Template:Infobox main/testing/doc

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This is a testing version of Template:Infobox main for trying out changes without breaking the site.

Example #1

Muffalo

"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."

Base Stats

Type
AnimalsWild
Market Value
300 Silver

Pawn Stats

Move Speed
4.50 c/s
Health Scale
1.75
Body Size
2.1
Mass - Baby
25.2 kg
Mass - Juvenile
63 kg
Mass - Adult
126 kg
Carrying Capacity
158 kg
Filth Rate
1
Hunger Rate
1.36 Nutrition/Day
Diet
herbivorous
Life Expectancy
15
Manhunter Chance
1.3%
Trainable Intelligence
simple
Wildness
60%
Minimum Handling Skill
5
Maturity Age
0.5 years (30 days)
Comfortable Temp Range
-55 °C – 45 °C (-67 °F – 113 °F)

Production

Meat Yield
294 muffalo meat
Leather Yield
63 bluefur
Wool Amount
100 muffalo wool
Shearing Interval
25 days
Gestation Period
28 days
Offspring Per Birth
1

Melee Combat

Attack 1
head
10 dmg (Blunt)
15% AP
156 second cooldown
Attack 2
left hoof
10 dmg (Blunt)
15% AP
120 second cooldown
Attack 3
right hoof
10 dmg (Blunt)
15% AP
120 second cooldown
Attack 4
Teeth
10 dmg (Bite)
15% AP
120 second cooldown
Average DPS
0.05

{{infobox main/testing|animal|
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = Desc
|type = Animals
|type2 = Wild
|bodysize = 2.1
|healthscale = 1.75
|movespeed = 4.50
|attack1dmg = 10
|attack1type = blunt
|attack1part = head
|attack1cool = 156
|attack2dmg = 10
|attack2type = blunt
|attack2part = left hoof
|attack2cool = 120
|attack3dmg = 10
|attack3type = blunt
|attack3part = right hoof
|attack3cool = 120
|attack4dmg = 10
|attack4type = bite
|attack4part = Teeth
|attack4cool = 120
|attack4chance = 0.5
|leathername = bluefur
|leatheryield = 63
|woolname = muffalo wool
|wool = 100
|sheartime = 25
|manhunter = 0.013
|hungerrate = 0.85
|diet = herbivorous
|trainable = simple
|wildness = 0.6
|gestation = 28
|lifespan = 15
|offspring = 1
|massadult = 147
|maturityage = 0.5
|marketvalue  = 300
|livesin_aridshrubland = true
|livesin_borealforest = true
|livesin_icesheet = true
|livesin_seaice = true
|livesin_temperateforest = true
|livesin_tundra = true
|min comfortable temperature = -55
|max comfortable temperature = 45
}}

Example #2

Assault rifle

Assault rifle

"A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."

Base Stats

Type
EquipmentWeapons
Class
Industrial
Market Value
480 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
11 dmg
Armor penetration
16%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
30.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Avg. accuracy
65.2%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM )
DPS
10.88 (7.09)
Stopping power
0.5

Melee Combat

Average DPS
0.05
Melee Attack 1
Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Work To Make
40,000 ticks (11.11 mins)
Resources to make
Steel 60 + Component 7

{{infobox main/testing |weapon|pull-left
| name = Assault rifle
| image = Assault rifle.png|Assault rifle
| description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
| type = Equipment
| type2 = Weapons
| mass base = 3.5
| class = Industrial
| damage = 11
| armorPenetration = 16
| range = 30.9
| accuracyTouch = 60
| accuracyShort = 70
| accuracyMedium = 65
| accuracyLong = 55
| accuracyAvg = 65.2
| mode = Burst
| burst = 3
| burstTicks = 10
| warmup = 60
| cooldown = 102
| velocity = 70
| marketvalue = 480
| DPS = DPS
| resource 1 = Steel
| resource 1 amount = 60
| resource 2 = Component
| resource 2 amount = 7
| stoppingPower = 0.5
| work to make = 40000
| meleeattack1dmg = 9
| meleeattack1type = blunt
| meleeattack1part = Stock
| meleeattack1cool = 2.0
| meleeattack1ap = 13
| meleeattack2dmg = 9
| meleeattack2type = blunt
| meleeattack2part = Barrel
| meleeattack2cool = 2.0
| meleeattack2ap = 13
| meleeattack3dmg = 9
| meleeattack3type = Poke
| meleeattack3part = Barrel
| meleeattack3cool = 2.0
| meleeattack3ap = 13
| MeleeWeaponAverageDPS = 4.5
| MeleeWeaponAverageAP = 13
| page verified for version =
}}

Example #3

Flak helmet

Flak helmet

A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.

Base Stats

Type
GearArmor
Mass
1.2 kg
HP
120

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
Armor Factor - Sharp
0.7
Armor Factor - Blunt
0.7
Armor Factor - Heat
0.7
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Average DPS
0.05

Creation

Work To Make
8,000 ticks (2.22 mins)
Stuff tags
Metallic
Resources to make
Stuff 40 + Component 2 + Plasteel 10

{{infobox main/testing|furniture|
|name = Flak helmet
|image = KevlarHelmet.png
|description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
|type = Gear
|type2 = Armor
|hp = 120
|mass base = 1.2
|work to make = 8000
|resource 1 = Stuff
|resource 1 amount = 40
|resource 2 = Component
|resource 2 amount = 2 
|resource 3 = Plasteel
|resource 3 amount = 10
|stuff tags = Metallic
|armorsharpfactor= 0.7
|armorbluntfactor= 0.7
|armorheatfactor= 0.7
|insulationheatfactor = 0
|insulationcoldfactor = 0.15
|coverage = Head, Left Ear, Right Ear 
|layer = Headgear
}}