Mech recharger
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Mech recharger
Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building
- Mass
- 25 kg
- HP
- 150
- Flammability
- 50%
Building
- Size
- 3 × 1
- Passability
- PassThroughOnly
- Power
- -200 W
Creation
- Required Research
- Basic mechtech
- Work To Make
- 8,000 ticks (2.22 mins)
Acquisition
Mech rechargers can be constructed once the Basic mechtech research project has been completed. They require 125 Steel, 1 Component and 8,000 ticks (2.22 mins) of work
Summary
Mech rechargers constantly require 200 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
Mech rechargers can recharge light mechanoids. This includes:
A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existence of waste does not stop the recharger.
Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a control group of mechs can be commanded to recharge (or avoid recharging) at will.
Analysis
?
Version history
- Biotech DLC Release - Added.