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- 04:34, 19 December 2022 diff hist +27 m Psychic Sensitivity Fix link
- 00:51, 19 December 2022 diff hist +666 Large mech gestator Add the bones of the article. Could use some more fleshing out.
- 12:05, 18 December 2022 diff hist +249 Pollution →Acidic Smog: Split likely misconceptions to a third paragraph and elaborate on them. Kinda strange it doesn't do anything for pollution stimulus...
- 11:58, 18 December 2022 diff hist +34 N Acidic smog Create redirect to the page in question. current Tag: New redirect
- 11:57, 18 December 2022 diff hist 0 m Pollution →Summary: Capital T
- 11:56, 18 December 2022 diff hist +725 Pollution →Acidic Smog: More details on this
- 05:09, 18 December 2022 diff hist +196 Fibercorn Rewrite a jumbled mess of a sentence. Expand a little bit on utility (indicate that it's useful when real trees are infeasible to grow). Generally fix up grammar. Note that the plant cannot be *indirectly* turned into food by feeding animals with it.
- 13:07, 15 December 2022 diff hist +290 Diabolus Sorted things a bit better, changed wording a bit, fixed "flame armor" to "Heat armor"
- 12:24, 15 December 2022 diff hist +3 Diabolus →Combat: Fix redlinks >w>
- 12:20, 15 December 2022 diff hist +2,171 Diabolus →Combat: Shilling for Big Devilstrand - Added a note that it's only possible to survive the Hellsphere Cannon in very specific circumstances and it absolutely 100% should be avoided. Add a paragraph suggesting general armor as this is a "boss" enemy of sorts, and its summoning can be mostly controlled. Also add a short paragraph pointing out that all allied mechanoids have 200% flame armor and how this can be exploited.
- 02:05, 15 December 2022 diff hist +216 Mech gestator →Acquisition: Added section
- 01:25, 14 December 2022 diff hist +57 Skills Note that skilltrainers do not apply to the soft cap
- 13:42, 12 December 2022 diff hist -275 Genes →Healing: Superclotting numbers updated per decomped functions. Thanks Khitrir.
- 06:58, 11 December 2022 diff hist +512 Skills →Improving skills: Add paragraph about XP soft cap. Fixed a few typos.
- 12:28, 8 December 2022 diff hist +50 Drugs Update opening description for addiction to clarify that addictions happen when drugs are taken repeatedly (obvious, but probably bears *some* clarification and definition, especially since it feels too awkward to go straight into withdrawal without even mentioning addiction). Also slight wording improvement to my previous addition to addiction amelioration.
- 02:25, 8 December 2022 diff hist +539 Drugs →Addiction and Tolerance: Add section mentioning that loaning pawns will still advance addiction.
- 13:06, 3 December 2022 (diff | hist) . . +185 . . Explaining partial-revert on Talk:Sterile tile (Hide)
- 02:57, 3 December 2022 diff hist +3,996 Sterile tile →Analysis: LOTS of changes, elaboration, and clarification, including a comparison to not just steel tiles, but ALL "clean" tiles (except straw, I'll add that later). I'll take another look after work to see what I missed.
- 12:33, 1 December 2022 (diff | hist) . . +52 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 12:19, 1 December 2022 (diff | hist) . . +8 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 02:52, 1 December 2022 (diff | hist) . . +23 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 02:52, 1 December 2022 (diff | hist) . . +27 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 02:45, 1 December 2022 diff hist +149 Anima tree →Artifical buldings: Mention of how ruins do/don't impact the anima grass rate. Also fixed a few typos.
- 14:58, 29 November 2022 diff hist +1,038 Ancient lamp →Analysis: Analysis exists. Probably needs some touching up, it's late and I'm tired, but at least one of the more useful ruins is sorta analyzed.
- 14:37, 29 November 2022 (diff | hist) . . +634 . . N Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 14:25, 29 November 2022 diff hist +24 Prosthetic arm →Installation: Also 2 medicine
- 14:24, 29 November 2022 diff hist +24 Prosthetic leg →Installation: 2 medicine
- 15:09, 28 November 2022 diff hist +3 m Doctoring →Medicines: in>since
- 04:01, 28 November 2022 diff hist +28 Genes →Healing: Observed even worse tends with superclotting, so I updated the note. I suspect the actual tend quality range is 0-70% and is biased towards the 50-60 range, but have no conclusive proof of this yet.
- 02:52, 27 November 2022 diff hist +750 Apparel →Disposal: Added tips on burn pits and water-based deterioration
- 13:24, 26 November 2022 diff hist +590 Genes →Healing: Updates to superclotting. It still badly needs more details, but I somewhat clarified its effects through minimal testing.
- 13:04, 26 November 2022 (diff | hist) . . 0 . . Longjump to hemogen? on Talk:Genes . . DuskTheUmbreon (talk | contribs) marked the topic "Longjump to hemogen?" as resolved (marked as resolved)
- 13:04, 26 November 2022 (diff | hist) . . +68 . . Longjump to hemogen? on Talk:Genes
- 13:03, 26 November 2022 diff hist 0 Genes Moved longjump ability to hemogenic
- 09:31, 25 November 2022 diff hist 0 m Sleeping spot →Comfort: Another minor grammar fix I missed
- 09:30, 25 November 2022 diff hist +21 m Sleeping spot →Analysis: Minor wording fixes
- 08:52, 25 November 2022 diff hist +91 User:DuskTheUmbreon
- 08:51, 25 November 2022 diff hist +73 N User:DuskTheUmbreon Created page with "Hewwo! I'm Dusk, an Umbreon. I occasionally fix small details on wikis."
- 08:47, 25 November 2022 diff hist +98 Traits →Social views: Added a note specifying that cooked and raw cannibalism stacked. Also corrected a weird extra linebreak in cannibalism.
- 13:28, 21 November 2022 diff hist -1 m Gas →Analysis: Typo fix
- 13:50, 12 September 2022 diff hist +393 Major archotech structure →Archotech Emanation: Include information regarding the inner debuff ring. Remove the incorrect part regarding it not affecting the mood of creatures, as it does, in fact, affect their mood.
- 13:42, 12 September 2022 (diff | hist) . . +28 . . Inner debuff ring on Talk:Major archotech structure (Hide)
- 10:48, 5 September 2022 (diff | hist) . . +629 . . N Inner debuff ring on Talk:Major archotech structure (Hide)
- 14:14, 28 August 2022 diff hist +78 Solar generator Replace "Bad weather" with a more detailed explanation - weather that someone would expect would obscure the sun, but which does not actually do so in-game.
- 13:35, 28 August 2022 diff hist +1 m Circadian assistant →Analysis: oxford commas are vital to society's continued functioning
- 09:57, 28 August 2022 diff hist +74 Bionic stomach →Analysis: Mention sleep accelerators in comparison of the addable ways to reduce time sleeping.
- 11:49, 26 August 2022 diff hist +1,088 Mechanoid cluster Elaborate on mech node, suggest conditions in which a melee fight might be worthwhile, corrected instances of "Mortar Shield" to Mech high-shield. Corrected minor grammatical errors. Suggested letting other raids handle clusters when safe to do so.
- 07:56, 24 August 2022 diff hist +5 m Plague Correcting minor typos - it takes about 3 days to kill, not 30, and it can only cause 85% pain at very late stages
- 11:16, 21 August 2022 diff hist +118 m Mech node →Analysis: - A few wording changes and fixing typos
- 12:41, 11 August 2022 diff hist +247 Psychoid plant Trivia relating to the coca plant it's based on.