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- 22:59, 10 November 2022 diff hist -8 m Wastepack atomizer Removed stub template, IMO article isn't missing any core information and is in decent shape
- 04:38, 10 November 2022 diff hist -1 m Paramedic →Work Speed: sublinks -> sublink
- 04:38, 10 November 2022 diff hist -140 m Paramedic →Analysis: No for real this time formatting fixed
- 04:35, 10 November 2022 diff hist -29 m Paramedic →Work Speed: Formatting fix
- 04:34, 10 November 2022 diff hist +747 Paramedic Restored mech work speed table- if said content was moved to another article I couldn't locate it.
- 23:20, 4 November 2022 diff hist +38 m Deep drill →Infestations: Updated event link to go directly to event in question on event page
- 20:55, 4 November 2022 diff hist +15 m Mechanitor →Bandwidth Cost: Paramedic added to bandwidth table
- 01:12, 4 November 2022 (diff | hist) . . +190 . . Possible page move? on Talk:Children (Hide)
- 19:16, 1 November 2022 diff hist -2 m Children →Birth: One heading up a tier
- 19:16, 1 November 2022 diff hist +2 m Children →Assisted Reproductive Techniques: Bumping two headings down a tier
- 19:15, 1 November 2022 diff hist +385 Children Big changes to the pregnancy/reproduction sections. Please see talk page for discussion of whether to split this article into multiple articles.
- 18:50, 1 November 2022 (diff | hist) . . +523 . . N Possible page move? on Talk:Children (Hide)
- 11:21, 1 November 2022 diff hist -93 Toxic needle gun Centipede Blaster -> Apocriton
- 20:33, 31 October 2022 diff hist +90 Wastepack atomizer Restored mention of using transport shuttles to dump wastepacks
- 20:25, 31 October 2022 diff hist +138 Toxic wastepack →Disposal: Double-checked, you can't load wastepacks into quest shuttles, only the one from permits available from Empire titles. Also shuttle dumping still pollutes the destination hex and still causes goodwill penalties if you dump in your neighbor's backyard.
- 20:06, 31 October 2022 diff hist -41 Wastepack atomizer →Analysis: If you use an empire shuttle to deliver wastepacks close to a faction settlement you still take the goodwill hit from whoever you dumped them close to- including the Empire itself.
- 08:41, 30 October 2022 diff hist -127 Pollution →Insectoids: Moved pollution stimulus into its own subheading and trimmed the Insectoid section a little.
- 08:36, 30 October 2022 diff hist +21 m Pollution →Insectoids: Changed link to Pollution Stimulus gene to go directly to it's entry within the gene article
- 07:06, 30 October 2022 diff hist +730 Pollution Did some testing to verify how pollution spreads on the world layer
- 13:06, 29 October 2022 diff hist +74 Pollution →Creation: Decided to reword after seeing how the pollution spreads in dev mode.
- 13:00, 29 October 2022 diff hist 0 m Fabricor Fixed a red link
- 12:59, 29 October 2022 diff hist +147 Pollution Defoliator ship creating pollution explained a bit
- 12:47, 29 October 2022 diff hist +40 Power →Mechanoid Power: Mechanoids don't directly create pollution, they directly create toxic wastepacks.
- 11:33, 29 October 2022 diff hist +58 Mechanitor →Upgrades: Cumulative max bonuses from having 6 control sublinks added
- 11:26, 29 October 2022 diff hist +36 Mechanitor →Mechanoid Control: Added default values the game uses for recharge threshold and desired charge threshold
- 10:48, 29 October 2022 diff hist +644 Tunneler
- 10:34, 29 October 2022 diff hist +15 Template:Stat Factors Table Attempting to make resulting table collapsible, revert finger ready to go if I've fucked it up
- 09:09, 29 October 2022 diff hist +1,328 Mech booster Initial draft- can't upload an icon currently
- 08:01, 29 October 2022 (diff | hist) . . +663 . . Proposed table format on Talk:Genes
- 07:43, 29 October 2022 diff hist +196 Cleansweeper →Analysis: Go go mech booster mentions
- 07:40, 29 October 2022 diff hist -153 m Subcore softscanner →Analysis: Removing redundant text
- 07:40, 29 October 2022 diff hist +154 Subcore softscanner →Summary: Might as well list the mech types a standard subcore is an ingredient for gestating
- 07:34, 29 October 2022 diff hist +131 Tunneler →Analysis: Did some testing to see at what skill levels pawns reach equivalent mining speeds to a tunneler.
- 06:34, 29 October 2022 diff hist +1,033 Tunneler
- 05:20, 29 October 2022 diff hist +48 Wastepack atomizer
- 04:43, 29 October 2022 diff hist +4 m Template:Biotech navbox Softcore Softscanner now links to the page
- 04:37, 29 October 2022 diff hist -181 Toxic needle gun Can spawn in functional toxic needle guns your colonist can use via dev mode, but there's no signs they can be crafted or drop from dead Apocritons.
- 04:16, 29 October 2022 diff hist +121 Subcore softscanner Tested 3 pawns in Dev mode- scanning sickness appears to spawn as a Severity 4 medical condition, with severity reducing by 1 per day, for a 4 day overall duration.
- 03:56, 29 October 2022 diff hist +478 Fabricor
- 03:45, 29 October 2022 diff hist -8 Wastepack atomizer Little bit of a writing pass
- 03:36, 29 October 2022 diff hist +220 Paramedic →Analysis
- 18:49, 28 October 2022 diff hist -76 Paramedic Drafted paramedics can jumpjet anywhere in range regardless of where their Mechanitor is located- but they can't walk anywhere unless it's heading to the Mechanitor's command radius.
- 18:45, 28 October 2022 diff hist +322 Paramedic →Analysis: Refactored Analysis section, added new section with Work Speed information gathered through testing.
- 14:44, 28 October 2022 diff hist 0 m Paramedic Evidently it's mechanitor not mechinator
- 14:38, 28 October 2022 diff hist +7 m Paramedic →Analysis
- 14:29, 28 October 2022 diff hist +219 Mechanitor →Bandwidth: Put bandwidth costs of various mechs into a table.
- 14:20, 28 October 2022 diff hist 0 m Fabricor Agrihand -> Fabricor
- 14:18, 28 October 2022 diff hist +1,012 Paramedic →Analysis: Added some thoughts on the Paramedic Mechanoid
- 13:53, 28 October 2022 diff hist +1 m Wastepack atomizer .92 -> 0.92
- 13:51, 28 October 2022 diff hist +1,043 Wastepack atomizer Redid the analysis section with what I hope y'all find to be a snazzy table.