of seasons.

Geothermal generators have a beauty score of -30.

If closed under roof it can heat up to 8 rooms of 6x6 placed symmetrically around it with a 1 tile corridor in between.

A geothermal generator and 2 batteries can power a sun lamp and full set of hydroponics basins.

Geothermal generators are excellent as a sustainable power source, providing permanent, free energy. If you have geysers in reasonable locations, these should be researched* to provide free power for your growing base. As they usually make up a significant portion of a colony's power generation and geysers can spawn in inopportune locations, care should be taken to defend them from destruction.

(* probably sometime after Fabrication. See recommended tech paths for discussion.)