Hoopstone ring
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Hoopstone ring
A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 4 kg
- HP
- 100
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A hoopstone ring is a piece of recreation furniture that provides dexterity recreation when used by colonists.
It is the Neolithic equivalent to the horseshoe pin available to factions of Medieval tech level or above.
Acquisition
Hoopstone rings can only be constructed by New Tribes. They require 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and 100 ticks (1.67 secs) of work. New Arrivals can never construct hoopstone rings, and must instead have the exclusive ability to construct horseshoe pins.
Regardless of the material used, a hoopstone ring has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
For other players, it may be purchased from a Tribal trader.
Summary
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Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a hoopstone ring must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing hoopstone. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have Sight and Manipulation capacities above 0% to play.
Playing hoopstone increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis
The hoopstone ring is the second weakest recreation object, tied with the Horseshoes pin, and the Chess table, with a recreation power of 100%. The only recreation object worse is the Game-of-Ur board, with a meager 80%. It is cheap, and should be built once a farm has been sowed and a basic building has been built.
Stats table
Hoopstone ring | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250200 | 75% | 16 |
Gold | 20 | 1 | ticks (1.5 secs) | 9060 | 40% | 2,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740170 | 0% | 21 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740155 | 0% | 21 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 690120 | 0% | 21 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220280 | 0% | 181 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640140 | 0% | 20 |
Silver | 6 | 1 | ticks (1.67 secs) | 10070 | 40% | 200 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 740130 | 0% | 21 |
Steel | 0 | 1 | ticks (1.67 secs) | 100100 | 40% | 38 |
Jade | 10 | 1 | ticks (8.33 secs) | 50050 | 0% | 102 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190250 | 0% | 121 |
Wood | 0 | 1 | ticks (1.17 secs) | 7065 | 100% | 24 |