Name |
Description |
Details |
Stages
|
Work drive
- Def Name:
WorkDrive
- Label:
work drive
|
The sense of being called upon by a leader to work harder.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
|
Label |
Parameters
|
Work drive
|
|
|
Combat command
- Def Name:
CombatCommand
- Label:
combat command
|
By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_CombatCommand
- Hide Mote When Not Drafted: true
- Hediff: Combat command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
|
-
|
Combat command buff
- Def Name:
CombatCommandBuff
- Label:
combat command
- Debug Label Extra:
other
|
Combat abilities are boosted thanks to being near someone who is using the combat command ability.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_CombatCommandLinkLine
|
Label |
Parameters
|
Combat command
|
|
|
Preach health
- Def Name:
PreachHealth
- Label:
preach health
|
This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: true
- Disappears On Death
|
Label |
Parameters
|
Preach health
|
|
|
Immunity drive
- Def Name:
ImmunityDrive
- Label:
immunity drive
|
This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
|
Label |
Parameters
|
Immunity drive
|
|
|
Marksman command
- Def Name:
MarksmanCommand
- Label:
marksman command
|
This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_CombatCommand
- Hide Mote When Not Drafted: true
- Hediff: Marksman command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
|
-
|
Marksman command buff
- Def Name:
MarksmanCommandBuff
- Label:
marksman command
- Debug Label Extra:
other
|
Someone is using the marksman command ability nearby, boosting this person's shooting abilities.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_CombatCommandLinkLine
|
Label |
Parameters
|
Marksman command
|
|
|
Berserk trance
- Def Name:
BerserkTrance
- Label:
berserk trance
|
Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Disappears On Death
|
Label |
Parameters
|
Berserk trance
|
|
|
Research command
- Def Name:
ResearchCommand
- Label:
research command
|
This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Research command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
|
-
|
Research command buff
- Def Name:
ResearchCommandBuff
- Label:
research command
- Debug Label Extra:
other
|
This person's research speed is boosted because they are near someone who is using the research command ability.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
|
Label |
Parameters
|
Research command
|
|
|
Farming command
- Def Name:
FarmingCommand
- Label:
farming command
|
This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Farming command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
|
-
|
Farming command buff
- Def Name:
FarmingCommandBuff
- Label:
farming command
- Debug Label Extra:
other
|
This person's farming abilities are boosted thanks to being near someone who is using the farming command ability.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
|
Label |
Parameters
|
Farming command
|
|
|
Production command
- Def Name:
ProductionCommand
- Label:
production command
|
This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Production command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
|
-
|
Production command buff
- Def Name:
ProductionCommandBuff
- Label:
production command
- Debug Label Extra:
other
|
This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
|
Label |
Parameters
|
Production command
|
|
|
Mining command
- Def Name:
MiningCommand
- Label:
mining command
|
This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Mining command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
|
-
|
Mining command buff
- Def Name:
MiningCommandBuff
- Label:
mining command
- Debug Label Extra:
other
|
This person's mining speed is boosted thanks to being near someone who is using the mining command ability.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
|
Label |
Parameters
|
Mining command
|
|
|
Torture crown
- Def Name:
TortureCrown
- Label:
torture crown
|
A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps: Remove If Apparel Dropped
|
Label |
Parameters
|
Torture crown
|
|
|
Blindfolded
- Def Name:
Blindfold
- Label:
blindfolded
|
A blindfold is blocking this person's vision.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps: Remove If Apparel Dropped
|
Label |
Parameters
|
Blindfolded
|
|
|
Neural supercharge
- Def Name:
NeuralSupercharge
- Label:
neural supercharge
|
An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps
- Give Neurocharge
- Disappears
- Disappears After Ticks: 60,000 ticks (1 in-game day)
- Show Remaining Time: True
|
Label |
Parameters
|
Neural supercharge
|
|
|
Biosculpting sickness
- Def Name:
BiosculptingSickness
- Label:
Biosculpting sickness
|
The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Initial Severity: 0.1%
- Makes Sick Thought: true
- Scenario Can Add: true
- Remove On Redress Chance By Days Curve:
Days |
Chance
|
0
|
0%
|
2
|
0%
|
7
|
50%
|
20
|
100%
|
- Comps: Disappears
- Disappears After Ticks: 8,000 ticks (3.2 in-game hours) ~ 12,000 ticks (4.8 in-game hours)
- Show Remaining Time: true
|
Label |
Parameters
|
Biosculpting sickness
|
|
|
Work focus
- Def Name:
WorkFocus
- Label:
work focus
|
This person was energized by a ritual or event they participated in. The energy means they can now work harder.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps
- Disappears
- Disappears After Ticks: 60,000 ticks (1 in-game day)
- Show Remaining Time: true
- Disappears On Death
|
Label |
Parameters
|
Work focus
|
|
|
Scarification
- Def Name:
Scarification
- Label:
scarification
- Label Noun:
a scarification
- Label Noun Pretty:
{0} in the {1}
|
An artistic scar carefully carved into the flesh for ritual or artistic purposes.
|
- Hediff Class: Hediff_Injury
- Tendable: false
- Display Wound: true
- Comps: Gets Permanent
- Permanent Label: scarification
- Injury Props
- Average Pain Per Severity Permanent: 7.5%
- Bleed Rate: 0%
- Can Merge: false
|
-
|