Smokeleaf joint
<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Smokeleaf joint
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency.
Crafting
Smokeleaf is produced at a crafting spot.
Gameplay Overview
Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.
As of Alpha 15, due to the calculation method of tolerance and addiction, taking one smokeleaf joint every three days will not cause any problems for the pawn, as long as they do not have any Chemical interest traits.