Frenzy inducer
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Frenzy inducer
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 50 kg
- HP
- 100
- Flammability
- 50%
Building
- Size
- 1 × 1
- Placeable
- True
- Terrain Affordance
- Heavy
- Power
- -150 W
Creation
- Required Research
- Frenzy inducer
- Work To Make
- 6,000 ticks (1.67 mins)
The Frenzy inducer is a building added by the Anomaly DLC that increases the move speed and Global Work Speed of pawns at the cost of worse mental breaks.
Acquisition
Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 100 Bioferrite and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.
Summary
It has a range of 8 tiles in which it gives all human pawns the Frenzy field hediff, which slowly builds up over time, taking an in-game hour to increase by 30%, but taking around 5 times as long to dissipate the effect. Unlike the Sleep suppressor, it will not cause a mood debuff. However, it will cause all nearby mental breaks to become the Berserk mental state, no matter the hediff level or percentage, however the Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks instead.
The Frenzy field hediff progresses in several stages:
- Very Mild (0% - 4.9%):
- No effect.
- Mild (5% - 34.9%):
- Moderate (30% - 64.9%):
- Extreme (65% - 100%):
Analysis
The frenzy inducer can be very useful, especially if combined with the sleep suppressor, the removal of the need for sleep combined with the productivity boost creates an extremely efficient pawn. However, this comes with the risk of changing a normally harmless or less severe mental break to Berserk instead.
Version history
- Anomaly DLC Release - Added