Property:Note
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'''Megasloth wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[megasloth]]. Megasloth wool is the second warmest textile in the game, after [[Guinea pig fur]] and tied with [[Thrumbofur]], and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders. +
The '''minigun''' is a very heavy, multi-shot [[ranged weapon]] that puts a lot of damage downrange in exchange for a [[move speed]] penalty. +
'''Monkeys''' are omnivorous [[animals]] that live in the [[tropical rainforest]] and [[tropical swamp|swamp]]. +
'''Mortar shells''' are different types of ammunition used by the [[mortar]]. They are also a requirement to build [[IED trap]]s of different categories. +
'''Muffalo wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[muffalo]]s. +
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'''Neutroamine''' is an item that cannot be crafted and must be sourced externally. It can be combined with [[herbal medicine]] and [[cloth]] to create standard [[medicine]], or synthesize various [[drugs]] with it at a [[drug lab]], such as [[Penoxycyline]] and [[wake-up]]. +
The '''nutrient paste dispenser''' is an electrical device that converts [[raw food]] placed in an adjacent [[hopper]] into [[nutrient paste meal]]s. +
A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients. +
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Oak trees are a plant that naturally occurs in [[temperate forest]]s. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]]. +
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'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce. +
A '''painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects. +
'''Panthera fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a big cat such as a [[cougar]], [[lynx]], or [[panther]] at a [[butcher table]]. +
'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use. +
'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg. +
'''Pigskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[pig]] or a [[wild boar]] at a [[butcher table]]. +
'''Pila''' are slightly heavier, thrown ranged [[weapons]] which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy. +
Pine trees are a plant that naturally occur in [[boreal forest]]s and [[tundra]]. Pine trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature pine tree yields 30 [[wood]]. +
'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]]. +
'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially [[ship engine]]s and other modules, which are needed to [[Ship|build a spaceship]] to escape the planet and win the game. +
'''Poplar trees''' are a [[tree]] that naturally occurs in [[boreal forest|boreal]] and [[temperate forest]]s. Poplar trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature poplar tree yields 27 [[wood]]. +