Loudspeaker
Revision as of 23:05, 11 October 2021 by Cheldra (talk | contribs) (type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 3; terrain affordance: - -> light; research: Electricity -> electricity; resource 1: steel -> Steel; resource 2: component -> Component;)
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Loudspeaker
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Power
- -150 W
Creation
- Required Research
- Electricity
- Work To Make
- 1,000 ticks (16.67 secs)
Technical
- thingCategories
- BuildingsMisc
A Loudspeaker is a ritual item added by the Ideology DLC. If start a dance party ritual at a lightball, loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers.
Acquisition
If a dance party is one of the rituals in your religion, you will have access to the loudspeakers.
Analysis
?
Version History
- Ideology DLC Release - Added.