Drug lab
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Drug lab
A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
Base Stats
- Type
- Production
- Beauty
- 0
- HP
- 120
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
Creation
- Work To Make
- 3,500 ticks (58.33 secs)
- Stuff Tags
- Metallic, Woody
- Deconstruct yield
- 37 + 56 + 5
The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it. Colonists must be assigned to crafting to use this.
Drug | Pre-Research | Minimum Skills | Ingredients | Market Value (in silver) |
---|---|---|---|---|
Flake | Psychite refining | - | 4 Psychoid leaves | 14 |
Go-juice | Go-juice production | - | 2 Neutroamine 1 Yayo |
53 |
Medicine | Electricity Microelectronics basics Medicine production |
Intellectual 4+ Crafting 4+ |
3 Cloth 1 Herbal medicine 1 Neutroamine |
18 |
Penoxycyline | Penoxycyline production | - | 2 Neutroamine | 18 |
Wake-up | Wake-up production | - | 2 Neutroamine | 35 |
Yayo | Psychite refining | - | 8 Psychoid leaves | 21 |
Acquisition
It cannot be traded for, so to have one you must construct it. This requires the research of drug production and a construction skill of at least 4. Despite the intellectual skill being a large factor in using the lab, the building of one does not seem to rely on it.
Analysis
??
Stats table
Drug lab | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (2.43 mins) | 8,750240 | 75% | 405 |
Gold | 20 | ticks (52.5 secs) | 3,15072 | 40% | 5,345 |
Plasteel | 0 | ticks (2.14 mins) | 7,700336 | 0% | 810 |
Silver | 6 | ticks (58.33 secs) | 3,50084 | 40% | 845 |
Steel | 0 | ticks (58.33 secs) | 3,500120 | 40% | 440 |
Uranium | 0 | ticks (1.85 mins) | 6,650300 | 0% | 660 |
Wood | 0 | ticks (40.83 secs) | 2,45078 | 100% | 405 |