Biosculpter pod
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Biosculpter pod
An immersive pod equipped with a biosculpting fluid injector and attached control system. It can perform a variety of biological alterations including age reversal and pleasure-giving. Each pod becomes biotuned to its user, and cannot be used by anyone else. Biotuning resets after 60 days. Believers in transhumanism believe biosculpter pods are of critical importance in their quest to transcend normal human physical limitations.
Base Stats
- Type
- Miscellaneous
- Mass
- 50 kg
- Beauty
- -5
- HP
- 250
- Flammability
- 50%
Building
- Size
- 2 × 3
- Placeable
- Yes
- Power
- 150 W
Creation
- Skill Required
- Construction 8
- Work To Make
- 2,800 ticks (46.67 secs)
A Biosculpter pod is a new building added by the Ideology DLC. It's unlocked by researching Bioscuplting. It's very important to colonies with Transhumanists ideoligion, but other colonies can still build and use it.
Summary
It can perform three different operations on a colonist. After an operation it's attuned to that colonist, forbidding usage by other colonists for 60 days. Each operation takes between 4 to 10 days to complete. The time to complete is affected by room cleanness and is further reduced by half for colonists with Transhumanist ideoligion. It also requires nutrients to complete a cycle, which needs to be loaded by colonists. It accepts things like human meat and kibble, without mood impact on colonists, but does not accept hay.
Healing costs 10 nutrients and takes 10 days to complete. It heals all fresh wounds and one random injury. It does not cure Alzheimer's.
Age reversal costs 10 nutrients and takes 10 days to complete. It reverses one year of aging. Colonists with Transhumanists ideoligion are granted Received age reversal thought, which adds 3 mood for 4 days, but they will expect yearly treatments.
Pleasure costs 5 nutrients and takes 4 days to complete. It grants Biosculptor Pleasure Cycle thought, giving +10 mood for 12 days.
Analysis
?
Version History
- Ideology DLC Release - Added.